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Feats & abilities

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Feats & abilitiesDescription
ShamblingMound_ElectricDamageOnHitFeature
Shake It OffWhen you are adjacent to one or more allies who also have this feat, you gain a +1 bonus on saving throws per such ally (maximum +4).
Shackleborn (Kyton-Spawn)Shackleborn are fascinated by mutilation and torture. Though they prefer to practice their cruel art on others, they accept that sometimes the wheel must turn and greet their own moments of anguish and confinement with an odd serenity. Shac
Serpentine Bloodline ArcanaYour powers of compulsion can affect even bestial creatures. Whenever you cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, monstrous humanoids, and vermin as if they were humanoids who understood your l
Serpent's FangAt 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison (Bite — injury; Fortitude save (DC 10 + 1/2 your s
SepticBiteRapierResistAcid5
SenseiMysticPowers
Selective ChannelWhenever you channel positive energy to heal the living or channel negative energy to heal the undead, you do not affect enemies. When you channel positive energy to damage undead or channel negative energy to damage living, you do not affe
Seize the MomentWhen an ally who also has this feat confirms a critical hit against an opponent that you also threaten, you can make an attack of opportunity against that opponent.
SecretsOfSuramgaminSpellFeature
SecretsOfSuramgaminNecklaceFeature
Second JudgmentAt 8th level, whenever an inquisitor uses her judgment ability, she selects two different judgments, instead of one. This only consumes one use of her judgment ability. As a swift action, she can change one of these judgments to another typ
Searing FleshElement: fire Type: defense Level: — Burn: 0 Your body becomes painfully hot. Whenever a creature hits you with a natural attack or an unarmed strike, that creature takes 1 point of fire damage per 4 kineticist levels you possess (minimum 1
Searing FleshElement: fire Type: defense Level: — Burn: 0 Your body becomes painfully hot. Whenever a creature hits you with a natural attack or an unarmed strike, that creature takes 1 point of fire damage per 4 kineticist levels you possess (minimum 1
ScytheTreeEnergyDrain
Scythe of EvilAt 8th level, you can give a weapon touched the unholy special weapon quality for a number of rounds equal to 1/2 your level in the class that gave you access to this domain. You can use this ability once per day at 8th level, and an additi
Scroll SpecializationAt 5th level, whenever the scroll savant uses a scroll, he calculates the DC for any spell it contains using his Intelligence modifier, instead of the minimum modifier needed to cast a spell of that level.
Scroll MasteryAt 10th level, a scroll savant can use his own caster level instead of the item's caster level when using a scroll.
Scroll FocusA scroll savant adds half his class level (minimum 1) as a bonus on Use Magic Device checks. He will always take 10 on Use Magic Device checks to cast a spell from a scroll if 10 on a roll is enough for a successful skill check.
Scorching Ray (Electricity)At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Scorching Ray (Electricity): This spell always deals
Scorching Ray (Cold)At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Scorching Ray (Cold): This spell always deals a type
Scorching Ray (Acid)At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Scorching Ray (Acid): This spell always deals a type
Scorching RayAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Scorching Ray: You blast your enemies with a searing
Scorching RayAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Scorching Ray: You blast your enemies with a searing
School PowerAt 15th level, pick one school of magic. The DC for any spells you cast from that school increases by +2. This bonus stacks with the bonus granted by Spell Focus.
School PowerAt 15th level, pick one school of magic. The DC for any spells you cast from that school increases by +2. This bonus stacks with the bonus granted by Spell Focus.
ScarecrowFascinatingGaze
Scaled SoulAt 20th level, you gain ability to turn yourself into a Large spirit Naga (as beast shape III) and back again at will. You also become immune to poison and paralysis. You may use serpent's fang as often as desired, and you may choose to inf
Scaled Fist Bonus FeatAt 1st level, 2nd level, and every 4 levels thereafter, a scaled fist can select a bonus feat. These feats must be taken from the following list: Combat Reflexes, Dodge, Crane Style, Blind Fight, Improved Initiative, Dragon Style, Intimidat
Scaled Fist Bonus FeatAt 1st level, 2nd level, and every 4 levels thereafter, a scaled fist can select a bonus feat. These feats must be taken from the following list: Combat Reflexes, Dodge, Crane Style, Blind Fight, Improved Initiative, Dragon Style, Intimidat
Scaled Fist Bonus FeatAt 1st level, 2nd level, and every 4 levels thereafter, a scaled fist can select a bonus feat. These feats must be taken from the following list: Combat Reflexes, Dodge, Crane Style, Blind Fight, Improved Initiative, Dragon Style, Intimidat
SavingThrowAgainsBlindnessFeature
Saving SlashAt 6th level, when wielding a dueling sword, an Aldori swordlord can try deflecting a critical hit targeting him, reducing its damage to that of a normal hit, with a 25% chance of success. This does not stack with the fortification special
SashOfRazorsFeature
SartayneMagusMetamagic
SarenraeKnown to her faithful as the "Dawnflower", "The Healing Light", and "The Everlight", Sarenrae is a goddess who teaches temperance and patience in all things. Compassion and peace are her greatest virtues, and if enemies of the faith can be
SandstormKineticBladeFeature
Sandstorm BlastElements: air and earth Type: composite blast Level: — Burn: 2 Prerequisites: air blast, earth blast Blast Type: physical Damage: piercing and slashing You use your air to churn up sand, firing a flensing gust at a foe.
SalimFakeJudgementFeature
SalimFakeBaneFeature
SakenFeatureListLevel9
SakenFeatureListLevel8
SakenFeatureListLevel7
SakenFeatureListLevel6
SakenFeatureListLevel5
SakenFeatureListLevel4
SakenFeatureListLevel3
SakenFeatureListLevel2
SakenFeatureListLevel10
SakenFeatureListLevel1
Feats & abilities — Page 16 — Kingmaker