PATHFINDER: KINGMAKER
Feats & abilities
2,501–2,550 of 3,685Page 51 of 74
| Feats & abilities ↓ | Description |
|---|---|
| Electricity Resistance 25 | Creature ignores 25 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Electricity Resistance 20 | Creature ignores 20 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Electricity Resistance 15 | Creature ignores 15 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Electricity Resistance 10 | Creature ignores 10 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity. | |
| At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity. | |
| At 1st level, the arcane bomber gains an ability nearly identical to the alchemist's bomb ability. Unlike the alchemist, at 1st level, the arcane bomber chooses one type of energy from the following list: acid, cold, fire, and electricity. | |
| Element: air Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: electricity You shoot an arc of electricity to shock a single foe. | |
| Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, short sword, and shortbow. An eldritch scoundrel is not proficient with any armor or shields. Armor sometimes interferes with an eldritch scoundrel's gestures, w | |
| At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Charisma modifier. T | |
| ElderToothFeature | |
| ElderFireElementalBurnFeature | |
| Elaborate Defense | At 7th level and higher, if a duelist chooses to fight defensively in melee combat, she gains an additional +1 dodge bonus to AC for every 3 levels of duelist she has attained. |
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| Effortless Dual-Wielding | The fighter treats all one-handed weapons that belong to the trained weapon group as though they were light weapons when determining his penalties on attack rolls for fighting with two weapons. |
| An ecclesitheurge is proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and the favored weapon of his deity, but he's not proficient with any type of armor or shield. | |
| EarthKineticBladeFeature | |
| EarthDomainSpellListFeatureDruid | |
| EarthDomainSpellListFeature | |
| EarthDomainAllowed | |
| Earth Subtype | This subtype is usually used for outsiders with a connection to the Elemental Planes of Earth. |
| Earth Mastery | An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is flying, the elemental takes a –4 penalty on attack and damage rolls. |
| You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures. Acid Dart: As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. This acid dart deal | |
| Earth Class Skills | A geokineticist adds Athletics and Knowledge (World) to her list of class skills. |
| Element: earth Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning, piercing, and slashing You shape earth into clumps or shards and send them flying at a foe. | |
| DweomerTransmutationCreature | |
| DweomerNecromancyCreature | |
| DweomerlionImprovedNaturalAttack | |
| DweomerIllusionCreature | |
| DweomerEvocationCreature | |
| DweomerEnchantmentCreature | |
| DweomerDivinationCreature | |
| DweomerConjurationCreature | |
| DweomerAbjurationCreature | |
| Dweomer Leap | When a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it can, as an immediate action, choose to teleport to a square adjacent to the spell's caster, effectively appearing mid-leap and aimed toward the c |
| DwarvenChampionFeature | |
| Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon. |
