PATHFINDER: KINGMAKER
Feats & abilities
601–650 of 3,685Page 13 of 74
| Feats & abilities ↓ | Description |
|---|---|
| At 13th level, a flamewarden adds flamestrike, volcanic storm, and summon large fire elemental to his ranger spell list as 4th-level spells. | |
| At 4th level, a flamewarden adds firebelly and summon small fire elemental to his ranger spell list as 1st-level spells. | |
| At 7th level, a flamewarden adds scorching ray to his list ranger spell list as a 2nd-level spell. | |
| At 10th level, a flamewarden adds summon medium fire elemental to his ranger spell list as a 3rd-level spell. | |
| At 1st level, as a swift action, an arcane bomber can sacrifice one of his spells to empower the next bomb he throws during his turn. When he does, he gains a bonus to hit with the next bomb he throws before the end of his turn equal to the | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Spell Resistance: The target gains spell resistance | |
| At 4th level, the magus learns to use his arcane pool to recall spells he has already cast. With a swift action he can recall any single magus spell that he has already prepared and cast that day by expending a number of points from his arc | |
| Your spells break through spell resistance more easily than most. You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance. | |
| Spell Link | When a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before the dweomercat is affected by the spell targeting it and regard |
| Spell Link | When a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before the dweomercat is affected by the spell targeting it and regard |
| Spell Link | When a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before the dweomercat is affected by the spell targeting it and regard |
| Spell Link | When a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before the dweomercat is affected by the spell targeting it and regard |
| Spell Link | When a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before the dweomercat is affected by the spell targeting it and regard |
| Spell Link | When a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before the dweomercat is affected by the spell targeting it and regard |
| Spell Link | When a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before the dweomercat is affected by the spell targeting it and regard |
| Spell Link | When a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before the dweomercat is affected by the spell targeting it and regard |
| Add +1 to the Difficulty Class for all saving throws against spells from the Transmutation school of magic. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Necromancy school of magic. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Illusion school of magic. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Evocation school of magic. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Enchantment school of magic. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Divination school of magic. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Conjuration school of magic. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Abjuration school of magic. | |
| Choose a school of magic. Any spells you cast of that school are more difficult to resist. Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. Special: You can gain this feat mul | |
| At 10th level, whenever an eldritch knight successfully confirms a critical hit, the next spell he casts within 2 rounds will be cast as swift action, as if quickened. | |
| At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free, | |
| SpectreEnergyDrainFeature |
