Kinetic Blast
Eruption
Eruption
Cyclone
Spray
Blizzard Blast — Kinetic Blade
Steam Blast
Kinetic Revivification
Extended Range- Blue Flame Blast — Kinetic Blade
Wall- Air Blast — Kinetic Blade
Spindle
Electric Blast
Blizzard Blast
Torrent
Detonation
Extended Range
Spindle
Air Blast- Ice Blast — Kinetic Blade
Mud Blast
Torrent- Electric Blast — Kinetic Blade
Extended Range
Torrent
Fragmentation
Charged Water Blast
Fragmentation
Spindle
Torrent
Spindle
Torrent
Ice Blast
Torrent- Mud Blast — Kinetic Blade
- Blizzard Blast — Kinetic Blade
- Magma Blast — Kinetic Blade
Metal Blast
Spindle- Plasma Blast — Kinetic Blade
Spindle
Spindle
Extended Range
Extended Range- Metal Blast — Kinetic Blade
Sandstorm Blast- Charged Water Blast — Kinetic Blade
Torrent- Steam Blast — Kinetic Blade
Spindle
Torrent
Spray- Earth Blast — Kinetic Blade
Magma Blast
Spindle
Plasma Blast
Torrent
Spindle
Earth Blast
Spindle
Extended Range
Spindle- Thunderstorm Blast — Kinetic Blade
- Sandstorm Blast — Kinetic Blade
Torrent
Extended Range
Torrent- Water Blast — Kinetic Blade
Detonation
Fragmentation
Healing Burst
Extended Range
Water Blast
Spindle
Spindle- Fire Blast — Kinetic Blade
Kinetic Healer- Cold Blast — Kinetic Blade
Extended Range
Cold Blast
Thunderstorm Blast
Charged Water Blast — Kinetic Blade
Spindle
Wall
Wall
Extended Range
Extended Range
Eruption
Wall
Extended Range
Thunderstorm Blast — Kinetic Blade
Sandstorm Blast — Kinetic Blade
Extended Range
Magma Blast — Kinetic Blade
Extended Range
Earth Blast — Kinetic Blade
Steam Blast — Kinetic Blade
Extended Range
Air Blast — Kinetic Blade
Ice Blast — Kinetic Blade
Extended Range
Water Blast — Kinetic Blade
Metal Blast — Kinetic Blade
Electric Blast — Kinetic Blade
Cold Blast — Kinetic Blade
Extended Range
Mud Blast — Kinetic Blade
Plasma Blast — Kinetic Blade
Wall
Wall
Wall
Wall
Spindle
Fire Blast
Wall
Blue Flame Blast — Kinetic Blade
Wall
Wall
Blue Flame Blast
Spindle
Torrent
Fan of Flames
Cyclone
Fire Blast — Kinetic Blade
Cyclone
Torrent
Fan of Flames
Eruption
Cyclone- Kinetic Blast
At 1st level, a kineticist gains a kinetic blast wild talent of her choice. This kinetic blast must be a simple blast that matches her element. As a standard action, the kineticist can unleash a kinetic blast at a single target in close range. She must have at least one hand free to aim the blast. All damage from a kinetic blast is treated as magic for the purpose of bypassing damage reduction. Kinetic blasts count as a type of weapon for the purpose of feats such as Weapon Focus. The kineticist is never considered to be wielding or gripping the kinetic blast, and she can't use Vital Strike feats with kinetic blasts. Even the weakest kinetic blast involves a sizable mass of elemental matter or energy, so kinetic blasts always deal full damage to swarms of any size (though only area blasts deal extra damage to swarms). Each simple blast is either a physical blast or an energy blast. Physical blasts are ranged attacks that deal an amount of damage equal to 1d6+1 + the kineticist's Constitution modifier, increasing by 1d6+1 for every 2 kineticist levels beyond 1st. Spell resistance doesn't apply against physical blasts. Energy blasts are ranged touch attacks that deal an amount of damage equal to 1d6 + 1/2 the kineticist's Constitution modifier, increasing by 1d6 for every 2 kineticist levels beyond 1st. Composite blasts combine elements to form a new blast. When a kineticist gains a new element through expanded element, she gains access to all composite blasts for which she qualifies. Most composite blasts are either physical or energy blasts, like simple blasts. Physical composite blasts deal an amount of damage equal to 2d6+2 + the kineticist's Constitution modifier, increasing by 2d6+2 for every 2 kineticist levels beyond 1st. Energy composite blasts deal an amount of damage equal to 2d6 + 1/2 the kineticist's Constitution modifier, increasing by 2d6 for every 2 kineticist levels beyond 1st.
