Feats & abilities
851–900 of 4,473Page 18 of 90
| Feats & abilities ↓ | Description |
|---|---|
| Skilled Kineticist | Element: universal Type: utility Burn: — You gain a bonus equal to 1/2 your kineticist level on skill checks with the skills your primary element added to your class skill list. |
| Half-orcs gain an additional skill rank at first level and one additional rank whenever they gain a level. | |
| Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. | |
| SkillAbilities | |
| You get a +3 bonus on all checks involving Use Magic Device. If you have 10 or more ranks in Use Magic Device, this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Trickery. If you have 10 or more ranks in Trickery, this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Stealth. If you have 10 or more ranks in Stealth, this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Persuasion. If you have 10 or more ranks in Persuasion, this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Perception. If you have 10 or more ranks in Perception, this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Mobility. If you have 10 or more ranks in Mobility, this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Lore (Religion). If you have 10 or more ranks in Lore (Religion), this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Lore (Nature). If you have 10 or more ranks in Lore (Nature), this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Knowledge (World). If you have 10 or more ranks in Knowledge (World), this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Knowledge (Arcana). If you have 10 or more ranks in Knowledge (Arcana), this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Athletics. If you have 10 or more ranks in Athletics, this bonus increases to +6. | |
| Choose a skill. You are particularly adept at that skill. Benefit: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this… | |
| Size: Small | Gnomes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense,… |
| SingingSteelFeature | |
| You become proficient with all Simple Weapons. | |
| SilverstepGrotto_LanternKing_Reduce | |
| SilverDragon_QuickenSpellFeature | |
| SigilOfDestructionRingFeature | |
| SigilOfCreationRingFeature | |
| Whenever you score a critical hit, your opponent becomes sickened for 1 minute. The effects of this feat do not stack. Additional hits instead add to the effect's duration.… | |
| Whenever you score a critical hit, your opponent becomes sickened for 1 minute. The effects of this feat do not stack. Additional hits instead add to the effect's duration.… | |
| Element: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,… | |
| Element: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,… | |
| Element: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,… | |
| Shroud of Water | Element: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,… |
| Element: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,… | |
| Element: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,… | |
| You emit an ear-splitting yell that stuns and damages creatures in its path. Any creature within the area is stunned for 1 round and takes 5d6 points of sonic damage. A… | |
| If two or more shocker lizards are within 20 feet of each other, they can work together to create a lethal shock once every 1d4 rounds. This effect has a radius of 20 feet,… | |
| Your allies cover you while you cast complicated spells. Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 competence bonus on concentration… | |
| Whenever you are wielding a shield and are adjacent to an ally wielding a shield who also has this feat, the AC bonus from your shield increases, depending on the shield wielded… | |
| You become proficient with Bucklers, Light Shields, and Heavy Shields. | |
| Your mastery of the shield allows you to fight with it without hindrance. Benefit: You do not suffer any penalties on attack rolls made with a shield while you are wielding… | |
| Increase the AC bonus granted by any shield you are using by 1. | |
| You may attack with light and heavy shields. This incurs standard penalties for two-weapon fighting if you have a weapon in your other hand. A light shield deals 1d3 damage and… | |
| You may attack with light and heavy shields. This incurs standard penalties for two-weapon fighting if you have a weapon in your other hand. A light shield deals 1d3 damage and… | |
| Linzi's ring prevents her from dying and teleports her to a safe location should she fall in battle. | |
| Shelyn, also known as "The Eternal Rose", "The Eternal Maiden" and "The Incorruptible", is the goddess of art, beauty, love, and music, and the half-sister of Zon-Kuthon. Shelyn… | |
| The monk delivers a brutal punch that can penetrate defenses. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack. | |
| The monk delivers a brutal punch that can penetrate defenses. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack. | |
| Your skill with your chosen weapon leaves opponents unable to defend themselves if you strike them when their defenses are already compromised. Benefit: Any shaken, frightened,… | |
| At 5th level, an Aldori swordlord attempts a Persuasion skill check to intimidate and demoralize his target as a free action after he confirms a critical hit or succeeds at a… | |
| ShareFavoredEnemyPet | |
| At 3rd level, when a divine hunter hits a creature with a ranged attack, she grants her allies within 10 feet of her the benefit of the Precise Shot feat against that target for… | |
| ShamblingMound_ElectricFortitudeImproved |
