PATHFINDER: KINGMAKER

Feats & abilities

51100 of 3,685Page 2 of 74
Feats & abilitiesDescription
XavornsCrossFeature
WyrmwallShieldFeature
WrigglingManSummonedCreatureFeatures
WrigglingManFeatures
WrigglingManCast
Woodland StrideAt 3rd level, you can move through any sort difficult terrain at your normal speed and without taking damage or suffering any other impairment.
WolfFeatureList
WizardSchoolSelection
Wizard ProficienciesWizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor interferes with a wizard's movements, which can cause his spells with somatic components to fail
Wizard Bonus FeatAt 1st, 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such opportunity, he can choose a metamagic feat, spell focus feat, or any other spellcaster feat. The wizard must still meet all prerequisites for a bonus feat,
WispYellowSonicBuffImmunity
Wisdom DrainA deimavigga drains 1d6 points of Wisdom each time it hits with its claw attack.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
Wind TreaderAt 4th level, a stormwalker can wreathe his weapon in lightning. As a standard action, he can grant a single weapon he holds the shock special ability for 1 minute; while under this effect, the weapon counts as magic for the purpose of over
WillOWispSpellImmunity
WillOWispInvisibilityReset
WildShapeIIISmilodonPounce
WildShapeExtraUse
WildShapeElementalWaterSmallFreezeAbility
WildShapeElementalWaterMediumFreezeAbility
WildShapeElementalWaterLargeFreezeAbility
WildShapeElementalWaterHugeFreezeAbilityThis creature is freezing and takes 2d6 cold damage each turn.
WildShapeElementalMediumFeature
WildShapeElementalFireSmallBurnAbility
WildShapeElementalFireMediumBurnAbility
WildShapeElementalFireLargeBurnAbility
WildShapeElementalFireHugeBurnAbility
WildShapeElementaLargeFeature
Wildhunt_Monarch_CastingLevel
WildGazeMonarchFeature
Wild TalentsA kineticist can use wild talents — magical abilities similar to spells but drawn from the kineticist's innate psychic talent and usable at will. Wild talents are typically spell-like abilities (though some are supernatural abilities), and
Wild Shape (Wolf)At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing form is a standard action and doesn't provoke an attack of opp
Wild Shape (Smilodon)At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing form is a standard action and doesn't provoke an attack of opp
Wild Shape (Small Elemental)At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing form is a standard action and doesn't provoke an attack of opp
Wild Shape (Shambling Mound)At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing form is a standard action and doesn't provoke an attack of opp
Wild Shape (Medium Elemental)At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing form is a standard action and doesn't provoke an attack of opp
Wild Shape (Leopard)At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing form is a standard action and doesn't provoke an attack of opp
Feats & abilities — Page 2 — Kingmaker