PATHFINDER: KINGMAKER
Feats & abilities
501–550 of 3,685Page 11 of 74
| Feats & abilities ↓ | Description |
|---|---|
| This feat gives the character an ability to perform the sunder armor combat maneuver. It also grants a +2 bonus to CMB when performing this maneuver, and a +2 bonus to CMD when defending against it. You can attempt to dislodge an armor worn | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Sunburst: This spell causes a globe of searing radia | |
| You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds. Sun's Blessing: Whenever you channel positive energy to harm undead creatures, add your level in the class that gave you ac | |
| At 5th level, every time a monster tactician casts a summoning spell, all creatures summoned by the spell are treated as if they knew all of the monster tactician's teamwork feats. | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Summon Nereid: This spell summons to your side a nat | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Summon Monster VIII: This spell summons 1d3 extrapla | |
| This spell summons 1d3 extraplanar bogeymen, 1d4+1 extraplanar soul eaters if you are evil and 1d4+1 extraplanar axiomites if you are not, or one frost giant if you are evil and one movanic deva if you are not. Summoned monsters appear wher | |
| This spell summons 1d3 extraplanar soul eaters if you are evil and 1d3 extraplanar axiomites if you are not, 1d4+1 extraplanar redcaps if you are evil and 1d4+1 extraplanar bralani azatas if you are not, or one bogeyman. Summoned monsters a | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Summon Monster VII: This spell summons 1d3 extraplan | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Summon Monster VII: This spell summons 1d3 extraplan | |
| This spell summons 1d3 extraplanar redcaps if you are evil or 1d3 extraplanar bralani azatas if you are not, 1d4+1 extraplanar dire wolves, or one extraplanar soul eater if you are evil or one extraplanar axiomite if you are not. Summoned m | |
| This spell summons 1d3 extraplanar dire wolves, 1d4+1 extraplanar monitor lizards, or one extraplanar redcap if you are evil or one extraplanar bralani azata if you are not. Summoned monsters appear where you designate and act according to | |
| This spell summons 1d3 extraplanar frost giants if you are evil and 1d3 extraplanar movanic devas if you are not, 1d4+1 bogeymen, or one thanadaemon if you are evil and one ghaele azata if you are not. Summoned monsters appear where you des | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Summon Monster IX: This spell summons 1d3 extraplana | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Summon Monster IX: This spell summons 1d3 extraplana | |
| This spell summons an extraplanar dire wolf, 1d3 extraplanar monitor lizards, or 1d4+1 extraplanar wolves. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the b | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Summon Monster III: This spell summons an extraplana | |
| This spell summons an extraplanar monitor lizard, 1d3 extraplanar wolves, or 1d4+1 extraplanar dogs. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of | |
| This spell summons an extraplanar wolf or 1d3 extraplanar dogs. The summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability. | |
| This spell summons an extraplanar dog. It appears where you designate and acts according to its initiative check results. It attacks your opponents to the best of its ability. | |
| Starting at 1st level, a monster tactician can cast summon monster I as a spell-like ability a number of times per day equal to 3 + her Wisdom modifier. She can cast this spell as a standard action, and the creatures remain for 1 minute per | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Summon Hamadryad: This spell summons to your side a | |
| SubtypeAquatic | |
| Style Strike | At 5th level, a monk can learn one type of style strike. Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. This attack is resolved as normal, but it has an additional effect depending on the |
| This ability works as Stunning Fist, but it makes the target sickened for 1 minute on a failed save instead of stunning for 1 round. | |
| This ability works as Stunning Fist, but it makes the target sickened for 1 minute on a failed save instead of stunning for 1 round. | |
| This ability works as Stunning Fist, but it makes the target fatigued for 1 minute on a failed save instead of stunning for 1 round. | |
| This ability works as Stunning Fist, but it makes the target fatigued for 1 minute on a failed save instead of stunning for 1 round. | |
| You know just where to strike to temporarily stun a foe. You must use this feat before you make your attack (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving | |
| Studied Target (Swift) | A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. If a slayer deals sneak attack |
| Studied Target | A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. If a slayer deals sneak attack |
| Studied Spawn — Large | A spawn slayer specializes in fighting against larger, single targets. At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, and damage rolls, as do the DCs of slayer abilities against a studied target. At 5th level, if t |
| Studied Spawn — Huge | A spawn slayer specializes in fighting against larger, single targets. At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, and damage rolls, as do the DCs of slayer abilities against a studied target. At 5th level, if t |
| Studied Spawn — Gargantuan | A spawn slayer specializes in fighting against larger, single targets. At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, and damage rolls, as do the DCs of slayer abilities against a studied target. At 5th level, if t |
| Studied Spawn — Colossal | A spawn slayer specializes in fighting against larger, single targets. At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, and damage rolls, as do the DCs of slayer abilities against a studied target. At 5th level, if t |
| StubbornHeadFeature | |
| At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on disarm attempts. These bonuses increase by +1 for every four levels beyond 2nd. | |
| Striking Fear | If a bogeyman confirms a critical hit or a sneak attack with one of its claws on a target currently suffering a bogeyman's Deepest Fear effect, that effect automatically becomes one step more severe. (A shaken creature becomes frightened.) |
| StrengthDomainSpellListFeature | |
| StrengthDomainAllowed | |
| At 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level. | |
| Strength of the Abyss | At 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level. |
| At 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level. | |
| At 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level. | |
| At 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level. | |
| In strength and brawn there is truth — your faith gives you incredible might and power. Strength Surge: As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains an enhancement bonus equal to 1/ | |
| StormBuff | |
| StormAmberNecklaceFeature | |
| At 14th level, whenever a thundercaller uses her Storm Call ability, the amount of damage dealt by bolts of lightning increases to 5d6 (or 5d10 when outdoors in stormy weather). | |
| At 8th level, the thundercaller can use her performance to summon bolts of lightning that deal 3d6 points of electricity damage. The lightning storm lasts for as long as she continues her performance, calling down one bolt of lightning per |
