PATHFINDER: KINGMAKER
Feats & abilities
1,051–1,100 of 3,685Page 22 of 74
| Feats & abilities ↓ | Description |
|---|---|
| PregenDruidFeatureListLevel5 | |
| PregenDruidFeatureListLevel4 | |
| PregenDruidFeatureListLevel3 | |
| PregenDruidFeatureListLevel2 | |
| PregenDruidFeatureListLevel13 | |
| PregenDruidFeatureListLevel12 | |
| PregenDruidFeatureListLevel11 | |
| PregenDruidFeatureListLevel10 | |
| PregenDruidFeatureListLevel1 | |
| PregenClericFeatureListLevel9 | |
| PregenClericFeatureListLevel8 | |
| PregenClericFeatureListLevel7 | |
| PregenClericFeatureListLevel6 | |
| PregenClericFeatureListLevel5 | |
| PregenClericFeatureListLevel4 | |
| PregenClericFeatureListLevel3 | |
| PregenClericFeatureListLevel2 | |
| PregenClericFeatureListLevel10 | |
| PregenClericFeatureListLevel1 | |
| PregenClericFeatureList | |
| Whenever you and an ally who also has this feat are flanking the same creature, you deal an additional 1d6 points of precision damage with each successful melee attack. This bonus damage stacks with other sources of precision damage, such a | |
| A duelist gains the ability to strike precisely with a light or one-handed piercing weapon, adding her duelist level to her damage roll. To make a precise strike, a duelist cannot have a weapon in her other hand or use a shield. A duelist's | |
| You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll. | |
| Precise bomb | When the alchemist throws a bomb, it doesn't affect allies. |
| PrebuildWizardFeatureList | |
| PrebuildSorcererFeatureList | |
| PrebuildSlayerFeatureList | |
| PrebuildRogueFeatureList | |
| PrebuildRangerFeatureList | |
| PrebuildPaladinFeatureList | |
| PrebuildMonkFeatureList | |
| PrebuildMagusFeatureList | |
| PrebuildKineticistFeatureList | |
| PrebuildInquisitorFeatureList | |
| PrebuildFighterFeatureList | |
| PrebuildDruidFeatureList | |
| PrebuildClericFeatureList | |
| PrebuildBardFeatureList | |
| PrebuildBarbarianFeatureList | |
| PrebuildAlchemistFeatureList | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Power Word Stun: You utter a single word of power th | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Power Word Stun: You utter a single word of power th | |
| At 10th level, a chirurgeon adds breath of life to his formula book as a 4th-level extract. His infused curative ability applies to this extract. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and electricity damage. You also gain blindsense with a range of 60 feet. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and acid damage. You also gain blindsense with a range of 60 feet. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and cold damage. You also gain blindsense with a range of 60 feet. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and cold damage. You also gain blindsense with a range of 60 feet. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and fire damage. You also gain blindsense with a range of 60 feet. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and fire damage. You also gain blindsense with a range of 60 feet. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and acid damage. You also gain blindsense with a range of 60 feet. |
