Feats & abilities

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Feats & abilities ↓Description
Metakinesis — QuickenAt 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic…
Metakinesis — QuickenAt 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic…
Metakinesis — MaximizedAt 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic…
Metakinesis — MaximizedAt 19th level, a kineticist chooses one type of metakinesis, such as empower or quicken. She reduces the burn cost of that metakinesis by 1 point (to a minimum of 0 points).
Metakinesis — MaximizedAt 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic…
Metakinesis — MaximizedAt 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic…
Metakinesis — EmpoweredAt 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic…
Metakinesis — EmpoweredAt 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic…
Metakinesis — EmpoweredAt 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic…
Metakinesis — EmpoweredAt 19th level, a kineticist chooses one type of metakinesis, such as empower or quicken. She reduces the burn cost of that metakinesis by 1 point (to a minimum of 0 points).
MesmerizingNecklaceFeature
Mesmerizing Robe
Mercy — StunnedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer stunned.
Mercy — StaggeredWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer staggered.
Mercy — SickenedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer sickened.
Mercy — ShakenWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer shaken.
Mercy — PoisonedWhenever the paladin uses lay on hands to heal damage to one target, the paladin's lay on hands ability also acts as neutralize poison, using the paladin's level as the caster…
Mercy — ParalyzedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer paralyzed.
Mercy — NauseatedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer nauseated. The paladin must have the sickened mercy before selecting this mercy.
Mercy — FrightenedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer frightened. The paladin must have the shaken mercy before selecting this mercy.
Mercy — FatiguedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer fatigued.
Mercy — ExhaustedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer exhausted. The paladin must have the fatigue mercy before selecting this mercy.
Mercy — DiseasedWhenever the paladin uses lay on hands to heal damage to one target, the paladin's lay on hands ability also acts as remove disease, using the paladin's level as the caster level.
Mercy — DazedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer dazed.
Mercy — CursedWhenever the paladin uses lay on hands to heal damage to one target, the paladin's lay on hands ability also acts as remove curse, using the paladin's level as the caster level.
Mercy — ConfusedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer confused.
Mercy — BlindedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer blinded.
MercyAt 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin's lay on hands ability. Whenever the paladin uses lay on…
MephitWaterImmunities
Mental OverflowGain +2 alchemical bonus to Intelligence and Wisdom
Mental OverflowGain +6 alchemical bonus to Charisma, +4 alchemical bonus to Wisdom and +2 alchemical bonus to Intelligence
Mental OverflowGain +6 alchemical bonus to Intelligence, +4 alchemical bonus to Charisma and +2 alchemical bonus to Wisdom
Mental OverflowGain +6 alchemical bonus to Intelligence, +4 alchemical bonus to Wisdom and +2 alchemical bonus to Charisma
Mental OverflowGain +6 alchemical bonus to Charisma, +4 alchemical bonus to Intelligence and +2 alchemical bonus to Wisdom
Mental OverflowGain +4 alchemical bonus to Charisma and +2 alchemical bonus to Intelligence and Wisdom
Mental OverflowGain +6 alchemical bonus to Wisdom, +4 alchemical bonus to Intelligence, and +2 alchemical bonus to Charisma
Mental OverflowGain +4 alchemical bonus to Intelligence and +2 alchemical bonus to Charisma and Wisdom
Mental OverflowGain +6 alchemical bonus to Wisdom, +4 alchemical bonus to Charisma and +2 alchemical bonus to Intelligence
Mental OverflowA psychokineticist's elemental energy sends strange elemental humors and planar echoes through his brain instead of reshaping his body with matter from his element. Instead of…
Mental OverflowGain +2 alchemical bonus to Wisdom and Charisma
Mental OverflowGain +4 alchemical bonus to Wisdom and +2 alchemical bonus to Intelligence and Charisma
Mental OverflowGain +2 alchemical bonus to Intelligence and Charisma
MenacingAt 2nd level, the ranger can select from Dazzling Display, Power Attack, and Intimidating Prowess. At 6th level, he adds Cornugon Smash and Shatter Defenses to the list. At 10th…
MenacingAt 2nd level, the ranger can select from Dazzling Display, Power Attack, and Intimidating Prowess. At 6th level, he adds Cornugon Smash and Shatter Defenses to the list. At 10th…
MenacingAt 2nd level, the ranger can select from Dazzling Display, Power Attack, and Intimidating Prowess. At 6th level, he adds Cornugon Smash and Shatter Defenses to the list. At 10th…
Menace Storm
MelianseFeatureList
MedusaSorcererFeature
MediumFireElementalBurnFeature
Medium Armor FocusThe AC bonus granted by any medium armor that you equip increases by 1.