Mandragora Swarm

Distraction: A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with this ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature's HD + creature's Con modifier) negates the effect. Poison: swarm (save Fort DC 27); frequency — 1/round for 6 rounds; effect — confused for 1 round; cure — 2 consecutive saves. The save DC is Constitution-based. Blood Drain: Whenever a mandragora swarm damages a foe with its swarm damage, it also drains its target's blood, dealing 1d6 points of Strength damage.

Mandragora Swarm — Kingmaker