PATHFINDER: KINGMAKER
Feats & abilities
1,851–1,900 of 3,685Page 38 of 74
| Feats & abilities ↓ | Description |
|---|---|
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| Choose one type of weapon. When using the weapon you selected, your threat range is doubled. Special: You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon. | |
| You can use Cleaving Finish any number of times per round. | |
| Your melee attacks ignore the miss chance for less than total concealment. You may still reroll your miss chance percentile roll for total concealment. If you successfully pinpoint an invisible or hidden attacker within 30 feet, that attack | |
| At 5th level, an armored hulk moves faster in medium and heavy armor. When wearing medium or heavy armor, an armored hulk can move 10 feet faster than normal, to a maximum of her speed. | |
| Beginning at 3rd level, an arcane trickster can enter a special stance that allows him to improvise a way to sneak attack targets regardless of their awareness. An arcane trickster can maintain this stance for one round per day. For every t | |
| Beginning at 3rd level, an arcane trickster can enter a special stance that allows him to improvise a way to sneak attack targets regardless of their awareness. An arcane trickster can maintain this stance for one round per day. For every t | |
| ImpatienceTickingFeature | |
| ImpatienceBaseFeature | |
| ImmunityToStun | |
| ImmunityToPolymorph | |
| ImmunityToPetrification | |
| ImmunityToMindAffecting | |
| ImmunityToEnergyDrain | |
| ImmunityToDeathEffects | |
| ImmunityToCurseEffects | |
| ImmunityToCritical | |
| ImmunityToAbilityDamage | |
| Immunity to Sleep | |
| Immunity to Poison | |
| Immunity to Paralysis | |
| Immunity to Magic | A creature immune to any spell or spell-like ability that allows spell resistance. |
| Immunity to Magic | A creature immune to any spell or spell-like ability that allows spell resistance. |
| Immunity to Magic | A creature immune to any spell or spell-like ability that allows spell resistance. |
| Immunity to Magic | A creature immune to any spell or spell-like ability that allows spell resistance. |
| Immunity to Magic | A creature immune to any spell or spell-like ability that allows spell resistance. |
| Immunity to Magic | A creature immune to any spell or spell-like ability that allows spell resistance. |
| Immunity to Fear |
