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Feats & abilities

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Feats & abilitiesDescription
HealingDomainSpellListFeatureDruid
HealingDomainSpellListFeature
HealingDomainAllowed
Healing DomainYour touch staves off pain and death, and your healing magic is particularly vital and potent. Rebuke Death: You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two levels you possess i
Healing BurstElement: water Type: utility Burn: 1 Prerequisites: kinetic healer Saving Throw: none Spell Resistance: yes You use kinetic healer to heal all creatures in a 30-foot radius around you. Healing burst heals half as much damage as normal.
HealersFeature
Healer's BlessingAt 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell
HeadCastLocator
HeadbandOfFrozenShoutEnchant
Hatred — Reptilian HumanoidsGnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes.
Hatred — Orcs and GoblinoidsDwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
HATEOT_MandragoraSwarmDamageFeature
Hasted AssaultThe magus can expend 1 point from his arcane pool as a swift action to move more quickly. This functions as haste, but only targets the magus and lasts for a number of rounds equal to the magus's Intelligence bonus.
Hasted AssaultThe magus can expend 1 point from his arcane pool as a swift action to move more quickly. This functions as haste, but only targets the magus and lasts for a number of rounds equal to the magus's Charisma bonus.
HarrimQ3_RewardHeadFeature
HarrimFeatureListLevel9
HarrimFeatureListLevel8
HarrimFeatureListLevel7
HarrimFeatureListLevel6
HarrimFeatureListLevel5
HarrimFeatureListLevel4
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HarrimFeatureListLevel10
HarrimFeatureListLevel1
HarrimFeatureList
Hare FamiliarA familiar is a magical pet that enhances the character's skills and senses. A hare's master gains a +4 bonus on Initiative checks and a +2 bonus on Perception checks.
HardyDwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Hand of the ApprenticeYou cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack
HammerblowThe monk links his hands together, swinging both arms like a club and dealing tremendous damage. If the attack hits, the monk rolls his unarmed strike damage twice, adding both rolls together before applying Strength and other modifiers to
Hammer the GapYou repeatedly strike the same location, causing increasing amounts of damage. Benefit: When you make a full attack, each consecutive hit against the same opponent deals extra damage equal to the number of previous consecutive hits you have
Halfling LuckHalflings receive a +1 racial bonus on all saving throws.
GyronnasAmuletFeature
GyronnaThe goddess Gyronna is also known as "The Angry Hag," and for good reason. She is not a popular deity, as many fear her and her clergy, which is entirely female. These are usually the victims of the unforgiving and closed-minded, the outcas
Gutsy Brawler
Guarding HandsBeginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin
Guarded StanceThe barbarian can take on a more defensive posture. This grants her a +1 dodge bonus to her Armor Class for the duration of her current rage. This bonus increases by 1 for every 4 levels the barbarian has. This is a stance rage power. A bar
Guarded HearthAt 8th level, you can create a ward that protects a specified area. Creating this ward is a full-round action. All friendly creatures in the area receive a sacred bonus equal to your Wisdom modifier on all saving throws and attack rolls whi
Grow ClawsStarting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama
Grow ClawsStarting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama
Grow ClawsAt 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. These attacks deal 1d4 points of damage each (1d3 if yo
Grow ClawsStarting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama
Grow ClawsStarting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama
Grow ClawsStarting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama
Grow ClawsStarting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama
Grow ClawsStarting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama
Grow ClawsStarting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama
Grow ClawsStarting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama
GroetusGroetus is the god of the End Times, a sentient and cruel moonlet that looks down upon the Boneyard and waits for the last living soul to die. When Pharasma judges the last soul after the last living body dies on the Material Plane, Groetus
Groetus
Feats & abilities — Page 40 — Kingmaker