Feats & abilities
1,301–1,350 of 4,473Page 27 of 90
| Feats & abilities ↓ | Description |
|---|---|
| You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll. | |
| Precise bomb | When the alchemist throws a bomb, it doesn't affect allies. |
| PrebuildWizardFeatureList | |
| PrebuildSorcererFeatureList | |
| PrebuildSlayerFeatureList | |
| PrebuildRogueFeatureList | |
| PrebuildRangerFeatureList | |
| PrebuildPaladinFeatureList | |
| PrebuildMonkFeatureList | |
| PrebuildMagusFeatureList | |
| PrebuildKineticistFeatureList | |
| PrebuildInquisitorFeatureList | |
| PrebuildFighterFeatureList | |
| PrebuildDruidFeatureList | |
| PrebuildClericFeatureList | |
| PrebuildBardFeatureList | |
| PrebuildBarbarianFeatureList | |
| PrebuildAlchemistFeatureList | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 10th level, a chirurgeon adds breath of life to his formula book as a 4th-level extract. His infused curative ability applies to this extract. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and electricity damage. You also gain blindsense with a range of 60 feet. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and acid damage. You also gain blindsense with a range of 60 feet. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and cold damage. You also gain blindsense with a range of 60 feet. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and cold damage. You also gain blindsense with a range of 60 feet. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and fire damage. You also gain blindsense with a range of 60 feet. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and fire damage. You also gain blindsense with a range of 60 feet. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and acid damage. You also gain blindsense with a range of 60 feet. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and electricity damage. You also gain blindsense with a range of 60 feet. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and fire damage. You also gain blindsense with a range of 60 feet. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and acid damage. You also gain blindsense with a range of 60 feet. | |
| At 20th level, your form becomes infused with vile power. You gain immunity to fire and poison. You also gain resistance to acid 10 and cold 10. | |
| You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half… | |
| You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half… | |
| Pounce | When a creature with this special attack charges, it can perform a full attack – including rake attacks if the creature also has the rake ability. |
| PositiveEnergyResistance30Feature | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| PoisonResistance4Feature | |
| Poison Resistance | At 2nd level, an alchemist gains a +2 bonus on all saving throws against poison. This bonus increases to +4 at 5th level, and then again to +6 at 8th level. At 10th level, an… |
| Poison Immunity | At 10th level, an alchemist becomes completely immune to poison. |
| Poison Dart | |
| Poison | Bite; Save: Fortitude (DC 17) Frequency: 1/round for 8 rounds Effect: 1d4 Dexterity and 1d4 Constitution damage Cure: 2 consecutive saves The save DC is Constitution-based. |
| Poison | Bite; Save: Fortitude (DC 12) Frequency: 1/round for 2 rounds Effect: 1d2 Strength damage Cure: 1 save The save DC is Constitution-based. |
| Poison | |
| Poison | Bite; Save: Fortitude (DC 14) Frequency: 1/round for 6 rounds Effect: 1d4 Dexterity damage Cure: 2 consecutive saves The save DC is Constitution-based. |
