Channel Negative Energy — Damage Living

Channeling negative energy causes a burst that damages all living creatures in a 30-foot radius centered on the cleric. The amount of damage inflicted is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier.

Channel Negative Energy — Damage Living - Kingmaker