PATHFINDER: KINGMAKER
Feats & abilities
1,601–1,650 of 3,685Page 33 of 74
| Feats & abilities ↓ | Description |
|---|---|
| KnowledgeDomainSpellListFeature | |
| KnowledgeDomainAllowed | |
| You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills. Void Form: You can become semi-tangible as a standard action. While in this form, you are immune to critical hits and gain a +1 deflection | |
| KnightsHelmetFeature | |
| Knight's Resolve | Starting at 3rd level, the kinetic knight gains resolve that he can call upon to endure even the most devastating wounds and afflictions. He can use this ability once per day at 3rd level, plus one additional time per day for every two kine |
| KingCrownFeature | |
| Kineticist Bonus Feat — Water | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Bull Rush, Greater Bull Rush, Improved Blind Fight, Blind Fight, Greater Blind Fight. |
| Kineticist Bonus Feat — Water | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Bull Rush, Greater Bull Rush, Improved Blind Fight, Blind Fight, Greater Blind Fight. |
| Kineticist Bonus Feat — Water | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Bull Rush, Greater Bull Rush, Improved Blind Fight, Blind Fight, Greater Blind Fight. |
| Kineticist Bonus Feat — Water | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Bull Rush, Greater Bull Rush, Improved Blind Fight, Blind Fight, Greater Blind Fight. |
| Kineticist Bonus Feat — Water | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Bull Rush, Greater Bull Rush, Improved Blind Fight, Blind Fight, Greater Blind Fight. |
| Kineticist Bonus Feat — Water | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Bull Rush, Greater Bull Rush, Improved Blind Fight, Blind Fight, Greater Blind Fight. |
| Kineticist Bonus Feat — Fire | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Iron Will, Improved Iron Will, Persuasive, Dazzling Display, Dreadful Carnage. |
| Kineticist Bonus Feat — Fire | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Iron Will, Improved Iron Will, Persuasive, Dazzling Display, Dreadful Carnage. |
| Kineticist Bonus Feat — Fire | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Iron Will, Improved Iron Will, Persuasive, Dazzling Display, Dreadful Carnage. |
| Kineticist Bonus Feat — Fire | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Iron Will, Improved Iron Will, Persuasive, Dazzling Display, Dreadful Carnage. |
| Kineticist Bonus Feat — Earth | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Great Fortitude, Improved Great Fortitude, Endurance, Trip, Greater Trip |
| Kineticist Bonus Feat — Earth | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Great Fortitude, Improved Great Fortitude, Endurance, Trip, Greater Trip |
| Kineticist Bonus Feat — Earth | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Great Fortitude, Improved Great Fortitude, Endurance, Trip, Greater Trip |
| Kineticist Bonus Feat — Earth | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Great Fortitude, Improved Great Fortitude, Endurance, Trip, Greater Trip |
| Kineticist Bonus Feat — Air | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Deflect Arrows, Lightning Reflexes, Improved Lightning Reflexes, Dodge, Combat Mobility. |
| Kineticist Bonus Feat — Air | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Deflect Arrows, Lightning Reflexes, Improved Lightning Reflexes, Dodge, Combat Mobility. |
| Kineticist Bonus Feat — Air | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Deflect Arrows, Lightning Reflexes, Improved Lightning Reflexes, Dodge, Combat Mobility. |
| Kineticist Bonus Feat — Air | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Deflect Arrows, Lightning Reflexes, Improved Lightning Reflexes, Dodge, Combat Mobility. |
| KineticDiademLesserFeature | |
| KineticDiademGreaterFeature | |
| KineticDiademFeatureNew | |
| KineticDiademFeature | |
| KineticBladeHideFeature | |
| Kinetic Warrior | The kinetic knight can use her Constitution score in place of her Intelligence score when qualifying for combat feats. This ability counts as having Combat Expertise for the purpose of feat prerequisites. |
| Element: water Type: utility Burn: — Prerequisites: kinetic healer You can bring an ally who died within 2 round back from the dead with your kinetic healer wild talent similarly to the breath of life spell, except the ally regains the norm | |
| Element: universal Type: utility Burn: 1 You recover from 1d4 points of ability score damage to one of your physical ability scores (Strength, Dexterity, or Constitution). This also eliminates any fatigue that you suffer. | |
| Element: water Type: utility Burn: 1 With a touch, you can heal a willing living creature of an amount of damage equal to your kinetic blast‘s damage. | |
| Kinetic Blast | At 1st level, a kineticist gains a kinetic blast wild talent of her choice. This kinetic blast must be a simple blast that matches her element. As a standard action, the kineticist can unleash a kinetic blast at a single target in close ran |
| Kinetic Blast | At 1st level, a kineticist gains a kinetic blast wild talent of her choice. This kinetic blast must be a simple blast that matches her element. As a standard action, the kineticist can unleash a kinetic blast at a single target in close ran |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or one-handed weapon in your hand formed of pure energy or elemen | |
| Killjoy | |
| Ki Strike — Magic | At 3rd level, ki strike allows the monk's unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. |
| Ki Strike — Lawful | At 10th level, the monk's unarmed attacks are treated as lawful weapons for the purpose of overcoming damage reduction. |
| Ki Strike — Cold Iron and Silver | At 7th level, the monk's unarmed attacks are treated as cold iron and silver for the purpose of overcoming damage reduction. |
| Ki Strike — Adamantine | At 16th level, the monk's unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. |
| By spending 2 point from his ki pool as a standard action, the monk can heal a number of hit points of damage equal to his monk level. | |
| By spending 2 point from his ki pool as a standard action, the monk can heal a number of hit points of damage equal to his monk level. | |
| A monk with this ki power can spend 1 point from his ki pool as a standard action to gain temporary, intuitive insight into the immediate future during his next attack. The monk's next single attack roll (if it is made before the end of the | |
| A monk with this ki power can spend 1 point from his ki pool as a standard action to gain temporary, intuitive insight into the immediate future during his next attack. The monk's next single attack roll (if it is made before the end of the | |
| A monk with this ki power can spend 1 point from his ki pool as a swift action to grant himself a sudden burst of speed. This increases the monk's base land speed by 30 feet for 1 minute. | |
| A monk with this ki power can spend 1 point from his ki pool as a swift action to grant himself a sudden burst of speed. This increases the monk's base land speed by 30 feet for 1 minute. | |
| A monk with this ki power can spend 2 point from his ki pool as a standard action to spit a stream of venom at a target using a ranged touch attack. If the venom hits, it causes blindness for 1 round. The target must also save or be poisone | |
| A monk with this ki power can spend 2 point from his ki pool as a standard action to spit a stream of venom at a target using a ranged touch attack. If the venom hits, it causes blindness for 1 round. The target must also save or be poisone |
