Feats & abilities

2,001–2,050 of 4,473Page 41 of 90
Feats & abilities ↓Description
KalikkeLevel1
KalikkeFeatureList
Judgment — SmitingThis judgment bathes the inquisitor's weapons in a divine light. The inquisitor's weapons count as magic for the purposes of bypassing damage reduction. At 6th level, the…
Judgment — SmitingThis judgment bathes the inquisitor's weapons in a divine light. The inquisitor's weapons count as magic for the purposes of bypassing damage reduction. At 6th level, the…
Judgment — SmitingThis judgment bathes the inquisitor's weapons in a divine light. The inquisitor's weapons count as magic for the purposes of bypassing damage reduction. At 6th level, the…
Judgment — ResistanceThe inquisitor is shielded by a flickering aura, gaining 2 points of energy resistance against all elements (acid, cold, electricity, fire, and sonic). The protection increases…
Judgment — Resiliency (Magic)This judgment makes the inquisitor resistant to harm, granting DR 1/magic. This DR increases by 1 for every five levels she possesses. At 10th level, this DR changes from magic…
Judgment — Resiliency (Lawful)This judgment makes the inquisitor resistant to harm, granting DR 1/lawful. This DR increases by 1 for every five levels she possesses.
Judgment — Resiliency (Good)This judgment makes the inquisitor resistant to harm, granting DR 1/good. This DR increases by 1 for every five levels she possesses.
Judgment — Resiliency (Evil)This judgment makes the inquisitor resistant to harm, granting DR 1/evil. This DR increases by 1 for every five levels she possesses.
Judgment — Resiliency (Chaotic)This judgment makes the inquisitor resistant to harm, granting DR 1/chaotic. This DR increases by 1 for every five levels she possesses.
Judgment — PurityThe inquisitor is protected from the vile taint of her foes, gaining a +1 sacred bonus on all saving throws. This bonus increases by +1 for every five inquisitor levels she…
Judgment — ProtectionThe inquisitor is surrounded by a protective aura, granting a +1 sacred bonus to Armor Class. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th…
Judgment — PiercingThis judgment gives the inquisitor great focus and makes her spells more potent. This benefit grants a +1 sacred bonus on concentration checks and caster level checks made to…
Judgment — JusticeThis judgment spurs the inquisitor to seek justice, granting a +1 sacred bonus on all attack rolls. This bonus increases by +1 for every five inquisitor levels she possesses. At…
Judgment — HealingThe inquisitor is surrounded by a healing light, gaining fast healing 1. This causes the inquisitor to heal 1 point of damage each round as long as the inquisitor is alive and…
Judgment — DestructionThe inquisitor is filled with divine wrath, gaining a +1 sacred bonus on all weapon damage rolls. This bonus increases by +1 for every three inquisitor levels she possesses.
JudgmentStarting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special…
JudgmentStarting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special…
Judgemental Gaze
JubilostSpellListLevel9
JubilostSpellListLevel8
JubilostSpellListLevel7
JubilostSpellListLevel6
JubilostSpellListLevel5
JubilostSpellListLevel4
JubilostSpellListLevel3
JubilostSpellListLevel2
JubilostSpellListLevel10
JubilostSpellListLevel1
JubilostSpellList
JubilostFeatureListLevel9
JubilostFeatureListLevel8
JubilostFeatureListLevel7
JubilostFeatureListLevel6
JubilostFeatureListLevel5
JubilostFeatureListLevel4
JubilostFeatureListLevel3
JubilostFeatureListLevel2
JubilostFeatureListLevel10
JubilostFeatureListLevel1
JubilostFeatureList
JhodFeatureList7
JhodFeatureList13
JestersVestFeature
Jerboa FamiliarA familiar is a magical pet that enhances the character's skills and senses. A jerboa's master gains a +3 bonus on Athletics checks and a +2 bonus on Perception checks.
Jerboa FamiliarA familiar is a magical pet that enhances the character's skills and senses. A jerboa's master gains a +3 bonus on Athletics checks and a +2 bonus on Perception checks.
Jagged FleshElement: earth Type: utility Burn: 1 Prerequisites: flesh of stone You painfully push forth jagged chunks of rock from your flesh. Until the next time your burn is removed, while…
Jagged FleshElement: earth Type: utility Burn: 1 Prerequisites: flesh of stone You painfully push forth jagged chunks of rock from your flesh. Until the next time your burn is removed, while…
JagannathKhandaMindAffectingFeature