PATHFINDER: KINGMAKER

Feats & abilities

2,1512,200 of 3,685Page 44 of 74
Feats & abilitiesDescription
GoblinFighterFeatureListLevel2
GoblinFighterFeatureListLevel10
GoblinFighterFeatureListLevel1
GoblinArcherFeatureListLevel9
GoblinArcherFeatureListLevel8
GoblinArcherFeatureListLevel7
GoblinArcherFeatureListLevel6
GoblinArcherFeatureListLevel5
GoblinArcherFeatureListLevel4
GoblinArcherFeatureListLevel3
GoblinArcherFeatureListLevel2
GoblinArcherFeatureListLevel10
GoblinArcherFeatureListLevel1
GoblinAlchemistSpellListLevel7
GoblinAlchemistSpellListLevel4
GoblinAlchemistSpellListLevel1
GoblinAlchemistFeatureListLevel8
GoblinAlchemistFeatureListLevel7
GoblinAlchemistFeatureListLevel6
GoblinAlchemistFeatureListLevel5
GoblinAlchemistFeatureListLevel2
Gnome MagicGnomes add +1 to the DC of any saving throws against illusion spells that they cast.
GlovesOfTheScribeFeature
GlovesOfElvenkindFeature
GlovesOfDuelingFeature2
GlovesOfDuelingFeature
GloryDomainSpellListFeature
GloryDomainAllowed
Glory DomainYou are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2. Touch of Glory: You can cause your ha
GiantSubtype
GiantSnakeSkinFeature
GiantCentipedePoisonFeature
Giant Frog's PoisonBite; Save: Fortitude (DC 14) Frequency: 1/round for 6 rounds Effect: 1d4 Dexterity damage Cure: 2 consecutive saves The save DC is Constitution-based.
GianSlugBossAcidDefense
GhostLeatherFeature
Ghost BladeWhenever the magus enhances his weapon using his arcane pool, he adds the brilliant energy and ghost touch special abilities to the list of available options.
Ghost BladeWhenever the magus enhances his weapon using his arcane pool, he adds the brilliant energy and ghost touch special abilities to the list of available options.
Gear's Rule
Gear's Rule
Gear's Rule
GazeIn humanoid form, a ghaele's gaze attack slays evil creatures of 5 HD or less (range 60 feet, Will DC 18 negates, shaken for 2d10 rounds on a successful save). Non-evil creatures and evil creatures with more than 5 HD must succeed at a DC 1
Gather PowerIf she has both hands free, a kineticist can gather energy or elemental matter as a move action. Gathering power in this way allows the kineticist to reduce the total burn cost of a blast wild talent she uses in the same round by 1 point. T
Gather PowerIf she has both hands free, a kineticist can gather energy or elemental matter as a move action. Gathering power in this way allows the kineticist to reduce the total burn cost of a blast wild talent she uses in the same round by 1 point. T
GargoyleTreantFirefobia
Gardener_ShieldMetamagic
Gardener_LightningBoltMetamagic
Gain LeverageAt 7th level, a spawn slayer learns techniques to counteract a foe's size advantage. When performing a combat maneuver against a studied target of Large or larger size, the spawn slayer gains a bonus on the check equal to the creature's siz
GaetaneFeatures
Fury's FallYou can use strength and agility to send foes crashing to the ground. Benefit: When making a trip attack, add your Dexterity bonus to your CMB.
Full CasterThis unit is a full caster.
Feats & abilities — Page 44 — Kingmaker