PATHFINDER: KINGMAKER
Feats & abilities
1,501–1,550 of 3,685Page 31 of 74
| Feats & abilities ↓ | Description |
|---|---|
| LinziSpellList | |
| LinziFeatureListLevel9 | |
| LinziFeatureListLevel8 | |
| LinziFeatureListLevel7 | |
| LinziFeatureListLevel6 | |
| LinziFeatureListLevel5 | |
| LinziFeatureListLevel4 | |
| LinziFeatureListLevel3 | |
| LinziFeatureListLevel2 | |
| LinziFeatureListLevel10 | |
| LinziFeatureListLevel1 | |
| LinziFeatureList | |
| LinnormHideFeature | |
| The effects of your bardic performance carry on, even after you have stopped performing. Benefit: The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range | |
| You get a +2 bonus on all Reflex saving throws. | |
| At 8th level, as a swift action, you can call down a bolt of lightning. You can call down a bolt of lightning a number of times per day equal to your level in the class that gave you access to this domain. This ability otherwise functions a | |
| At 7th level, a sword saint applies his Intelligence modifier as well as his Dexterity modifier on initiative rolls (minimum 0). | |
| Lightning Chaser | |
| You become proficient with light repeating crossbows and can use them as a weapon. | |
| Aasimars possess the ability to manifest halos. They can create a light centered on their head at will. While using a halo, they gain a +2 circumstance bonus on saving throws against becoming blinded or dazzled. | |
| The AC bonus granted by any light armor that you equip increases by 1. | |
| At 8th level, you gain blindsight to a range of 10 feet for a number of rounds per day equal to your wizard level. This ability only allows you to detect living creatures and undead creatures. This sight also tells you whether a creature is | |
| LichKulich_IntelligenceAC | |
| LiberationDomainSpellListFeatureDruid | |
| LiberationDomainSpellListFeature | |
| LiberationDomainAllowed | |
| You are a spirit of freedom and a staunch foe against all who would enslave and oppress. You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your level in the class that gave you access to th | |
| LeviathanSkinRobeMaximizeSpellFeat | |
| Octavia gains a +2 inherent bonus to Dexterity, and her sneak attacks now inflict additional 1d6 damage. | |
| The barbarian can focus her strikes. She gains a +1 competence bonus on melee attack rolls and thrown weapon attack rolls. This bonus increases by 1 for every 4 levels the barbarian has. This is a stance rage power. A barbarian can't have m | |
| At 13th level, when a sword saint is attacking a flat-footed opponent, he adds his Intelligence modifier on damage with his chosen weapon (minimum 0). | |
| Lethal Accuracy | While in the lethal stance, the barbarian's critical multiplier for damage increases by 1 (a ×2 multiplier becomes ×3, a ×3 multiplier becomes ×4, and a ×4 multiplier becomes ×5). A barbarian must have the lethal stance and deadly accuracy |
| Lesser Bracers of Archery | |
| The monk attempts to sweep his foe's leg, knocking the opponent down. If the attack hits, the monk can make a free trip attempt against the target of this strike (using the base attack bonus of the attack used to hit the foe). This trip att | |
| Leader's Words | Tactical leaders are skilled at speaking soothing words that keep the peace and bolster allies' resolve. A tactical leader receives a morale bonus on all Persuasion skill checks (when used for diplomacy) equal to half his inquisitor level ( |
| Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin | |
| Lawful Subtype | This subtype is usually applied to outsiders native to the lawful-aligned Outer Planes. Most creatures that have this subtype also have lawful alignments; however, if their alignments change, they still retain the subtype. Any effect that d |
| LawDomainSpellListFeatureDruid | |
| LawDomainSpellListFeature | |
| LawDomainAllowed | |
| Lawbringers are champions of justice and of doling out punishment to the wicked, and often believe chaos is the cause of all mortal suffering. Archon-blooded aasimars have a +2 racial bonus to Constitution and Wisdom, and a +2 racial bonus | |
| You follow a strict and ordered code of laws, and in so doing, achieve enlightenment. Touch of Law: You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, | |
| At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is imm | |
| LastwallInquisitorBuffs | |
| LastChaptersPregenRangerFeatureList | |
| LastChaptersPregenFighterFeatureList | |
| LastChaptersPregenClericFeatureList | |
| LastChaptersPregenBardFeatureList | |
| LargeFireElementalBurnFeature |
