PATHFINDER: KINGMAKER
Feats & abilities
2,251–2,300 of 3,685Page 46 of 74
| Feats & abilities ↓ | Description |
|---|---|
| Fire Snake | |
| Fire Snake | |
| Fire Resistance 9 | Creature ignores 9 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 8 | Creature ignores 8 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 7 | Creature ignores 7 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 6 | Creature ignores 6 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 5 | Creature ignores 5 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 4 | Creature ignores 4 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 30 | Creature ignores 30 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 3 | Creature ignores 3 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 25 | Creature ignores 25 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 20 | Creature ignores 20 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 2 | Creature ignores 2 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 15 | Creature ignores 15 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 10 | Creature ignores 10 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 1 | Creature ignores 1 point of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| At 6th level, you gain resist fire 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to fire. | |
| At 6th level, you gain resist fire 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to fire. | |
| You can call forth fire, command creatures of the inferno, and your flesh does not burn. Fire Bolt: As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 f | |
| At 3rd level, a fire dancer's performance can bend flames away from others. Any ally within 30 feet of the bard who can hear or see the bardic performance gains resist fire 10 as long as the performance is maintained. At 6th level, this res | |
| At 1st level, the arcane bomber gains an ability nearly identical to the alchemist's bomb ability. Unlike the alchemist, at 1st level, the arcane bomber chooses one type of energy from the following list: acid, cold, fire, and electricity. | |
| Element: fire Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: fire You unleash a gout of flickering fire to burn a single foe. | |
| Fionn_ch5Features | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Finger of Death: This spell instantly delivers 10 po | |
| Whenever the rogue makes a successful melee attack with an unarmed attack, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the d | |
| Whenever the rogue makes a successful melee attack with a starknife, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage | |
| Whenever the rogue makes a successful melee attack with a sickle, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage rol | |
| Whenever the rogue makes a successful melee attack with a short sword, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damag | |
| Whenever the rogue makes a successful melee attack with a sai, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, | |
| Whenever the rogue makes a successful melee attack with a rapier, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage rol | |
| Whenever the rogue makes a successful melee attack with a punching dagger, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the d | |
| Whenever the rogue makes a successful melee attack with a nunchaku, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage r | |
| Whenever the rogue makes a successful melee attack with a light shield, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the dama | |
| Whenever the rogue makes a successful melee attack with a light pick, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage | |
| Whenever the rogue makes a successful melee attack with a light mace, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage | |
| Whenever the rogue makes a successful melee attack with a light hammer, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the dama | |
| Whenever the rogue makes a successful melee attack with a kukri, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll | |
| Whenever the rogue makes a successful melee attack with a kama, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, | |
| Whenever the rogue makes a successful melee attack with a handaxe, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage ro | |
| Whenever the rogue makes a successful melee attack with an estoc, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage rol | |
| Whenever the rogue makes a successful melee attack with an elven curve blade, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to th | |
| Whenever the rogue makes a successful melee attack with a dueling sword, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the dam | |
| Whenever the rogue makes a successful melee attack with a dagger, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage rol | |
| Whenever the rogue makes a successful melee attack with a claw natural attack, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to t | |
| Whenever the rogue makes a successful melee attack with a bite natural attack, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to t | |
| Finesse Training | At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be |
| FinalDungeon_GolemAdamantine_UpgradeVordakai | |
| FinalDungeon_GolemAdamantine_UpgradeLizards | |
| FinalDungeon_GolemAdamantine_QuickenAbilities | |
| FinalDeathDaggerFeature |
