Feats & abilities
751–800 of 4,473Page 16 of 90
| Feats & abilities ↓ | Description |
|---|---|
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the… | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the… | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the… | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the… | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the… | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the… | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the… | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the… | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the… | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the… | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the… | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the… | |
| Select one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 4th level, the magus learns to use his arcane pool to recall spells he has already cast. With a swift action he can recall any single magus spell that he has already prepared… | |
| Your spells break through spell resistance more easily than most. You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance. | |
| Spell Link | When a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before… |
| Spell Link | When a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before… |
| Spell Link | When a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before… |
| Spell Link | When a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before… |
| Spell Link | When a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before… |
| Spell Link | When a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before… |
| Spell Link | When a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before… |
| Spell Link | When a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before… |
| Add +1 to the Difficulty Class for all saving throws against spells from the Transmutation school of magic. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Necromancy school of magic. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Illusion school of magic. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Evocation school of magic. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Enchantment school of magic. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Divination school of magic. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Conjuration school of magic. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Abjuration school of magic. | |
| Choose a school of magic. Any spells you cast of that school are more difficult to resist. Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the… | |
| At 10th level, whenever an eldritch knight successfully confirms a critical hit, the next spell he casts within 2 rounds will be cast as swift action, as if quickened. | |
| At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being… | |
| At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being… | |
| SpectreEnergyDrainFeature | |
| Transmuters use magic to change the world around them. Physical Enhancement: You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution).… | |
| The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies. Power over Undead: You receive Turn Undead as a bonus feat. You can… | |
| Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease. Intense Spells: Whenever you cast an evocation spell that deals hit point… | |
| The conjurer focuses on the study of summoning monsters and magic alike to bend to his will. Summoner's Charm: Whenever you cast a conjuration (summoning) spell, increase the… | |
| The abjurer uses magic against itself, and masters the art of defensive and warding magics. Resistance: You gain resistance 5 to an energy type of your choice, chosen when you… | |
| Specialist School | A wizard can choose to specialize in one school of magic, gaining additional spells and powers based on that school. This choice must be made at 1st level, and once made, it… |
| SpawnOfRovagug_MechanicalAdjustments | |
| SpawnOfRovagug_Fortification | |
| SpawnOfRovagug_EnergyDamageDivisor | |
| SoulsCloakResourceFeature | |
| SoulsCloakFeature | |
| SoulsCloakCurseFeature | |
| SoulEaterAbilityDrainFeature |
