Feats & abilities
651–700 of 4,473Page 14 of 90
| Feats & abilities ↓ | Description |
|---|---|
| At 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level. | |
| In strength and brawn there is truth — your faith gives you incredible might and power. Strength Surge: As a standard action, you can touch a creature to give it great strength.… | |
| StormBuff | |
| StormAmberNecklaceFeature | |
| Dozens of blades rain down upon your foes, dealing 20d6 points of slashing damage (Reflex DC 27 half). | |
| At 14th level, whenever a thundercaller uses her Storm Call ability, the amount of damage dealt by bolts of lightning increases to 5d6 (or 5d10 when outdoors in stormy weather). | |
| At 8th level, the thundercaller can use her performance to summon bolts of lightning that deal 3d6 points of electricity damage. The lightning storm lasts for as long as she… | |
| At 8th level, the thundercaller can use her performance to summon bolts of lightning that deal 3d6 points of electricity damage. The lightning storm lasts for as long as she… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| StoneGolemAbilitiesDC | |
| StonecutterFeature | |
| At 9th level, a flamewarden can fan the last spark of a recently slain creature's life force back into a full flame. Once per day as a standard action, a flamewarden can touch… | |
| Still Mind | At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects. |
| Stern Gaze | Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Persuasion skill checks made for intimidation and… |
| You are especially resistant to magic. Benefit: You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the… | |
| At 8th level, a swordlord can throw up a blazing wall of steel to defend himself. When fighting defensively with a dueling sword, the swordlord's penalties on all attacks in a… | |
| SteamKineticBladeFeature | |
| Elements: fire and water Type: composite blast Level: — Burn: 2 Prerequisites: fire blast, water blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire… | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or… | |
| Elements: fire and water Type: composite blast Level: — Burn: 2 Prerequisites: fire blast, water blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire… | |
| Elements: fire and water Type: composite blast Level: — Burn: 2 Prerequisites: fire blast, water blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire… | |
| You get a +2 bonus on all Mobility and Stealth skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. | |
| Goblins gain a +4 racial bonus on Stealth checks. | |
| StartGameSorcererPregenSpellList | |
| StartGameSorcererPregenFeatureList | |
| StartGamePregenRangerFeatureList | |
| StartGamePregenPaladinFeatureList | |
| StartGamePregenFighterFeatureList | |
| StartGamePregenClericFeatureList | |
| StandardImmunity | |
| Stalwart | At 11th level, an inquisitor can use mental and physical resiliency to avoid certain attacks. If she makes a Fortitude or Will saving throw against an attack that has a halved… |
| StagLordFeatureList | |
| StagHelmetFeature | |
| Staggering Gore | A Wild Hunt monarch's gore attack knocks the breath out of his foes. A target that takes damage from this attack must succeed at a DC 32 Fortitude save or be staggered for 3… |
| Whenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save reduces the duration to 1 round. The DC of this Fortitude save is… | |
| Whenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save reduces the duration to 1 round. The DC of this Fortitude save is… | |
| At 10th level, a grenadier's bombs become particularly overwhelming when they explode. Whenever a grenadier scores a successful critical hit with a bomb, the creature directly… | |
| StaffOfTheCallFeature | |
| StaffofCurseFeature | |
| StaffOfBurnedOakFeature | |
| At 8th level, you can give a weapon you touch the axiomatic special weapon quality for a number of rounds equal to 1/2 your level in the class that gave you access to this… | |
| Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. | |
| Element: water Type: form infusion Level: 4 Burn: 3 Associated Blasts: charged water, water Saving Throw: Reflex half You diffuse your kinetic blast to spray out wildly. All… | |
| Element: water Type: form infusion Level: 4 Burn: 3 Associated Blasts: charged water, water Saving Throw: Reflex half You diffuse your kinetic blast to spray out wildly. All… | |
| Element: water Type: form infusion Level: 4 Burn: 3 Associated Blasts: charged water, water Saving Throw: Reflex half You diffuse your kinetic blast to spray out wildly. All… | |
| An evil cleric (or a neutral cleric of an evil deity) can channel stored spell energy into wounding spells that she did not prepare ahead of time. The cleric can "lose" any… |
