PATHFINDER: KINGMAKER
Feats & abilities
2,051–2,100 of 3,685Page 42 of 74
| Feats & abilities ↓ | Description |
|---|---|
| You gain a +1 bonus on all attack rolls you make using slam attacks. | |
| You gain a +1 bonus on all attack rolls you make using shortbows. | |
| You gain a +1 bonus on all attack rolls you make using short swords. | |
| You gain a +1 bonus on all attack rolls you make using scythes. | |
| You gain a +1 bonus on all attack rolls you make using scimitars. | |
| You gain a +1 bonus on all attack rolls you make using rapiers. | |
| You gain a +1 bonus on all attack rolls you make using ranged touch attacks. | |
| You gain a +1 bonus on all attack rolls you make using touch attacks. | |
| You gain a +1 bonus on all attack rolls you make using longswords. | |
| You gain a +1 bonus on all attack rolls you make using longbows. | |
| You gain a +1 bonus on all attack rolls you make using light shields as a weapon. | |
| You gain a +1 bonus on all attack rolls you make using light crossbows. | |
| You gain a +1 bonus on all attack rolls you make using large bastard swords. | |
| You gain a +1 bonus on all attack rolls you make using kukri. | |
| You gain a +1 bonus on all attack rolls you make using incorporeal touch attacks. | |
| You gain a +1 bonus on all attack rolls you make using heavy maces. | |
| You gain a +1 bonus on all attack rolls you make using heavy crossbows. | |
| You gain a +1 bonus on all attack rolls you make using greatswords. | |
| You gain a +1 bonus on all attack rolls you make using greatclubs. | |
| You gain a +1 bonus on all attack rolls you make using greataxes. | |
| You gain a +1 bonus on all attack rolls you make using gore attacks. | |
| You gain a +1 bonus on all attack rolls you make using falchions. | |
| You gain a +1 bonus on all attack rolls you make using daggers. | |
| You gain a +1 bonus on all attack rolls you make using clubs. | |
| You gain a +1 bonus on all attack rolls you make using claw attacks. | |
| You gain a +1 bonus on all attack rolls you make using bombs. | |
| You gain a +1 bonus on all attack rolls you make using bite attacks. | |
| You gain a +1 bonus on all attack rolls you make using bastard swords. | |
| Choose one type of weapon (including unarmed strike) for which you have already selected Weapon Focus. You are a master at your chosen weapon. Benefit: You gain a +1 bonus on attack rolls you make using the selected weapon. This bonus stack | |
| You can make a single attack that deals incredible damage. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack four times and ad | |
| You get a third attack with your off-hand weapon, albeit at a –10 penalty. | |
| You can make free attacks on foes that you knock down. Benefit: You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Trip. Whenever you successfully trip an opponent, that opponent provokes attack | |
| You receive a +2 bonus on checks made to attempt a sunder. This bonus stacks with the bonus granted by Sunder Armor. Whenever you successfully perform a sunder, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack | |
| Your spells break through spell resistance much more easily than most. You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance. This bonus stacks with the one from Spell Penetration. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Transmutation school of magic. This bonus stacks with the bonus from Spell Focus. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Necromancy school of magic. This bonus stacks with the bonus from Spell Focus. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Illusion school of magic. This bonus stacks with the bonus from Spell Focus. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Evocation school of magic. This bonus stacks with the bonus from Spell Focus. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Enchantment school of magic. This bonus stacks with the bonus from Spell Focus. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Divination school of magic. This bonus stacks with the bonus from Spell Focus. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Conjuration school of magic. This bonus stacks with the bonus from Spell Focus. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Abjuration school of magic. This bonus stacks with the bonus from Spell Focus. | |
| Choose a school of magic to which you have already applied the Spell Focus feat. Any spells you cast of this school are very hard to resist. Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of mag | |
| At 14th level, the magus gains the ability to seamlessly cast spells and make melee attacks. Whenever he uses the spell combat ability, his concentration check bonus from Improved Spell Combat increases to +4. | |
| At 19th level, the magus gains access to an expanded spell list. He learns 6 spells of any levels from 1st to 6th from the wizard's spell list and places them into his spellbook as magus spells of their wizard level. | |
| You are skilled at deflecting blows with your shield. Benefit: Increase the AC bonus granted by any shield you are using by 1. This bonus stacks with the bonus granted by Shield Focus. | |
| At 9th level, an Aldori swordlord's saving slash has a 50% chance of reducing a critical hit to a normal hit. | |
| At 11th level, a barbarian's bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +3. In addition, the amount of temporary hit points gained when entering a rage increases to | |
| At 15th level, when using Power Attack with a two-handed melee weapon, the bonus damage from Power Attack is doubled (+100%) instead of increased by half (+50%). | |
| Your attacks made with weapons selected with Weapon Focus ignore up to 10 points of damage reduction. |
