Inspire Courage

A 1st level sensei can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the sensei's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six sensei levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level.

Inspire Courage — Kingmaker