PATHFINDER: KINGMAKER

Feats & abilities

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Feats & abilitiesDescription
Improved Critical (Ranged Touch)When using the weapon you selected, your threat range is doubled.
Improved Critical (Melee Touch)When using the weapon you selected, your threat range is doubled.
Improved Critical (Longsword)When using the weapon you selected, your threat range is doubled.
Improved Critical (Longbow)When using the weapon you selected, your threat range is doubled.
Improved Critical (Light Shield)When using the weapon you selected, your threat range is doubled.
Improved Critical (Light Crossbow)When using the weapon you selected, your threat range is doubled.
Improved Critical (Large Bastard Sword)When using the weapon you selected, your threat range is doubled.
Improved Critical (Kukri)When using the weapon you selected, your threat range is doubled.
Improved Critical (Incorporeal Touch)When using the weapon you selected, your threat range is doubled.
Improved Critical (Heavy Mace)When using the weapon you selected, your threat range is doubled.
Improved Critical (Heavy Crossbow)When using the weapon you selected, your threat range is doubled.
Improved Critical (Greatsword)When using the weapon you selected, your threat range is doubled.
Improved Critical (Greatclub)When using the weapon you selected, your threat range is doubled.
Improved Critical (Greataxe)When using the weapon you selected, your threat range is doubled.
Improved Critical (Gore)When using the weapon you selected, your threat range is doubled.
Improved Critical (Falchion)When using the weapon you selected, your threat range is doubled.
Improved Critical (Dagger)When using the weapon you selected, your threat range is doubled.
Improved Critical (Club)When using the weapon you selected, your threat range is doubled.
Improved Critical (Claw)When using the weapon you selected, your threat range is doubled.
Improved Critical (Bomb)When using the weapon you selected, your threat range is doubled.
Improved Critical (Bite)When using the weapon you selected, your threat range is doubled.
Improved Critical (Bastard Sword)When using the weapon you selected, your threat range is doubled.
Improved CriticalChoose one type of weapon. When using the weapon you selected, your threat range is doubled. Special: You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon.
Improved Cleaving FinishYou can use Cleaving Finish any number of times per round.
Improved Blind FightYour melee attacks ignore the miss chance for less than total concealment. You may still reroll your miss chance percentile roll for total concealment. If you successfully pinpoint an invisible or hidden attacker within 30 feet, that attack
Improved Armored SwiftnessAt 5th level, an armored hulk moves faster in medium and heavy armor. When wearing medium or heavy armor, an armored hulk can move 10 feet faster than normal, to a maximum of her speed.
Impromptu Sneak AttackBeginning at 3rd level, an arcane trickster can enter a special stance that allows him to improvise a way to sneak attack targets regardless of their awareness. An arcane trickster can maintain this stance for one round per day. For every t
Impromptu Sneak AttackBeginning at 3rd level, an arcane trickster can enter a special stance that allows him to improvise a way to sneak attack targets regardless of their awareness. An arcane trickster can maintain this stance for one round per day. For every t
Imperial Jaeger
ImpatienceTickingFeature
ImpatienceBaseFeature
ImmunityToStun
ImmunityToPolymorph
ImmunityToPetrification
ImmunityToMindAffecting
ImmunityToEnergyDrain
ImmunityToDeathEffects
ImmunityToCurseEffects
ImmunityToCritical
ImmunityToAbilityDamage
Immunity to Sleep
Immunity to Poison
Immunity to Paralysis
Immunity to MagicA creature immune to any spell or spell-like ability that allows spell resistance.
Immunity to MagicA creature immune to any spell or spell-like ability that allows spell resistance.
Immunity to MagicA creature immune to any spell or spell-like ability that allows spell resistance.
Immunity to MagicA creature immune to any spell or spell-like ability that allows spell resistance.
Immunity to MagicA creature immune to any spell or spell-like ability that allows spell resistance.
Immunity to MagicA creature immune to any spell or spell-like ability that allows spell resistance.
Immunity to Fear
Feats & abilities — Page 38 — Kingmaker