PATHFINDER: KINGMAKER
Feats & abilities
1,401–1,450 of 3,685Page 29 of 74
| Feats & abilities ↓ | Description |
|---|---|
| Whenever the paladin uses lay on hands to heal damage to one target, the target is no longer frightened. The paladin must have the shaken mercy before selecting this mercy. | |
| Whenever the paladin uses lay on hands to heal damage to one target, the target is no longer fatigued. | |
| Whenever the paladin uses lay on hands to heal damage to one target, the target is no longer exhausted. The paladin must have the fatigue mercy before selecting this mercy. | |
| Whenever the paladin uses lay on hands to heal damage to one target, the paladin's lay on hands ability also acts as remove disease, using the paladin's level as the caster level. | |
| Whenever the paladin uses lay on hands to heal damage to one target, the target is no longer dazed. | |
| Whenever the paladin uses lay on hands to heal damage to one target, the paladin's lay on hands ability also acts as remove curse, using the paladin's level as the caster level. | |
| Whenever the paladin uses lay on hands to heal damage to one target, the target is no longer confused. | |
| Whenever the paladin uses lay on hands to heal damage to one target, the target is no longer blinded. | |
| Mercy | At 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin's lay on hands ability. Whenever the paladin uses lay on hands to heal damage to one target, the target also receives |
| MephitWaterImmunities | |
| Mental Overflow | A psychokineticist's elemental energy sends strange elemental humors and planar echoes through his brain instead of reshaping his body with matter from his element. Instead of gaining size bonuses to physical ability scores from elemental o |
| Menacing | At 2nd level, the ranger can select from Dazzling Display, Power Attack, and Intimidating Prowess. At 6th level, he adds Cornugon Smash and Shatter Defenses to the list. At 10th level, he adds Dreadful Carnage and Improved Critical to the l |
| Menacing | At 2nd level, the ranger can select from Dazzling Display, Power Attack, and Intimidating Prowess. At 6th level, he adds Cornugon Smash and Shatter Defenses to the list. At 10th level, he adds Dreadful Carnage and Improved Critical to the l |
| Menacing | At 2nd level, the ranger can select from Dazzling Display, Power Attack, and Intimidating Prowess. At 6th level, he adds Cornugon Smash and Shatter Defenses to the list. At 10th level, he adds Dreadful Carnage and Improved Critical to the l |
| Menace Storm | |
| MelianseFeatureList | |
| MedusaSorcererFeature | |
| MediumFireElementalBurnFeature | |
| The AC bonus granted by any medium armor that you equip increases by 1. | |
| Medical Discovery | At 2nd level, and then again every 2 levels thereafter (up to 18th level), a vivestctionist makes an incredible medical discovery. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the vivisectionist's level + the vi |
| MayasCharmFeature | |
| MaximumDexterityFeature | |
| The magus can cast three spell per day as if those spells were modified by the Maximize Spell feat. | |
| MasteryTripImmunityFeature | |
| MasteryGrappleImmunityFeature | |
| MasteryDamageOnCombMan | |
| MasteryBullRushImmunityFeature | |
| Jaethal now can cast animate dead spell three times per day with a duration of 1 minute per character level. | |
| At 8th level, you can make yourself and any number of allies within 30 feet invisible for 1 round per level in the class that gave you access to this domain. The rounds do not need to be consecutive. | |
| Upon reaching 20th level, a rogue becomes incredibly deadly when dealing sneak attack damage. Each time the rogue deals sneak attack damage, she can slay the target. The target receives a Fortitude save to negate the death effect. The DC of | |
| Master Slayer | At 20th level, the slayer becomes a master at capturing or killing his studied targets. As a standard action, he can make a single attack against a studied target at his full attack bonus. If the attack succeeds, the target takes damage nor |
| A ranger of 20th level becomes a master hunter. He can, as a standard action, make a single attack against a favored enemy at his full attack bonus. If the attack hits, the target takes damage normally and must make a Fortitude save or die. | |
| MaskOfNethysFeature | |
| You become proficient with all Martial Weapons. | |
| Marksman's Headset | |
| At 11th level, a paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies for 1 minute, using her bonuses. As a swift action, the paladin chooses one target within sight to smite. If this target | |
| When making a full attack with a bow, your first attack fires two arrows. If the attack hits, both arrows hit. Apply precision-based damage (such as sneak attack) and critical hit damage only once for this attack. Damage bonuses from using | |
| You gain a +2 inherent bonus to Dexterity. | |
| You gain a +2 inherent bonus to Strength. | |
| You gain a +2 inherent bonus to Constitution. | |
| Distraction: A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with this ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature's HD + creature's | |
| MammothTrample | |
| Malevolent Storm | When this +4 shock heavy mace lands a hit, it gives the target vulnerability to electricity. Multiple applications of this effect do not stack. |
| Malevolent Singe | Each time this +4 flaming heavy mace lands a hit, it gives the target vulnerability to fire. Multiple applications of this effect do not stack. |
| Malevolent Scream | When this +5 thundering heavy mace lands a hit, it gives the target vulnerability to sound. Multiple applications of this effect do not stack. |
| Malevolent Frostbite | When this +4 frost heavy mace lands a hit, it gives the target vulnerability to cold. Multiple applications of this effect do not stack. |
| Malevolent Corrosion | Each time this +4 corrosive heavy mace lands a hit, it gives the target vulnerability to acid. Multiple applications of this effect do not stack. |
| A magus is proficient with all simple and martial weapons. A magus is also proficient with light armor. He can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spell | |
| Magus Arcana | As he gains levels, a magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. Starting at 3rd level, a magus gains one magus arcana. He gains an additional magus arcana for every three level |
| Magus Arcana | As he gains levels, a magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. Starting at 3rd level, a magus gains one magus arcana. He gains an additional magus arcana for every three level |
