PATHFINDER: KINGMAKER

Feats & abilities

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Feats & abilitiesDescription
Greater Weapon Focus (Slam)You gain a +1 bonus on all attack rolls you make using slam attacks.
Greater Weapon Focus (Shortbow)You gain a +1 bonus on all attack rolls you make using shortbows.
Greater Weapon Focus (Short Sword)You gain a +1 bonus on all attack rolls you make using short swords.
Greater Weapon Focus (Scythe)You gain a +1 bonus on all attack rolls you make using scythes.
Greater Weapon Focus (Scimitar)You gain a +1 bonus on all attack rolls you make using scimitars.
Greater Weapon Focus (Rapier)You gain a +1 bonus on all attack rolls you make using rapiers.
Greater Weapon Focus (Ranged Touch)You gain a +1 bonus on all attack rolls you make using ranged touch attacks.
Greater Weapon Focus (Melee Touch)You gain a +1 bonus on all attack rolls you make using touch attacks.
Greater Weapon Focus (Longsword)You gain a +1 bonus on all attack rolls you make using longswords.
Greater Weapon Focus (Longbow)You gain a +1 bonus on all attack rolls you make using longbows.
Greater Weapon Focus (Light Shield)You gain a +1 bonus on all attack rolls you make using light shields as a weapon.
Greater Weapon Focus (Light Crossbow)You gain a +1 bonus on all attack rolls you make using light crossbows.
Greater Weapon Focus (Large Bastard Sword)You gain a +1 bonus on all attack rolls you make using large bastard swords.
Greater Weapon Focus (Kukri)You gain a +1 bonus on all attack rolls you make using kukri.
Greater Weapon Focus (Incorporeal Touch)You gain a +1 bonus on all attack rolls you make using incorporeal touch attacks.
Greater Weapon Focus (Heavy Mace)You gain a +1 bonus on all attack rolls you make using heavy maces.
Greater Weapon Focus (Heavy Crossbow)You gain a +1 bonus on all attack rolls you make using heavy crossbows.
Greater Weapon Focus (Greatswords)You gain a +1 bonus on all attack rolls you make using greatswords.
Greater Weapon Focus (Greatclub)You gain a +1 bonus on all attack rolls you make using greatclubs.
Greater Weapon Focus (Greataxe)You gain a +1 bonus on all attack rolls you make using greataxes.
Greater Weapon Focus (Gore)You gain a +1 bonus on all attack rolls you make using gore attacks.
Greater Weapon Focus (Falchion)You gain a +1 bonus on all attack rolls you make using falchions.
Greater Weapon Focus (Dagger)You gain a +1 bonus on all attack rolls you make using daggers.
Greater Weapon Focus (Club)You gain a +1 bonus on all attack rolls you make using clubs.
Greater Weapon Focus (Claws)You gain a +1 bonus on all attack rolls you make using claw attacks.
Greater Weapon Focus (Bombs)You gain a +1 bonus on all attack rolls you make using bombs.
Greater Weapon Focus (Bite)You gain a +1 bonus on all attack rolls you make using bite attacks.
Greater Weapon Focus (Bastard Sword)You gain a +1 bonus on all attack rolls you make using bastard swords.
Greater Weapon FocusChoose one type of weapon (including unarmed strike) for which you have already selected Weapon Focus. You are a master at your chosen weapon. Benefit: You gain a +1 bonus on attack rolls you make using the selected weapon. This bonus stack
Greater Vital StrikeYou can make a single attack that deals incredible damage. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack four times and ad
Greater Two-Weapon FightingYou get a third attack with your off-hand weapon, albeit at a –10 penalty.
Greater TripYou can make free attacks on foes that you knock down. Benefit: You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Trip. Whenever you successfully trip an opponent, that opponent provokes attack
Greater Sunder ArmorYou receive a +2 bonus on checks made to attempt a sunder. This bonus stacks with the bonus granted by Sunder Armor. Whenever you successfully perform a sunder, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack
Greater Spell PenetrationYour spells break through spell resistance much more easily than most. You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance. This bonus stacks with the one from Spell Penetration.
Greater Spell Focus — TransmutationAdd +1 to the Difficulty Class for all saving throws against spells from the Transmutation school of magic. This bonus stacks with the bonus from Spell Focus.
Greater Spell Focus — NecromancyAdd +1 to the Difficulty Class for all saving throws against spells from the Necromancy school of magic. This bonus stacks with the bonus from Spell Focus.
Greater Spell Focus — IllusionAdd +1 to the Difficulty Class for all saving throws against spells from the Illusion school of magic. This bonus stacks with the bonus from Spell Focus.
Greater Spell Focus — EvocationAdd +1 to the Difficulty Class for all saving throws against spells from the Evocation school of magic. This bonus stacks with the bonus from Spell Focus.
Greater Spell Focus — EnchantmentAdd +1 to the Difficulty Class for all saving throws against spells from the Enchantment school of magic. This bonus stacks with the bonus from Spell Focus.
Greater Spell Focus — DivinationAdd +1 to the Difficulty Class for all saving throws against spells from the Divination school of magic. This bonus stacks with the bonus from Spell Focus.
Greater Spell Focus — ConjurationAdd +1 to the Difficulty Class for all saving throws against spells from the Conjuration school of magic. This bonus stacks with the bonus from Spell Focus.
Greater Spell Focus — AbjurationAdd +1 to the Difficulty Class for all saving throws against spells from the Abjuration school of magic. This bonus stacks with the bonus from Spell Focus.
Greater Spell FocusChoose a school of magic to which you have already applied the Spell Focus feat. Any spells you cast of this school are very hard to resist. Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of mag
Greater Spell CombatAt 14th level, the magus gains the ability to seamlessly cast spells and make melee attacks. Whenever he uses the spell combat ability, his concentration check bonus from Improved Spell Combat increases to +4.
Greater Spell AccessAt 19th level, the magus gains access to an expanded spell list. He learns 6 spells of any levels from 1st to 6th from the wizard's spell list and places them into his spellbook as magus spells of their wizard level.
Greater Shield FocusYou are skilled at deflecting blows with your shield. Benefit: Increase the AC bonus granted by any shield you are using by 1. This bonus stacks with the bonus granted by Shield Focus.
Greater Saving SlashAt 9th level, an Aldori swordlord's saving slash has a 50% chance of reducing a critical hit to a normal hit.
Greater RageAt 11th level, a barbarian's bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +3. In addition, the amount of temporary hit points gained when entering a rage increases to
Greater Power AttackAt 15th level, when using Power Attack with a two-handed melee weapon, the bonus damage from Power Attack is doubled (+100%) instead of increased by half (+50%).
Greater Penetrating StrikeYour attacks made with weapons selected with Weapon Focus ignore up to 10 points of damage reduction.
Feats & abilities — Page 42 — Kingmaker