PATHFINDER: KINGMAKER
Feats & abilities
201–250 of 3,685Page 5 of 74
| Feats & abilities ↓ | Description |
|---|---|
| At 20th level, a fighter chooses one weapon, such as the longsword, greataxe, or longbow. Any attacks made with that weapon automatically confirm all critical threats and have their damage multiplier increased by 1 (×2 becomes ×3, for examp | |
| At 20th level, a fighter chooses one weapon, such as the longsword, greataxe, or longbow. Any attacks made with that weapon automatically confirm all critical threats and have their damage multiplier increased by 1 (×2 becomes ×3, for examp | |
| You gain a +1 bonus on all attack rolls you make using unarmed strikes. | |
| Weapon Focus (Tortuous Touch) | You gain a +1 bonus on all attack rolls you make using Tortuous Touch. |
| You gain a +1 bonus on all attack rolls you make using tentacle attacks. | |
| You gain a +1 bonus on all attack rolls you make using talon attacks. | |
| You gain a +1 bonus on all attack rolls you make using tail attacks. | |
| You gain a +1 bonus on all attack rolls you make using sting attacks. | |
| You gain a +1 bonus on all attack rolls you make using spears. | |
| You gain a +1 bonus on all attack rolls you make using slam attacks. | |
| You gain a +1 bonus on all attack rolls you make using sickles. | |
| You gain a +1 bonus on all attack rolls you make using shortbows. | |
| You gain a +1 bonus on all attack rolls you make using short swords. | |
| You gain a +1 bonus on all attack rolls you make using scythes. | |
| You gain a +1 bonus on all attack rolls you make using scimitars. | |
| You gain a +1 bonus on all attack rolls you make using rapiers. | |
| You gain a +1 bonus on all attack rolls you make using ranged touch attacks. | |
| You gain a +1 bonus on all attack rolls you make using touch attacks. | |
| You gain a +1 bonus on all attack rolls you make using longswords. | |
| You gain a +1 bonus on all attack rolls you make using longspears. | |
| You gain a +1 bonus on all attack rolls you make using longbows. | |
| You gain a +1 bonus on all attack rolls you make using light shields as a weapon. | |
| You gain a +1 bonus on all attack rolls you make using light maces. | |
| You gain a +1 bonus on all attack rolls you make using light crossbows. | |
| You gain a +1 bonus on all attack rolls you make using large bastard swords. | |
| You gain a +1 bonus on all attack rolls you make using kukri. | |
| You gain a +1 bonus on all attack rolls you make using incorporeal touch attacks. | |
| You gain a +1 bonus on all attack rolls you make using heavy maces. | |
| You gain a +1 bonus on all attack rolls you make using heavy crossbows. | |
| You gain a +1 bonus on all attack rolls you make using handaxes. | |
| You gain a +1 bonus on all attack rolls you make using greatswords. | |
| You gain a +1 bonus on all attack rolls you make using greatclubs. | |
| You gain a +1 bonus on all attack rolls you make using greataxes. | |
| You gain a +1 bonus on all attack rolls you make using gore attacks. | |
| You gain a +1 bonus on all attack rolls you make using falchions. | |
| You gain a +1 bonus on all attack rolls you make using daggers. | |
| You gain a +1 bonus on all attack rolls you make using clubs. | |
| You gain a +1 bonus on all attack rolls you make using claw attacks. | |
| You gain a +1 bonus on all attack rolls you make using bombs. | |
| You gain a +1 bonus on all attack rolls you make using bite attacks. | |
| You gain a +1 bonus on all attack rolls you make using bastard swords. | |
| Choose one type of weapon. You can also choose unarmed strike (or, if you are a spellcaster, melee or ranged touch attack) as your weapon for the purposes of this feat. Benefit: You gain a +1 bonus on all attack rolls you make using the sel | |
| With a light weapon, elven curve blade, estoc or rapier made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. | |
| Weapon and Shield | At 2nd level, the ranger can select from Shield Bash, Shield Focus, and Two-Weapon Fighting. At 6th level, he adds Improved Two-Weapon Fighting and Shield Master to the list. At 10th level, he adds Bashing Finish and Greater Two-Weapon Figh |
| Weapon and Shield | At 2nd level, the ranger can select from Shield Bash, Shield Focus, and Two-Weapon Fighting. At 6th level, he adds Improved Two-Weapon Fighting and Shield Master to the list. At 10th level, he adds Bashing Finish and Greater Two-Weapon Figh |
| Weapon and Shield | At 2nd level, the ranger can select from Shield Bash, Shield Focus, and Two-Weapon Fighting. At 6th level, he adds Improved Two-Weapon Fighting and Shield Master to the list. At 10th level, he adds Bashing Finish and Greater Two-Weapon Figh |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Waves of Fatigue: Waves of negative energy render al | |
| WaterKineticBladeFeature | |
| WaterDomainSpellListFeatureDruid |
