Channel Positive Energy
When a hospitaler reaches 4th level, she gains the supernatural ability to channel positive energy like a cleric. She can use this ability a number of times per day equal to 3 + her Charisma modifier. Using this ability does not expend uses of lay on hands, as it does with other paladins. This energy can be used to cause or heal damage, depending on the creatures targeted. A hospitaler channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. Channeling positive energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the hospitaler. The amount of damage dealt or healed is equal to 1d6 points of damage at 4th level plus 1d6 points of damage for every two hospitaler levels beyond 4th (2d6 at 6th, 3d6 at 8th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the hospitaler's level + the hospitaler's Charisma modifier. Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost. This is a standard action that does not provoke an attack of opportunity.
