Feats & abilities

1,301–1,350 of 4,473Page 27 of 90
Feats & abilities ↓Description
Precise ShotYou can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Precise bombWhen the alchemist throws a bomb, it doesn't affect allies.
PrebuildWizardFeatureList
PrebuildSorcererFeatureList
PrebuildSlayerFeatureList
PrebuildRogueFeatureList
PrebuildRangerFeatureList
PrebuildPaladinFeatureList
PrebuildMonkFeatureList
PrebuildMagusFeatureList
PrebuildKineticistFeatureList
PrebuildInquisitorFeatureList
PrebuildFighterFeatureList
PrebuildDruidFeatureList
PrebuildClericFeatureList
PrebuildBardFeatureList
PrebuildBarbarianFeatureList
PrebuildAlchemistFeatureList
Power Word StunAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Power Word StunAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Power Over DeathAt 10th level, a chirurgeon adds breath of life to his formula book as a 4th-level extract. His infused curative ability applies to this extract.
Power of WyrmsAt 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and electricity damage. You also gain blindsense with a range of 60 feet.
Power of WyrmsAt 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and acid damage. You also gain blindsense with a range of 60 feet.
Power of WyrmsAt 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and cold damage. You also gain blindsense with a range of 60 feet.
Power of WyrmsAt 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and cold damage. You also gain blindsense with a range of 60 feet.
Power of WyrmsAt 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and fire damage. You also gain blindsense with a range of 60 feet.
Power of WyrmsAt 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and fire damage. You also gain blindsense with a range of 60 feet.
Power of WyrmsAt 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and acid damage. You also gain blindsense with a range of 60 feet.
Power of WyrmsAt 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and electricity damage. You also gain blindsense with a range of 60 feet.
Power of WyrmsAt 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and fire damage. You also gain blindsense with a range of 60 feet.
Power of WyrmsAt 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and acid damage. You also gain blindsense with a range of 60 feet.
Power of the PitAt 20th level, your form becomes infused with vile power. You gain immunity to fire and poison. You also gain resistance to acid 10 and cold 10.
Power AttackYou can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half…
Power AttackYou can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half…
PounceWhen a creature with this special attack charges, it can perform a full attack – including rake attacks if the creature also has the rake ability.
Potion of Invisibility
Potion of Haste
Potion of Cat's Grace
Potion of Barkskin
PositiveEnergyResistance30Feature
Polar MidnightAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Polar MidnightAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
PoisonResistance4Feature
Poison ResistanceAt 2nd level, an alchemist gains a +2 bonus on all saving throws against poison. This bonus increases to +4 at 5th level, and then again to +6 at 8th level. At 10th level, an…
Poison ImmunityAt 10th level, an alchemist becomes completely immune to poison.
Poison Dart
PoisonBite; Save: Fortitude (DC 17) Frequency: 1/round for 8 rounds Effect: 1d4 Dexterity and 1d4 Constitution damage Cure: 2 consecutive saves The save DC is Constitution-based.
PoisonBite; Save: Fortitude (DC 12) Frequency: 1/round for 2 rounds Effect: 1d2 Strength damage Cure: 1 save The save DC is Constitution-based.
Poison
PoisonBite; Save: Fortitude (DC 14) Frequency: 1/round for 6 rounds Effect: 1d4 Dexterity damage Cure: 2 consecutive saves The save DC is Constitution-based.