Feats & abilities

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Feats & abilities ↓Description
HeritageMost aasimars do not know exactly where their celestial powers came from, and the similar qualities of many such celestially touched beings hint at a relatively indistinct or…
HelmOfBattlefieldClarityFeature
HelmOfBattleAlertnessFeature
HelmetOfTheGuidingLightFeature
HelmetOfTheDuskFeature
Hellspawn (Devil-Spawn)While often rigid, stubborn, and highly focused on sticking to plans and schedules, hellspawn also have a rare talent for penetrating others' facades. They know a lie when they…
HellknightArcaneArmorProficiency
Hellish BloodHellfire burns in Kanerah's blood, making her ancestral powers more potent than ever. She gains fire resistance 20. Her racial ability to cast scorching ray is replaced with the…
Hellish BloodHellfire burns in Kalikke's blood, making her ancestral powers more potent than ever. She gains fire resistance 20. Her racial ability to cast scorching ray is replaced with the…
Hellfire RayAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
HellfireAt 9th level, you can call down a column of hellfire. This 10-foot-radius burst does 1d6 points of fire damage per sorcerer level. Those caught in the area of your blast receive…
Heavy Armor FocusThe AC bonus granted by any heavy armor that you equip increases by 1.
HeavenlyVestFeature
Heavenly FireStarting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray…
Heat AdaptationElements: fire or water Type: utility Burn: 0 You gain an amount of fire resistance equal to twice your current amount of burn.
HealingDomainSpellListFeatureDruid
HealingDomainSpellListFeature
HealingDomainAllowed
Healing DomainYour touch staves off pain and death, and your healing magic is particularly vital and potent. Rebuke Death: You can touch a living creature as a standard action, healing it for…
Healing BurstElement: water Type: utility Burn: 1 Prerequisites: kinetic healer Saving Throw: none Spell Resistance: yes You use kinetic healer to heal all creatures in a 30-foot radius…
HealersFeature
Healer's BlessingAt 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead…
HeadchomperSummons a pet owlcat. Owlcat's Feral Instincts provide +2 morale bonus on Perception and Lore (Nature) checks.
HeadCastLocator
HeadbandOfFrozenShoutEnchant
Hatred — Reptilian HumanoidsGnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes.
Hatred — Orcs and GoblinoidsDwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
HATEOT_MandragoraSwarmDamageFeature
Hasted AssaultThe magus can expend 1 point from his arcane pool as a swift action to move more quickly. This functions as haste, but only targets the magus and lasts for a number of rounds…
Hasted AssaultThe magus can expend 1 point from his arcane pool as a swift action to move more quickly. This functions as haste, but only targets the magus and lasts for a number of rounds…
Hasted AssaultThe magus can expend 1 point from his arcane pool as a swift action to move more quickly. This functions as haste, but only targets the magus and lasts for a number of rounds…
Hasted AssaultThe magus can expend 1 point from his arcane pool as a swift action to move more quickly. This functions as haste, but only targets the magus and lasts for a number of rounds…
HasteAfter it has engaged in at least 1 round of combat, a mud golem can, as a free action, haste itself once per day. The effect lasts 3 rounds and otherwise behaves the same as the…
HarrimQ3_RewardHeadFeature
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HarrimFeatureList
Hare FamiliarA familiar is a magical pet that enhances the character's skills and senses. A hare's master gains a +4 bonus on Initiative checks and a +2 bonus on Perception checks.
Hare FamiliarA familiar is a magical pet that enhances the character's skills and senses. A hare's master gains a +4 bonus on Initiative checks and a +2 bonus on Perception checks.
HardyDwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Hand of the ApprenticeYou cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As a standard action, you can make a single attack using a melee weapon at…
Hampering InjuryAt 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition…