Feats & abilities
1,551–1,600 of 4,473Page 32 of 90
| Feats & abilities ↓ | Description |
|---|---|
| NegativeEnergyResistance30Feature | |
| NegativeEnergyResistance20Feature | |
| NegativeEnergyResistance10Feature | |
| NegativeEnergyImmunityFeature | |
| NegativeEnergyImmunityFeature | |
| NecromancersStaffFeature | |
| NecklaceOfDoubleCorssesFeature | |
| The alchemist's body is suffused with poison. Any creature that bites the alchemist must make a Fortitude saving throw or be nauseated for 1d4 rounds. | |
| This spell curses the creature touched, making it inimical to the natural world. All animals have an initial attitude of hostile toward the target. If the target has an animal… | |
| A druid gains a +2 bonus on Lore (Nature) checks. | |
| At 1st level, a druid forms a bond with nature. This bond can take one of two forms. The first is a close tie to the natural world, granting the druid one of the following cleric… | |
| You can cast spells while using wild shape. You substitute various noises and gestures for the normal verbal and somatic components of a spell. | |
| As his skin thickens, a dragon disciple takes on more and more of his progenitor's physical aspect. At 1st, 4th, and 7th level, a dragon disciple gains a +1 increase to the… | |
| Mystic Wisdom | At 10th level, a sensei may spend 1 point from his ki pool (as a swift action) while using advice to provide a single ally within 30 feet with evasion, fast movement, high jump,… |
| Mystic Wisdom | At 10th level, a sensei may spend 1 point from his ki pool (as a swift action) while using advice to provide a single ally within 30 feet with evasion, fast movement, high jump,… |
| Mystic Powers | At 6th level, a sensei may use his advice ability when spending points from his ki pool to activate a class ability (using the normal actions required for each) in order to have… |
| Mystic Powers | At 6th level, a sensei may use his advice ability when spending points from his ki pool to activate a class ability (using the normal actions required for each) in order to have… |
| A mutagen that gives the alchemist a +4 alchemical bonus to Strength and a +2 natural armor bonus. The alchemist takes a –2 penalty to Intelligence as long as the mutagen persists. | |
| A mutagen that gives the alchemist a +4 alchemical bonus to Dexterity and a +2 natural armor bonus. The alchemist takes a –2 penalty to Wisdom as long as the mutagen persists. | |
| A mutagen that gives the alchemist a +4 alchemical bonus to Constitution and a +2 natural armor bonus. The alchemist takes a –2 penalty to Charisma as long as the mutagen persists. | |
| Mutagen | At 1st level, an alchemist discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. It's a standard action… |
| The musetouched epitomize freedom and joy, and travel the world to liberate less fortunate individuals. Azata-blooded aasimars have a +2 racial bonus to Dexterity and Charisma,… | |
| Mummification | The alchemist has mastered preserving flesh and applied this knowledge to his own body, turning himself into an undead-like creature. The alchemist's type does not change, but he… |
| MudKineticBladeFeature | |
| MudBowlBossParalysisFeature | |
| Elements: earth and water Type: composite blast Level: — Burn: 2 Prerequisites: earth blast, water blast Blast Type: physical Damage: bludgeoning You infuse your water into the… | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or… | |
| Elements: earth and water Type: composite blast Level: — Burn: 2 Prerequisites: earth blast, water blast Blast Type: physical Damage: bludgeoning You infuse your water into the… | |
| Elements: earth and water Type: composite blast Level: — Burn: 2 Prerequisites: earth blast, water blast Blast Type: physical Damage: bludgeoning You infuse your water into the… | |
| MovanicDevaFeatures | |
| No woman survives the birth of a babe whose qlippoth ancestry has emerged. At best, qlippoth-spawn rip their mothers apart during labor. At worst, they tear themselves out even… | |
| Morbid Stare | |
| At 8th level, as a standard action you can shoot a blast of divine moonlight from your eyes, as a ranged touch attack against a single target within 30 feet. Moonfire deals 1d8… | |
| MonstrousHumanoidType | |
| MonsterTacticianSummonAddition8 | |
| MonsterTacticianSummonAddition7 | |
| MonsterTacticianSummonAddition6 | |
| MonsterTacticianSummonAddition5 | |
| MonsterTacticianSummonAddition4 | |
| MonsterTacticianSummonAddition3 | |
| MonsterTacticianSummonAddition2 | |
| MonsterTacticianSummonAddition1 | |
| MonkUnarmedStrikeLevel8 | |
| MonkUnarmedStrikeLevel4 | |
| MonkUnarmedStrikeLevel20 | |
| MonkUnarmedStrikeLevel16 | |
| MonkUnarmedStrikeLevel12 | |
| MonkFlurryOfBlowstLevel11Unlock | |
| A familiar is a magical pet that enhances the character's skills and senses. A monkey's master gains a +3 bonus on Mobility checks and a +2 bonus on Perception checks. |
