Feats & abilities

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Feats & abilities ↓Description
Strength of the AbyssAt 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level.
Strength DomainIn strength and brawn there is truth — your faith gives you incredible might and power. Strength Surge: As a standard action, you can touch a creature to give it great strength.…
StormBuff
StormAmberNecklaceFeature
Storm of RazorsDozens of blades rain down upon your foes, dealing 20d6 points of slashing damage (Reflex DC 27 half).
Storm Call, GreaterAt 14th level, whenever a thundercaller uses her Storm Call ability, the amount of damage dealt by bolts of lightning increases to 5d6 (or 5d10 when outdoors in stormy weather).
Storm CallAt 8th level, the thundercaller can use her performance to summon bolts of lightning that deal 3d6 points of electricity damage. The lightning storm lasts for as long as she…
Storm CallAt 8th level, the thundercaller can use her performance to summon bolts of lightning that deal 3d6 points of electricity damage. The lightning storm lasts for as long as she…
StoneskinAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
StoneGolemAbilitiesDC
StonecutterFeature
Stoking the EmbersAt 9th level, a flamewarden can fan the last spark of a recently slain creature's life force back into a full flame. Once per day as a standard action, a flamewarden can touch…
Stinking Cloud
Still MindAt 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects.
Stern GazeInquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Persuasion skill checks made for intimidation and…
Steel SoulYou are especially resistant to magic. Benefit: You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the…
Steel NetAt 8th level, a swordlord can throw up a blazing wall of steel to defend himself. When fighting defensively with a dueling sword, the swordlord's penalties on all attacks in a…
SteamKineticBladeFeature
Steam Blast — Kinetic BladeElements: fire and water Type: composite blast Level: — Burn: 2 Prerequisites: fire blast, water blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire…
Steam Blast — Kinetic BladeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or…
Steam BlastElements: fire and water Type: composite blast Level: — Burn: 2 Prerequisites: fire blast, water blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire…
Steam BlastElements: fire and water Type: composite blast Level: — Burn: 2 Prerequisites: fire blast, water blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire…
StealthyYou get a +2 bonus on all Mobility and Stealth skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Stealthy
Stealthy
StealthyGoblins gain a +4 racial bonus on Stealth checks.
StartGameSorcererPregenSpellList
StartGameSorcererPregenFeatureList
StartGamePregenRangerFeatureList
StartGamePregenPaladinFeatureList
StartGamePregenFighterFeatureList
StartGamePregenClericFeatureList
StandardImmunity
StalwartAt 11th level, an inquisitor can use mental and physical resiliency to avoid certain attacks. If she makes a Fortitude or Will saving throw against an attack that has a halved…
Stainless Chainshirt
StagLordFeatureList
StagHelmetFeature
Staggering GoreA Wild Hunt monarch's gore attack knocks the breath out of his foes. A target that takes damage from this attack must succeed at a DC 32 Fortitude save or be staggered for 3…
Staggering CriticalWhenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save reduces the duration to 1 round. The DC of this Fortitude save is…
Staggering CriticalWhenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save reduces the duration to 1 round. The DC of this Fortitude save is…
Staggering BlastAt 10th level, a grenadier's bombs become particularly overwhelming when they explode. Whenever a grenadier scores a successful critical hit with a bomb, the creature directly…
StaffOfTheCallFeature
StaffofCurseFeature
StaffOfBurnedOakFeature
Staff of OrderAt 8th level, you can give a weapon you touch the axiomatic special weapon quality for a number of rounds equal to 1/2 your level in the class that gave you access to this…
StabilityDwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
SprayElement: water Type: form infusion Level: 4 Burn: 3 Associated Blasts: charged water, water Saving Throw: Reflex half You diffuse your kinetic blast to spray out wildly. All…
SprayElement: water Type: form infusion Level: 4 Burn: 3 Associated Blasts: charged water, water Saving Throw: Reflex half You diffuse your kinetic blast to spray out wildly. All…
SprayElement: water Type: form infusion Level: 4 Burn: 3 Associated Blasts: charged water, water Saving Throw: Reflex half You diffuse your kinetic blast to spray out wildly. All…
Spontaneous WoundingAn evil cleric (or a neutral cleric of an evil deity) can channel stored spell energy into wounding spells that she did not prepare ahead of time. The cleric can "lose" any…