PATHFINDER: KINGMAKER
Feats & abilities
551–600 of 3,685Page 12 of 74
| Feats & abilities ↓ | Description |
|---|---|
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Stoneskin: The warded creature gains resistance to b | |
| StoneGolemAbilitiesDC | |
| StonecutterFeature | |
| At 9th level, a flamewarden can fan the last spark of a recently slain creature's life force back into a full flame. Once per day as a standard action, a flamewarden can touch the corpse of a creature to grant it the effects of breath of li | |
| Still Mind | At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects. |
| Stern Gaze | Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Persuasion skill checks made for intimidation and Perception checks equal to 1/2 her inquisitor level (minimum +1). |
| You are especially resistant to magic. Benefit: You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the dwarf's Hardy racial trait. Normal: Dwarves normally receive a + | |
| At 8th level, a swordlord can throw up a blazing wall of steel to defend himself. When fighting defensively with a dueling sword, the swordlord's penalties on all attacks in a round are reduced by 2, and the dodge bonus to AC is increased b | |
| SteamKineticBladeFeature | |
| Elements: fire and water Type: composite blast Level: — Burn: 2 Prerequisites: fire blast, water blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire to superheat water into steam just as it strikes. | |
| You get a +2 bonus on all Mobility and Stealth skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. | |
| Goblins gain a +4 racial bonus on Stealth checks. | |
| StartGameSorcererPregenSpellList | |
| StartGameSorcererPregenFeatureList | |
| StartGamePregenRangerFeatureList | |
| StartGamePregenPaladinFeatureList | |
| StartGamePregenFighterFeatureList | |
| StartGamePregenClericFeatureList | |
| StandardImmunity | |
| Stalwart | At 11th level, an inquisitor can use mental and physical resiliency to avoid certain attacks. If she makes a Fortitude or Will saving throw against an attack that has a halved damage on a successful save, she instead avoids the damage entir |
| StagLordFeatureList | |
| StagHelmetFeature | |
| Staggering Gore | A Wild Hunt monarch's gore attack knocks the breath out of his foes. A target that takes damage from this attack must succeed at a DC 32 Fortitude save or be staggered for 3 rounds. The save DC is Constitution-based. |
| Whenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save reduces the duration to 1 round. The DC of this Fortitude save is equal to 10 + your base attack bonus. The effects of this fea | |
| At 10th level, a grenadier's bombs become particularly overwhelming when they explode. Whenever a grenadier scores a successful critical hit with a bomb, the creature directly struck by that bomb is staggered for 1d4+1 rounds. A successful | |
| StaffOfTheCallFeature | |
| StaffofCurseFeature | |
| StaffOfBurnedOakFeature | |
| At 8th level, you can give a weapon you touch the axiomatic special weapon quality for a number of rounds equal to 1/2 your level in the class that gave you access to this domain. You can use this ability once per day at 8th level, and an a | |
| Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. | |
| Element: water Type: form infusion Level: 4 Burn: 3 Associated Blasts: charged water, water Saving Throw: Reflex half You diffuse your kinetic blast to spray out wildly. All creatures in a 30-foot cone take half your normal amount of blast | |
| An evil cleric (or a neutral cleric of an evil deity) can channel stored spell energy into wounding spells that she did not prepare ahead of time. The cleric can "lose" any prepared spell that is not an orison or domain spell in order to ca | |
| A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can "lose" a prepared spell in order to cast any summon nature's ally spell of the same level or lower. | |
| A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric can "lose" any prepared spell that is not an orison or domain spell in order to cast | |
| The alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit points per day in this manner for every 2 alchemist levels he po | |
| An innate sense of jealousy and pure malice drives spitespawn to spread misery and despair. Unable to experience joy themselves, they devote their lives to promoting gloom, all the while hiding the hatefulness that lurks at their core. Spit | |
| SpinebreakerFeature | |
| Element: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of elemental matter or energy up to 30 feet away, damaging all creatu | |
| SpiderWebImmunity | |
| Distraction: A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with this ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature's HD + creature's | |
| SpendChargesInflictWand | |
| SpendChargesGreaterInvisibilityWand | |
| At 2nd level, whenever a magus casts a spell with a range of "touch" from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to | |
| SpellResistance5plusCR | |
| SpellResistance12plusCR | |
| SpellResistance11plusCR |
