Knight's Resolve

Starting at 3rd level, the kinetic knight gains resolve that he can call upon to endure even the most devastating wounds and afflictions. He can use this ability once per day at 3rd level, plus one additional time per day for every two kinetic knight levels beyond 3rd. Determined: As a standard action, the kinetic knight can spend one use of his resolve to remove the fatigued, shaken, or sickened condition. If the kinetic knight is at least 11th level, he can alternatively remove the exhausted, frightened, nauseated, or staggered condition. Resolute: Whenever the kinetic knight is required to make a Fortitude or Will save, he can spend one use of his resolve as an immediate action to roll twice and take the better result. This ability replaces the kineticist infusion gained at 3rd level and supercharge.

Knight's Resolve — Kingmaker