Feats & abilities

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Feats & abilities ↓Description
Reach Metamagic RodThis rod grants its wielder the ability to make up to three spells they cast per day reach as though using the Reach Spell feat. Regular rods can be used with spells of 6th level…
Reach MagicThe magus can cast three spell per day as if those spells were modified by the Reach Spell feat.
Reach MagicThe magus can cast three spell per day as if those spells were modified by the Reach Spell feat.
RayCalculateFeature
Raven SwarmDistraction: A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with this ability is nauseated for 1…
RatSquirrelSwarmDamageFeature
RatSquirrelSwarm_ShoutFeature
Rat SwarmDistraction: A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with this ability is nauseated for 1…
Rat SwarmDistraction: A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with this ability is nauseated for 1…
Rat SwarmDistraction: A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with this ability is nauseated for 1…
Rat FamiliarA familiar is a magical pet that enhances the character's skills and senses. A rat's master gains a +2 bonus on Fortitude saves and a +2 bonus on Perception checks.
Rat FamiliarA familiar is a magical pet that enhances the character's skills and senses. A rat's master gains a +2 bonus on Fortitude saves and a +2 bonus on Perception checks.
Rare-Metal InfusionElement: earth Type: substance infusion Level: 3 Burn: 2 Associated Blast: metal Saving Throw: none You can control the properties of metal, allowing your metal blast to bypass…
Rare-Metal InfusionElement: earth Type: substance infusion Level: 3 Burn: 2 Associated Blast: metal Saving Throw: none You can control the properties of metal, allowing your metal blast to bypass…
Rapid ShotWhen making a full attack with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot.
Rapid ShotWhen making a full attack with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot.
Ranger ProficienciesA ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
RangerAt 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character…
Ranged SpellstrikeAt 2nd level, whenever an eldritch archer casts a spell that calls for a ranged attack, she can deliver the spell through a ranged weapon she wields as part of a ranged attack.…
Ranged Spell CombatInstead of a melee weapon, an eldritch archer must use a ranged weapon for spell combat. She doesn't need a free hand for ranged spell combat. The eldritch archer cannot accept…
Ranged LegerdemainAn arcane trickster can use Trickery at a range of 30 feet. Working at a distance increases the normal skill check DC by 5.
Ranged LegerdemainAn arcane trickster can use Trickery at a range of 30 feet. Working at a distance increases the normal skill check DC by 5.
Ranged LegerdemainAn arcane trickster can use Trickery at a range of 30 feet. Working at a distance increases the normal skill check DC by 5.
Raging Opportunity Taker
Rage PowerAs a barbarian gains levels, she learns to use her rage in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every two levels of…
RageAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
RageWhile in rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to…
RageA barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal…
RageWhile in rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to…
Rabbit FamiliarA familiar is a magical pet that enhances the character's skills and senses. A rabbit's master gains a +2 bonus on Reflex saves and a +2 bonus on Perception checks.
Rabbit FamiliarA familiar is a magical pet that enhances the character's skills and senses. A rabbit's master gains a +2 bonus on Reflex saves and a +2 bonus on Perception checks.
Quiver of Ultrasound ArrowsThe owner of this quiver can use it to shoot 20 sonic speed arrows or bolts per day. Sonic arrows deal additional 1d3 sonic damage on hit. The structure of the ammunition allows…
Quiver of Rose's Thorns ArrowsThe owner of this quiver can use it to shoot 20 unholy speed arrows or bolts per day. These arrows deal additional 2d8 unholy damage on hit. Using this quiver grants chances to…
Quiver of Lovers ArrowsThe owner of this quiver can use it to shoot 20 frost speed arrows or bolts per day. Frost arrows deal additional 2d6 cold damage on hit. Using this quiver grants chances to…
Quiver of Lightning ArrowsThe owner of this quiver can use it to shoot 20 shock speed arrows or bolts per day. Shock arrows deal additional 1d6 electric damage on hit. Using this quiver increases chances…
Quiver of Flaming ArrowsThe owner of this quiver can use it to shoot 20 flaming arrows or bolts per day. Flaming arrows deal additional 1d6 fire damage on hit.
QuicklingCreature
Quickened MagicThe magus can cast three spell per day as if those spells were modified by the Quicken Spell feat.
Quickened MagicThe magus can cast three spell per day as if those spells were modified by the Quicken Spell feat.
Quicken Spell-Like Ability (Dispel Magic)
Quicken Metamagic RodThis rod grants its wielder the ability to make up to three spells they cast per day quickened as though using the Quicken Spell feat. Regular rods can be used with spells of 6th…
QuestElectriFeature
QuarryA character can, as a standard action, denote one target within his line of sight as his quarry. He receives a +2 insight bonus on attack rolls made against his quarry, and all…
QuarryA character can, as a standard action, denote one target within his line of sight as his quarry. He receives a +2 insight bonus on attack rolls made against his quarry, and all…
Pushing InfusionElements: air, earth or water Type: substance infusion Level: 1 Burn: 1 Associated Blasts: air, blizzard, charged water, earth, magma, metal, mud, sandstorm, steam, water Saving…
Pushing InfusionElements: air, earth or water Type: substance infusion Level: 1 Burn: 1 Associated Blasts: air, blizzard, charged water, earth, magma, metal, mud, sandstorm, steam, water Saving…
PurpleWormPoisonFeature
Purity of BodyAt 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Pure-Flame InfusionElement: fire Type: substance infusion Level: 7 Burn: 4 Associated Blast: blue flame Saving Throw: none You open a direct conduit to the purest elemental fire and send it surging…
Pure-Flame InfusionElement: fire Type: substance infusion Level: 7 Burn: 4 Associated Blast: blue flame Saving Throw: none You open a direct conduit to the purest elemental fire and send it surging…