PATHFINDER: KINGMAKER
Feats & abilities
2,351–2,400 of 3,685Page 48 of 74
| Feats & abilities ↓ | Description |
|---|---|
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m | |
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m | |
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m | |
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m | |
| Favored Enemy | At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m |
| Favored Enemy | At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m |
| Favored Class Bonus (Hit Points) | Your character gains additional hit points every level he gains in his favored class. |
| Lacking any sense of empathy or pity, faultspawn often abhor all ways of life but their own. They inflict severe emotional and physical pain on others, and never stop picking at the resulting psychological scars. Faultspawn have a +2 racial | |
| Faultless Protection | |
| FatigueExhaustionImmunitiesFeature | |
| This ability allows a character to move at full speed using the Stealth skill without penalty. | |
| This ability allows a character to move at full speed using the Stealth skill without penalty. | |
| A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian' | |
| At 3rd level, a monk gains a +10 enhancement bonus to his base speed, which increases by 10 feet every 3 levels thereafter. A monk in armor loses this extra speed. | |
| Fast Movement | At 3rd level, a monk gains a +10 enhancement bonus to his base speed. A monk in armor or carrying a medium or heavy load loses this extra speed. For every 3 levels above 3rd, the bonus improves by 10 feet. |
| The alchemist's flesh responds to damage with shocking speed — he gains fast healing 5. | |
| An alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. The alchemist can prepare and throw additional bombs as a full-round action if his base attack bonus is high enough to grant him addi | |
| At 6th level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 30 feet. Each creature within range receives a Will save (DC 10 + 1/2 the bard's level | |
| At 8th level, a fire dancer adds burning hands, burning arc, and fireball to his list of bard spells known (as 1st-, 2nd-, and 3rd-level spells, respectively). | |
| Element: fire Type: form infusion Level: 1 Burn: 1 Associated Blasts: blue flame, fire Saving Throw: Reflex half Your kinetic blast extends in a fan of flames, damaging all creatures in a 15-foot cone. The saving throw DC is Dexterity-based | |
| Familiar | A rogue with this talent gains a familiar as the familiar option of the wizard's arcane bond class feature. |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. False Life: You harness the power of unlife to grant | |
| FactLevel3 | |
| FactLevel2 | |
| FactLevel1 | |
| At 3rd level, the invulnerable rager gains 1 point of fire resistance and 1 point of cold resistance. At 6th level and every 3 levels thereafter, these resistances increase by 1 point (up to 6 points at 18th level). | |
| Extraplanar Subtype | This subtype is applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. No creature has the extraplanar subtype when it is o |
| The barbarian unlocks a new ability to use while raging. She gains one additional rage power. She must meet all of the prerequisites for this rage power. This feat can be taken multiple times. | |
| Benefit: You can rage for 6 additional rounds per day. Special: You can gain Extra Rage multiple times. Its effects stack. | |
| You can use bardic performance for 6 additional rounds per day. | |
| Benefit: You can use your lay on hands ability two additional times per day. Special: You can gain Extra Lay On Hands multiple times. Its effects stack. | |
| You can channel energy two additional times per day. | |
| You can channel energy two additional times per day. | |
| You can channel energy two additional times per day. | |
| You can throw four additional bombs per day. | |
| You can use inquisitor's bane weapon ability for 3 additional rounds per day. | |
| Your arcane pool increases by 2. You can gain this feat multiple times. Its effects stack, granting you an increase to your arcane pool each time you take this feat. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet. | |
| The magus can cast three spell per day as if those spells were modified by the Extend Spell feat. | |
| Any potion that alchemist drinks functions at twice its normal duration, as if affected by an Extend Spell metamagic feat. | |
| The alchemist's bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. | |
| ExplorersBeltFeature | |
| At 14th level, the inquisitor learns to take advantage of any opportunity that presents itself. Whenever the inquisitor scores a critical hit, she ignores any damage reduction the target might have. In addition, if the target has regenerati | |
| ExpertsHatFeature | |
| Expanded Element | At 7th level, a kineticist learns to use another element or expands her understanding of her own element. She can choose any element, including her primary element. She gains one of that element's simple blast wild talents that she does not |
| Expanded Element | At 7th level, a kineticist learns to use another element or expands her understanding of her own element. She can choose any element, including her primary element. She gains one of that element's simple blast wild talents that she does not |
| Expanded Defense | Element: universal Type: utility Burn: — Choose an element you selected with expanded element. You gain that element's defense wild talent. You can take this wild talent multiple times, choosing a different element each time. |
| Choose one type of exotic weapon, such as the dueling sword or sai. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow. | |
| When you score a critical hit on a foe, your target immediately becomes exhausted. This feat has no effect on exhausted creatures. Special: You can only apply the effects of one critical feat to a given critical hit unless you possess the C | |
| EvilDomainSpellListFeature |
