Favored Enemy
Favored Enemy — Aberrations
Favored Enemy — Halflings
Favored Enemy — Humans
Favored Enemy — Magical Beasts
Favored Enemy — Monstrous Humanoids
Favored Enemy — Outsiders
Favored Enemy — Plants
Favored Enemy — Reptilian Humanoids
Favored Enemy — Undead
Favored Enemy — Vermin
Favored Enemy — Animals
Favored Enemy — Constructs
Favored Enemy — Dragons
Favored Enemy — Dwarves
Favored Enemy — Elves
Favored Enemy — Fey
Favored Enemy — Giant Humanoids
Favored Enemy — Gnomes
Favored Enemy — Goblins
At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2. If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.
