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HomeFeats & abilitiesSpontaneous Summoning

Feats & abilities

Spontaneous Summoning

Spontaneous Summoning

Referenced byRelated entries
  • Druid
  • Defender of the True World
  • Feyspeaker
  • Druid
  • Summon Nature's Ally I
  • Summon Nature's Ally II (Giant Frog)
  • Summon Nature's Ally III (Leopard)
  • Summon Nature's Ally IV (Dire Boar)
  • Summon Nature's Ally V (Manticore)
  • Summon Nature's Ally VI (Smilodon)
  • Summon Nature's Ally VII (Mastodon)
  • Summon Nature's Ally VIII (Nereid)
  • Summon Nature's Ally IX (Hamadryad)
  • Summon Nature's Ally II (1d3 Mites)
  • Summon Nature's Ally III (1d3 Giant Frogs)
  • Summon Nature's Ally IV (1d3 Leopards)
  • Summon Nature's Ally V (1d3 Dire Boars)
  • Summon Nature's Ally VI (1d3 Manticores)
  • Summon Nature's Ally VII (1d3 Smilodons)
  • Summon Nature's Ally VIII (1d3 Mastodons)
  • Summon Nature's Ally IX (1d3 Nereids)
  • Summon Nature's Ally III (1d4+1 Mites)
  • Summon Nature's Ally IV (1d4+1 Giant Frogs)
  • Summon Nature's Ally V (1d4+1 Leopards)
  • Summon Nature's Ally VI (1d4+1 Dire Boars)
  • Summon Nature's Ally VII (1d4+1 Manticores)
  • Summon Nature's Ally VIII (1d4+1 Smilodons)
  • Summon Nature's Ally IX (1d4+1 Mastodons)

A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can "lose" a prepared spell in order to cast any summon nature's ally spell of the same level or lower.

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