PATHFINDER: KINGMAKER

Feats & abilities

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Feats & abilitiesDescription
Ki Power: ShoutA monk with this ki power can spend 3 point from his ki pool as a standard action to unleash a sudden blast of sonic energy that strikes his opponent. The target takes 1d6 points of sonic damage per level (maximum 20d6) and is stunned for 1
Ki Power: ShoutA monk with this ki power can spend 3 point from his ki pool as a standard action to unleash a sudden blast of sonic energy that strikes his opponent. The target takes 1d6 points of sonic damage per level (maximum 20d6) and is stunned for 1
Ki Power: Scorching RayA monk with this ki power can spend 2 point from his ki pool as a standard action to blast his enemies with a searing beam of fire. The monk may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three r
Ki Power: Scorching RayA monk with this ki power can spend 2 point from his ki pool as a standard action to blast his enemies with a searing beam of fire. The monk may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three r
Ki Power: RestorationA monk with this ki power can spend 2 point from his ki pool as a standard action to dispel temporary negative levels or one permanent negative level. Restoration cures all temporary ability damage, and it restores all points permanently dr
Ki Power: RestorationA monk with this ki power can spend 2 point from his ki pool as a standard action to dispel temporary negative levels or one permanent negative level. Restoration cures all temporary ability damage, and it restores all points permanently dr
Ki Power: Quivering PalmA monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. The target must make a Fortitude saving throw (DC 10 + 1/2 the monk's level + the monk's Wis modifier) or die. Using this
Ki Power: Quivering PalmA monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. The target must make a Fortitude saving throw (DC 10 + 1/2 the monk's level + the monk's Wis modifier) or die. Using this
Ki Power: PoisonA monk with this ki power can spend 2 point from his ki pool as a standard action to infect the subject with a horrible poison by making a successful melee touch attack. This poison deals 1d3 Constitution damage per round for 6 rounds.
Ki Power: PoisonA monk with this ki power can spend 2 point from his ki pool as a standard action to infect the subject with a horrible poison by making a successful melee touch attack. This poison deals 1d3 Constitution damage per round for 6 rounds.
Ki Power: Perfect SelfAt 20th level, a monk becomes a magical creature. The monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a nonchaotic weapon or by any natural attack made by a creature t
Ki Power: Diamond SoulA monk gains spell resistance equal to his current monk level + 10. In order to affect the monk with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the monk's spell resistance.
Ki Power: Diamond bodyA monk gains immunity to poisons of all kinds.
Ki Power: Cold Ice StrikeA monk with this ki power can spend 3 point from his ki pool as a swift action to create a shredding flurry of ice slivers, which blast from his hand in a line. The line deals 1d6 points of cold damage per caster level (maximum 15d6).
Ki Power: Cold Ice StrikeA monk with this ki power can spend 3 point from his ki pool as a swift action to create a shredding flurry of ice slivers, which blast from his hand in a line. The line deals 1d6 points of cold damage per caster level (maximum 15d6).
Ki Power: BarkskinA monk with this ki power can spend 1 point from his ki pool as a standard action to grant himself a tough skin. The effect grants a +2 enhancement bonus to the monk's existing natural armor bonus. This enhancement bonus increases by 1 for
Ki Power: BarkskinA monk with this ki power can spend 1 point from his ki pool as a standard action to grant himself a tough skin. The effect grants a +2 enhancement bonus to the monk's existing natural armor bonus. This enhancement bonus increases by 1 for
Ki Power: Abundant StepAt 8th level or higher, a monk can slip magically between spaces, as if using the spell dimension door. Using this ability is a move action that consumes 2 points from his ki pool. He cannot take other creatures with him when he uses this a
Ki Power: Abundant StepAt 8th level or higher, a monk can slip magically between spaces, as if using the spell dimension door. Using this ability is a move action that consumes 2 points from his ki pool. He cannot take other creatures with him when he uses this a
Ki PowerAt 4th level and every 2 levels thereafter, a monk can select one ki power. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. Once a ki power is selected, it c
Ki PowerAt 4th level and every 2 levels thereafter, a monk can select one ki power. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. Once a ki power is selected, it c
Ki PoolAt 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. As long as he has at least 1 point in
Ki PoolAt 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. As long as he has at least 1 point in
Keen SensesDwarves, elves, gnomes, half-elves, half-orcs and halflings receive a +2 racial bonus on Perception checks.
KargaddRage
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JudgmentStarting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made. At 1st level, an inquisi
JudgmentStarting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made. At 1st level, an inquisi
Judgemental Gaze
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Feats & abilities — Page 34 — Kingmaker