Feats & abilities
2,301–2,350 of 4,473Page 47 of 90
| Feats & abilities ↓ | Description |
|---|---|
| Most aasimars do not know exactly where their celestial powers came from, and the similar qualities of many such celestially touched beings hint at a relatively indistinct or… | |
| HelmOfBattlefieldClarityFeature | |
| HelmOfBattleAlertnessFeature | |
| HelmetOfTheGuidingLightFeature | |
| HelmetOfTheDuskFeature | |
| While often rigid, stubborn, and highly focused on sticking to plans and schedules, hellspawn also have a rare talent for penetrating others' facades. They know a lie when they… | |
| HellknightArcaneArmorProficiency | |
| Hellfire burns in Kanerah's blood, making her ancestral powers more potent than ever. She gains fire resistance 20. Her racial ability to cast scorching ray is replaced with the… | |
| Hellfire burns in Kalikke's blood, making her ancestral powers more potent than ever. She gains fire resistance 20. Her racial ability to cast scorching ray is replaced with the… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 9th level, you can call down a column of hellfire. This 10-foot-radius burst does 1d6 points of fire damage per sorcerer level. Those caught in the area of your blast receive… | |
| The AC bonus granted by any heavy armor that you equip increases by 1. | |
| HeavenlyVestFeature | |
| Starting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray… | |
| Elements: fire or water Type: utility Burn: 0 You gain an amount of fire resistance equal to twice your current amount of burn. | |
| HealingDomainSpellListFeatureDruid | |
| HealingDomainSpellListFeature | |
| HealingDomainAllowed | |
| Your touch staves off pain and death, and your healing magic is particularly vital and potent. Rebuke Death: You can touch a living creature as a standard action, healing it for… | |
| Element: water Type: utility Burn: 1 Prerequisites: kinetic healer Saving Throw: none Spell Resistance: yes You use kinetic healer to heal all creatures in a 30-foot radius… | |
| HealersFeature | |
| At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead… | |
| Summons a pet owlcat. Owlcat's Feral Instincts provide +2 morale bonus on Perception and Lore (Nature) checks. | |
| HeadCastLocator | |
| HeadbandOfFrozenShoutEnchant | |
| Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes. | |
| Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes. | |
| The magus can expend 1 point from his arcane pool as a swift action to move more quickly. This functions as haste, but only targets the magus and lasts for a number of rounds… | |
| The magus can expend 1 point from his arcane pool as a swift action to move more quickly. This functions as haste, but only targets the magus and lasts for a number of rounds… | |
| The magus can expend 1 point from his arcane pool as a swift action to move more quickly. This functions as haste, but only targets the magus and lasts for a number of rounds… | |
| The magus can expend 1 point from his arcane pool as a swift action to move more quickly. This functions as haste, but only targets the magus and lasts for a number of rounds… | |
| After it has engaged in at least 1 round of combat, a mud golem can, as a free action, haste itself once per day. The effect lasts 3 rounds and otherwise behaves the same as the… | |
| HarrimQ3_RewardHeadFeature | |
| HarrimFeatureListLevel9 | |
| HarrimFeatureListLevel8 | |
| HarrimFeatureListLevel7 | |
| HarrimFeatureListLevel6 | |
| HarrimFeatureListLevel5 | |
| HarrimFeatureListLevel4 | |
| HarrimFeatureListLevel3 | |
| HarrimFeatureListLevel2 | |
| HarrimFeatureListLevel10 | |
| HarrimFeatureListLevel1 | |
| HarrimFeatureList | |
| A familiar is a magical pet that enhances the character's skills and senses. A hare's master gains a +4 bonus on Initiative checks and a +2 bonus on Perception checks. | |
| A familiar is a magical pet that enhances the character's skills and senses. A hare's master gains a +4 bonus on Initiative checks and a +2 bonus on Perception checks. | |
| Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. | |
| You cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As a standard action, you can make a single attack using a melee weapon at… | |
| At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition… |
