PATHFINDER: KINGMAKER
Feats & abilities
2,451–2,500 of 3,685Page 50 of 74
| Feats & abilities ↓ | Description |
|---|---|
| At 3rd level, you gain electricity resistance 10. At 9th level, your electricity resistance increases to 20. | |
| At 3rd level, you gain acid resistance 10. At 9th level, your acid resistance increases to 20. | |
| At 3rd level, you gain fire resistance 10. At 9th level, your fire resistance increases to 20. | |
| At 3rd level, you gain fire resistance 10. At 9th level, your fire resistance increases to 20. | |
| At 3rd level, you gain cold resistance 10. At 9th level, your cold resistance increases to 20. | |
| At 3rd level, you gain electricity resistance 10. At 9th level, your electricity resistance increases to 20. | |
| At 3rd level, you gain acid resistance 10. At 9th level, your acid resistance increases to 20. | |
| At 3rd level, you gain cold resistance 10. At 9th level, your cold resistance increases to 20. | |
| At 3rd level, you gain electricity resistance 10. At 9th level, your electricity resistance increases to 20. | |
| At 3rd level, you gain fire resistance 10. At 9th level, your fire resistance increases to 20. | |
| At 3rd level, you gain cold resistance 10. At 9th level, your cold resistance increases to 20. | |
| At 3rd level, you gain acid resistance 10. At 9th level, your acid resistance increases to 20. | |
| Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of cold damage + 1 for every two sorcerer levels you possess. You can use thi | |
| Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of fire damage + 1 for every two sorcerer levels you possess. You can use thi | |
| Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of acid damage + 1 for every two sorcerer levels you possess. You can use thi | |
| Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of electricity damage + 1 for every two sorcerer levels you possess. You can | |
| Elemental Overflow | At 3rd level, a kineticist's body surges with energy from her chosen element whenever she accepts burn. In addition, she receives a bonus on her attack rolls with kinetic blasts equal to the total number of points of burn she currently has, |
| Elemental Overflow | At 3rd level, a kineticist's body surges with energy from her chosen element whenever she accepts burn. In addition, she receives a bonus on her attack rolls with kinetic blasts equal to the total number of points of burn she currently has, |
| Elemental Overflow | At 3rd level, a kineticist's body surges with energy from her chosen element whenever she accepts burn. In addition, she receives a bonus on her attack rolls with kinetic blasts equal to the total number of points of burn she currently has, |
| At 15th level, you gain +30 feet to your base speed. | |
| At 15th level, you gain immunity to combat maneuvers. | |
| At 15th level, you become immune to to grapple, entangle, slow, and difficult terrain. | |
| Add +1 to the Difficulty Class for all saving throws against spells that deal fire damage. | |
| Add +1 to the Difficulty Class for all saving throws against spells that deal electricity damage. | |
| Add +1 to the Difficulty Class for all saving throws against spells that deal cold damage. | |
| Add +1 to the Difficulty Class for all saving throws against spells that deal acid damage. | |
| Your spells of a certain element are more difficult to resist. Benefit: Choose one energy type (acid, cold, electricity, or fire). Add +1 to the Difficulty Class for all saving throws against spells that deal damage of the energy type you s | |
| Elemental Focus | At 1st level, a kineticist chooses one primary element on which to focus. This element determines how she accesses the raw power of the Ethereal Plane, and grants her access to specific wild talents and additional class skills. She gains he |
| Elemental Focus | At 1st level, a kineticist chooses one primary element on which to focus. This element determines how she accesses the raw power of the Ethereal Plane, and grants her access to specific wild talents and additional class skills. She gains he |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Elemental Body IV: When you cast this spell, you can | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Elemental Body III: When you cast this spell, you ca | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Elemental Body II: When you cast this spell, you can | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Elemental Body I: When you cast this spell, you can | |
| At 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and cold damage. | |
| At 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and electricity damage. | |
| At 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and acid damage. | |
| At 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and fire damage. | |
| At 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of acid damage per sorcerer level. Those caught in the area of your blast receive a Reflex save for half damage. Creatures that | |
| At 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of electricity damage per sorcerer level. Those caught in the area of your blast receive a Reflex save for half damage. Creatur | |
| At 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of fire damage per sorcerer level. Those caught in the area of your blast receive a Reflex save for half damage. Creatures that | |
| At 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of cold damage per sorcerer level. Those caught in the area of your blast receive a Reflex save for half damage. Creatures that | |
| Elemental Blade | At 1st level, a kinetic knight gains the kinetic blade form infusion, and it costs 0 points of burn instead of 1 point. She can't use her kinetic blast without the kinetic blade form infusion or an infusion that lists kinetic blade as a pre |
| Elemental Bastion | At 1st level, the kinetic knight becomes proficient with medium and heavy armor and shields (except tower shields). A kinetic knight gains the elemental defense ability at 4th level, rather than 2nd. This ability alters elemental defense. |
| ElectricKineticBladeFeature | |
| ElectricityResistance30Feature | |
| ElectricityResistance20Feature | |
| ElectricityResistance15Feature | |
| ElectricityResistance10Feature | |
| Electricity Resistance 5 | Creature ignores 5 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Electricity Resistance 30 | Creature ignores 30 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
