Feats & abilities
1,351–1,400 of 4,473Page 28 of 90
| Feats & abilities ↓ | Description |
|---|---|
| Poison | Slam; Save: Fortitude (DC 15) Frequency: 1/round for 4 rounds Effect: confusion and fatigue Cure: no saves but "act normally" result on the confusion behavior table ends the… |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| Poison | Bite; Save: Fortitude (DC 18) Frequency: 1/round for 2 rounds Effect: 1d3 Strength and Dexterity damage Cure: 2 consecutive saves The save DC is Constitution-based. |
| Poison | Bite; Save: Fortitude (DC 14) Onset: 1 minute Frequency: 1/hour for 6 hours Effect: 1d2 Dexterity damage Cure: 1 save The save DC is Constitution-based. |
| Poison | Bite; Save: Fortitude (DC 24) Frequency: 1/round for 10 rounds Effect: 2d6 fire damage and 1d4 Con drain Cure: 2 consecutive saves The save DC is Constitution-based. |
| Poison | Slam; Save: Fortitude Frequency: 1/round for 2 rounds Effect: 1d2 Strength and 1d2 Dexterity damage Cure: 1 consecutive saves The save DC is Constitution-based. |
| Poison | Bite; Save: Fortitude (DC 22) Frequency: 1/round for 6 rounds Effect: confused for 1 round Cure: 2 consecutive saves The save DC is Constitution-based. |
| Poison | Slam; Save: Fortitude Frequency: 1/round for 2 rounds Effect: 1d2 Strength and 1d2 Dexterity damage Cure: 1 consecutive saves The save DC is Constitution-based. |
| Poison | Bite; Save: Fortitude (DC 19) Frequency: 1/round for 8 rounds Effect: 1d4 Dexterity and 1d4 Constitution damage and staggered Cure: 2 consecutive saves The save DC is… |
| Poison | Touch; Save Fortitude (DC 23) Frequency: 1/round for 6 rounds Effect: 1d2 Constitution damage plus blindness Cure: 2 consecutive saves |
| Poison | Bite; Save: Fortitude (DC 12) Frequency: 1/round for 6 rounds Effect: 1d3 Dexterity damage Cure: 2 consecutive saves The save DC is Constitution-based. |
| Poison | Sting; Save: Fortitude (DC 17) Frequency: 1/round for 6 rounds Effect: 1d4 Constitution damage Cure: 2 consecutive saves The save DC is Constitution-based. |
| Poison | Claws; Save: Fortitude (DC 22) Frequency: 1/round for 6 rounds Effect: 1d4 Constitution damage Cure: 2 consecutive saves The save DC is Constitution-based. |
| Poison | |
| Poison | Tentacle; Save: Fortitude (DC 28) Frequency: 1/round for 10 rounds Effect: confused for 1 round Cure: 2 consecutive saves The save DC is Constitution-based. |
| Poison | Bite; Save: Fortitude (DC 24) Frequency: 1/round for 6 rounds Effect: 1d4 Strength damage Cure: 2 consecutive saves The save DC is Constitution-based. |
| Poison | Bite; Save: Fortitude (DC 27) Frequency: 1/round for 6 rounds Effect: paralyzed and fatigued Cure: 2 consecutive saves The save DC is Constitution-based. |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| Poison | Bite; Save: Fortitude (DC 14) Frequency: 1/round for 6 rounds Effect: 1d4 Dexterity damage Cure: 2 consecutive saves The save DC is Constitution-based. |
| Poison | Injury; Save: Fortitude Frequency: 1/round for 6 rounds Effect: 1d3 Constitution damage Cure: 2 consecutive saves |
| You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. | |
| Benefit: Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened. Normal: Using a ranged weapon while you are… | |
| Benefit: Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened. Normal: Using a ranged weapon while you are… | |
| Benefit: Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened. Normal: Using a ranged weapon while you are… | |
| Benefit: Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened. Normal: Using a ranged weapon while you are… | |
| Benefit: Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened. Normal: Using a ranged weapon while you are… | |
| Benefit: Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened. Normal: Using a ranged weapon while you are… | |
| Benefit: Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened. Normal: Using a ranged weapon while you are… | |
| Their shimmering avian features make plumekith instantly recognizable. Though they can act rashly, plumekith never shirk their duty after making a commitment. Garuda-blooded… | |
| PlayerWizardSpellListLevel9 | |
| PlayerWizardSpellListLevel8 | |
| PlayerWizardSpellListLevel7 | |
| PlayerWizardSpellListLevel6 | |
| PlayerWizardSpellListLevel5 | |
| PlayerWizardSpellListLevel4 | |
| PlayerWizardSpellListLevel3 | |
| PlayerWizardSpellListLevel2 | |
| PlayerWizardSpellListLevel13 | |
| PlayerWizardSpellListLevel12 | |
| PlayerWizardSpellListLevel11 | |
| PlayerWizardSpellListLevel10 | |
| PlayerWizardSpellListLevel1 | |
| PlayerSorcererSpellListLevel9 | |
| PlayerSorcererSpellListLevel8 | |
| PlayerSorcererSpellListLevel7 | |
| PlayerSorcererSpellListLevel6 | |
| PlayerSorcererSpellListLevel5 | |
| PlayerSorcererSpellListLevel4 | |
| PlayerSorcererSpellListLevel3 | |
| PlayerSorcererSpellListLevel2 |
