Feats & abilities

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Feats & abilities ↓Description
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the…
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the…
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the…
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the…
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the…
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the…
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the…
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the…
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the…
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the…
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the…
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the…
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the…
Spell ResistanceAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Spell RecallAt 4th level, the magus learns to use his arcane pool to recall spells he has already cast. With a swift action he can recall any single magus spell that he has already prepared…
Spell PenetrationYour spells break through spell resistance more easily than most. You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance.
Spell LinkWhen a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before…
Spell LinkWhen a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before…
Spell LinkWhen a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before…
Spell LinkWhen a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before…
Spell LinkWhen a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before…
Spell LinkWhen a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before…
Spell LinkWhen a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before…
Spell LinkWhen a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before…
Spell Focus — TransmutationAdd +1 to the Difficulty Class for all saving throws against spells from the Transmutation school of magic.
Spell Focus — NecromancyAdd +1 to the Difficulty Class for all saving throws against spells from the Necromancy school of magic.
Spell Focus — IllusionAdd +1 to the Difficulty Class for all saving throws against spells from the Illusion school of magic.
Spell Focus — EvocationAdd +1 to the Difficulty Class for all saving throws against spells from the Evocation school of magic.
Spell Focus — EnchantmentAdd +1 to the Difficulty Class for all saving throws against spells from the Enchantment school of magic.
Spell Focus — DivinationAdd +1 to the Difficulty Class for all saving throws against spells from the Divination school of magic.
Spell Focus — ConjurationAdd +1 to the Difficulty Class for all saving throws against spells from the Conjuration school of magic.
Spell Focus — AbjurationAdd +1 to the Difficulty Class for all saving throws against spells from the Abjuration school of magic.
Spell FocusChoose a school of magic. Any spells you cast of that school are more difficult to resist. Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the…
Spell CriticalAt 10th level, whenever an eldritch knight successfully confirms a critical hit, the next spell he casts within 2 rounds will be cast as swift action, as if quickened.
Spell CombatAt 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being…
Spell CombatAt 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being…
SpectreEnergyDrainFeature
Specialist School — TransmutationTransmuters use magic to change the world around them. Physical Enhancement: You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution).…
Specialist School — NecromancyThe dread and feared necromancer commands undead and uses the foul power of unlife against his enemies. Power over Undead: You receive Turn Undead as a bonus feat. You can…
Specialist School — EvocationEvokers revel in the raw power of magic, and can use it to create and destroy with shocking ease. Intense Spells: Whenever you cast an evocation spell that deals hit point…
Specialist School — ConjurationThe conjurer focuses on the study of summoning monsters and magic alike to bend to his will. Summoner's Charm: Whenever you cast a conjuration (summoning) spell, increase the…
Specialist School — AbjurationThe abjurer uses magic against itself, and masters the art of defensive and warding magics. Resistance: You gain resistance 5 to an energy type of your choice, chosen when you…
Specialist SchoolA wizard can choose to specialize in one school of magic, gaining additional spells and powers based on that school. This choice must be made at 1st level, and once made, it…
SpawnOfRovagug_MechanicalAdjustments
SpawnOfRovagug_Fortification
SpawnOfRovagug_EnergyDamageDivisor
SoulsCloakResourceFeature
SoulsCloakFeature
SoulsCloakCurseFeature
SoulEaterAbilityDrainFeature