PATHFINDER: KINGMAKER

Feats & abilities

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Feats & abilitiesDescription
NegativeEnergyResistance20Feature
NegativeEnergyResistance10Feature
NegativeEnergyImmunityFeature
NegativeEnergyImmunityFeature
NecromancersStaffFeature
NecklaceOfDoubleCorssesFeature
Nauseating FleshThe alchemist's body is suffused with poison. Any creature that bites the alchemist must make a Fortitude saving throw or be nauseated for 1d4 rounds.
Nature's Exile CompanionThis spell curses the creature touched, making it inimical to the natural world. All animals have an initial attitude of hostile toward the target. If the target has an animal companion, it does not become hostile, but as long as the target
Nature SenseA druid gains a +2 bonus on Lore (Nature) checks.
Nature BondAt 1st level, a druid forms a bond with nature. This bond can take one of two forms. The first is a close tie to the natural world, granting the druid one of the following cleric domains: Air, Animal, Earth, Fire, Plant, Water, or Weather.
Natural SpellYou can cast spells while using wild shape. You substitute various noises and gestures for the normal verbal and somatic components of a spell.
Natural Armor Increase (+1)As his skin thickens, a dragon disciple takes on more and more of his progenitor's physical aspect. At 1st, 4th, and 7th level, a dragon disciple gains a +1 increase to the character's existing natural armor (if any). These armor bonuses st
Mystic WisdomAt 10th level, a sensei may spend 1 point from his ki pool (as a swift action) while using advice to provide a single ally within 30 feet with evasion, fast movement, high jump, purity of body, or slow fall. At 14th level, a sensei may spen
Mystic WisdomAt 10th level, a sensei may spend 1 point from his ki pool (as a swift action) while using advice to provide a single ally within 30 feet with evasion, fast movement, high jump, purity of body, or slow fall. At 14th level, a sensei may spen
Mystic PowersAt 6th level, a sensei may use his advice ability when spending points from his ki pool to activate a class ability (using the normal actions required for each) in order to have that ability affect one ally within 30 feet rather than the se
Mystic PowersAt 6th level, a sensei may use his advice ability when spending points from his ki pool to activate a class ability (using the normal actions required for each) in order to have that ability affect one ally within 30 feet rather than the se
MutagenAt 1st level, an alchemist discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. It's a standard action to drink a mutagen. Upon being imbibed, the mutagen causes the
Musetouched (Azata-Blooded)The musetouched epitomize freedom and joy, and travel the world to liberate less fortunate individuals. Azata-blooded aasimars have a +2 racial bonus to Dexterity and Charisma, and a +2 racial bonus on Persuasion and Mobility checks and can
MummificationThe alchemist has mastered preserving flesh and applied this knowledge to his own body, turning himself into an undead-like creature. The alchemist's type does not change, but he becomes immune to cold, paralysis, and sleep.
MudKineticBladeFeature
MudBowlBossParalysisFeature
Mud BlastElements: earth and water Type: composite blast Level: — Burn: 2 Prerequisites: earth blast, water blast Blast Type: physical Damage: bludgeoning You infuse your water into the earth to create a powerful ball of mud and slam a single foe.
MovanicDevaFeatures
Motherless (Qlippoth-Spawn)No woman survives the birth of a babe whose qlippoth ancestry has emerged. At best, qlippoth-spawn rip their mothers apart during labor. At worst, they tear themselves out even earlier. Motherless have a +2 racial bonus to Strength and Wisd
Morbid Stare
MoonfireAt 8th level, as a standard action you can shoot a blast of divine moonlight from your eyes, as a ranged touch attack against a single target within 30 feet. Moonfire deals 1d8 points of damage per 2 levels in the class that gave you access
MonstrousHumanoidType
MonsterTacticianSummonAddition8
MonsterTacticianSummonAddition7
MonsterTacticianSummonAddition6
MonsterTacticianSummonAddition5
MonsterTacticianSummonAddition4
MonsterTacticianSummonAddition3
MonsterTacticianSummonAddition2
MonsterTacticianSummonAddition1
MonkUnarmedStrikeLevel8
MonkUnarmedStrikeLevel4
MonkUnarmedStrikeLevel20
MonkUnarmedStrikeLevel16
MonkUnarmedStrikeLevel12
MonkFlurryOfBlowstLevel11Unlock
Monkey FamiliarA familiar is a magical pet that enhances the character's skills and senses. A monkey's master gains a +3 bonus on Mobility checks and a +2 bonus on Perception checks.
MonkExtraStyleStrike
Monk ProficienciesMonks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality. Monk
Monk Bonus FeatAt 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. These feats must be taken from the following list: Combat Reflexes, Dodge, Crane Style, Blind Fight, Improved Initiative At 6th level, the following fea
Monk Bonus FeatAt 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. These feats must be taken from the following list: Combat Reflexes, Dodge, Crane Style, Blind Fight, Improved Initiative At 6th level, the following fea
Monk Bonus FeatAt 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. These feats must be taken from the following list: Combat Reflexes, Dodge, Crane Style, Blind Fight, Improved Initiative At 6th level, the following fea
Monitor Lizard's Venom
Monarch's GlaiveA Wild Hunt monarch wields a +3 thundering glaive that functions as a bane weapon against any creature (thus effectively functioning as a +5 thundering glaive that deals an additional 2d6 points of damage on a hit to any target).
MithralArmorFeature
Feats & abilities — Page 27 — Kingmaker