Channel Positive Energy
At 9th level, your bloodline makes you a natural receptacle of divine energy. You can channel energy once per day. This energy can be used to cause or heal damage, depending on the creatures targeted. A sorcerer channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. Channeling positive energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the sorcerer. The amount of damage dealt or healed is equal to 3d6 points of damage at 9th level plus 1d6 points of damage for every two sorcerer levels beyond 9th (4d6 at 11th, 5d6 at 13th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the sorcerer's level + the sorcerer's Wisdom modifier. Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost. This is a standard action that does not provoke an attack of opportunity.
