PATHFINDER: KINGMAKER
Feats & abilities
1,801–1,850 of 3,685Page 37 of 74
| Feats & abilities ↓ | Description |
|---|---|
| At 3rd level, you gain resist fire 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to fire increases to 10 and your bonus on poison saving throws increases to +4. | |
| Whenever you cast a spell of the charm subschool, increase the spell's DC by +2. | |
| While in rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves she also receives during her rage. | |
| An armored hulk gains a +1 bonus on combat maneuver checks and to CMD, and on Reflex saves against trample attacks. She also gains a +1 bonus to her AC against charge attacks and on attack and damage rolls against charging creatures. | |
| Increased Damage Reduction | The barbarian's damage reduction increases by 2/—. A barbarian can select this rage power up to three times. Its effects stack. A barbarian must be at least 8th level to select this rage power. |
| Increased Damage Reduction | The stalwart defender's damage reduction from this class increases by 1/—. This increase is always active while the stalwart defender is in a defensive stance. He can select this power up to two times. Its effects stack. The stalwart defend |
| IncorporealACFeature8 | |
| IncorporealACFeature7 | |
| IncorporealACFeature6 | |
| IncorporealACFeature5 | |
| IncorporealACFeature4 | |
| IncorporealACFeature3 | |
| IncorporealACFeature2 | |
| IncorporealACFeature1 | |
| At 15th level, you can become incorporeal for 1 round per sorcerer level. While in this form, you gain the incorporeal subtype. You take no damage from non-magic weapons. You also take only half damage from any source not dealing ghost, hol | |
| Incorporeal | You take no damage from non-magic weapons, you also take only half damage from any source which deals neither ghost, holy, divine or force damage. |
| At 6th level, the thundercaller can induce a furious rage in all enemies within 30 feet. This effect functions as the rage spell and lasts as long as the target can hear the thundercaller's performance. Unwilling creatures can be affected i | |
| When a target of the divine guardian's divine troth ability is attacked, she may use an attack of opportunity to provide her ally with a +4 bonus to AC. | |
| ImprovedStealthAmbushPlus100Fact | |
| ImprovedStealthAmbushFact | |
| You can make a single attack that deals a large amount of damage. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack three time | |
| Improved Uncanny Dodge | The character can no longer be flanked. This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does. |
| The character can no longer be flanked. This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does. | |
| You are considered to be armed even when unarmed — you can make unarmed attacks that deal 1d3 bludgeoning damage (if Medium; 1d2 if Small). | |
| You get a second attack with your off-hand weapon, albeit at a –5 penalty. | |
| At 11th level, the magus's ability to recall spells using his arcane pool becomes more efficient. Whenever he recalls a spell with spell recall, he expends a number of points from his arcane pool equal to 1/2 the spell's level (minimum 1). | |
| At 8th level, the magus's ability to cast spells and make melee attacks improves. When using the spell combat ability, the magus receives a +2 circumstance bonus on concentration checks. | |
| Improved Reaction | At 2nd level, a duelist gains a +2 bonus on initiative checks. At 8th level, the bonus increases to +4. This bonus stacks with the benefit provided by the Improved Initiative feat. |
| Improved Quarry | At 19th level, the character's ability to hunt his quarry improves. He can now select a quarry as a free action and his insight bonus to attack his quarry increases to +4. |
| Your ranged attacks ignore anything but total concealment and cover. Benefit: Your ranged attacks ignore the miss chance granted to targets by anything less than total concealment. Total concealment provides their normal benefits against yo | |
| Improved Natural Armor | The creature's natural armor bonus increases by +1. |
| You get a +2 bonus on all Reflex saving throws. | |
| You get a +2 bonus on all Will saving throws. | |
| Your quick reflexes allow you to react rapidly to danger. You get a +4 bonus on initiative checks. | |
| You get a +2 bonus on all Fortitude saving throws. | |
| This ability works like evasion, except that while the character still takes no damage on a successful Reflex saving throw against attacks, he henceforth takes only half damage on a failed save. A helpless character does not gain the benefi | |
| Improved Evasion | When subjected to an attack that normally allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails. |
| This works like evasion, except while the character still takes no damage on a successful Reflex saving throw against an attack, they also take only half damage on a failed save. A helpless character does not gain the benefit of improved ev | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. |
