Feats & abilities
2,251–2,300 of 4,473Page 46 of 90
| Feats & abilities ↓ | Description |
|---|---|
| Immunity to Magic | A creature immune to any spell or spell-like ability that allows spell resistance. |
| Immunity to Magic | A creature immune to any spell or spell-like ability that allows spell resistance. |
| Immunity to Magic | A creature immune to any spell or spell-like ability that allows spell resistance. |
| Immunity to Magic | A creature immune to any spell or spell-like ability that allows spell resistance. |
| Immunity to Magic | A creature immune to any spell or spell-like ability that allows spell resistance. |
| Immunity to Magic | A creature immune to any spell or spell-like ability that allows spell resistance. |
| Immunity to Fear | |
| Immunity to Compulsion | |
| Immunity to Charm | |
| Immunity to Bleed | |
| Immunity (Sonic) | A creature with energy immunity never takes damage from that energy type. |
| Immunity (Fire) | A creature with energy immunity never takes damage from that energy type. |
| Immunity (Electricity) | A creature with energy immunity never takes damage from that energy type. |
| Immunity (Cold) | A creature with energy immunity never takes damage from that energy type. |
| Immunity (Acid) | A creature with energy immunity never takes damage from that energy type. |
| Immune to Trip | |
| Gnomes gain a +2 racial saving throw bonus against illusion spells and effects. | |
| IllthuliakFeatures | |
| Idyllkin possess bestial aspects and calm dispositions, and often act as peaceful intermediaries between lawful and chaotic agents of good. Agathion-blooded aasimars have a +2… | |
| IdentifyingGlassesFeature | |
| IceKineticBladeFeature | |
| Element: water Type: composite blast Level: — Burn: 2 Prerequisites: primary element (water), expanded element (water) Blast Type: physical Damage: half piercing, half cold You… | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or… | |
| Element: water Type: composite blast Level: — Burn: 2 Prerequisites: primary element (water), expanded element (water) Blast Type: physical Damage: half piercing, half cold You… | |
| Element: water Type: composite blast Level: — Burn: 2 Prerequisites: primary element (water), expanded element (water) Blast Type: physical Damage: half piercing, half cold You… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| A ranger forms a bond with his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to… | |
| Hunter's Bond | At 4th level, a ranger forms a bond with his hunting companions. This bond can take one of two forms. Once the form is chosen, it cannot be changed. The first is a bond to his… |
| A ranger forms a bond with his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to… | |
| Hunter's Bond | A ranger forms a bond with his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to… |
| At 11th level, a divine hunter can expend a use of her smite evil ability as a swift action to grant herself and all allies within 10 feet the Deadly Aim, Precise Shot, and… | |
| At 11th level, a divine hunter can expend a use of her smite evil ability as a swift action to grant herself and all allies within 10 feet the Deadly Aim, Precise Shot, and… | |
| At 3rd level, a sacred huntsmaster automatically grants her teamwork feats to her animal companion. The companion doesn't need to meet the prerequisites of these teamwork feats. | |
| Endowed with brawny muscles and thick bones, hungerseed always seem poised to explode into some larger, more powerful form, and have a voracious appetite for sensory pleasures… | |
| Tristian gains +2 inherent bonus to Wisdom and Charisma. | |
| HugeFireElementalBurnFeature | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| HoragnamonFeatureList | |
| At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your level in the class that gave you access to this domain. | |
| Holy Champion | At 20th level, a paladin becomes a conduit for the power of her god. Her DR increases to 10/evil and whenever she channels positive energy or uses lay on hands to heal a… |
| When the alchemist creates a bomb, he can choose to have it deal good divine damage. Evil creatures that take a direct hit from a holy bomb must succeed at a Fortitude save or be… | |
| On a direct hit, an alchemist's holy bomb inflicts 1d6 points of good divine damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an… | |
| The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| HodagHideFeature | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| A ranger of 17th level or higher can use the Camouflage in any terrain. | |
| HermitKnightBracersFeature |
