PATHFINDER: KINGMAKER
Feats & abilities
2,551–2,600 of 3,685Page 52 of 74
| Feats & abilities ↓ | Description |
|---|---|
| DwarfMagusMetamagic | |
| Durance | |
| DuergarWarrior1_FeatureList | |
| DuergarTyrantBarkskinFeature | |
| DuergarKineticist13_FeatureList | |
| DuergarInvisibilitySpellLikeAbilityFeature | |
| DuergarImmunities | |
| DuergarFighter8_FeatureList | |
| DuergarFighter11_FeatureList | |
| DuergarEnlargePersonSpellLikeAbilityFeature | |
| DuergarDruid11_FeatureList | |
| DuergarBarbarian10_FeatureList | |
| A familiar is a magical pet that enhances the character's skills and senses. A duck's master gains a +3 bonus on Knowledge (World) checks and a +2 bonus on Perception checks. | |
| DrunkenMeleeFeature | |
| Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume | |
| Druid | At 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character gains new spells per day and new spells known as if she had also |
| DRSlashingOrPiercing10 | |
| DRPiercing10 | |
| DrowWarrior1_FeatureList | |
| DrowRogue5_FeatureList | |
| DrowMagus7_FeatureList | |
| DrowFighterTank6_FeatureList | |
| DrowFighterCrossbowman6_FeatureList | |
| DRMagic20 | |
| Slaying an enemy demoralizes your other nearby foes. Benefit: Whenever you reduce an enemy to 0 or fewer hit points, you can make a Persuasion (to intimidate) check to demoralize all enemies within 30 feet as a free action. Enemies that can | |
| DRColdIronOrEvil10 | |
| DRColdIronAndGood15 | |
| DRBludgeoning15 | |
| Draining Weapon | A thanadaemon's energy drain attack functions through his quarterstaff. This attack saps a living opponent's vital energy and happens automatically when a melee or ranged attack hits. Each successful energy drain burdens the target with one |
| DragonType | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Dragonkind III: This spell functions as dragonkind I | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Dragonkind II: This spell functions as dragonkind I | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Dragonkind I: You become a Medium dragon-like creatu | |
| You call upon the spirit of dragonkind, gaining greater resilience, mobility, and fierceness from the blessing of these great beings. While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and | |
| The spirit of the dragon wells up inside you and bursts forth in a mighty roar. You gain one additional Stunning Fist attempt per day. While using Dragon Style, as a standard action you can expend two Stunning Fist attempts to unleash a con | |
| At 3rd level, you gain resist 5 against cold and a +1 natural armor bonus. At 9th level, your cold resistance increases to 10 and your natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4. | |
| At 3rd level, you gain resist 5 against acid and a +1 natural armor bonus. At 9th level, your acid resistance increases to 10 and your natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4. | |
| At 3rd level, you gain resist 5 against fire and a +1 natural armor bonus. At 9th level, your fire resistance increases to 10 and your natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4. | |
| At 3rd level, you gain resist 5 against fire and a +1 natural armor bonus. At 9th level, your fire resistance increases to 10 and your natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4. | |
| At 3rd level, you gain resist 5 against fire and a +1 natural armor bonus. At 9th level, your fire resistance increases to 10 and your natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4. | |
| At 3rd level, you gain resist 5 against acid and a +1 natural armor bonus. At 9th level, your acid resistance increases to 10 and your natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4. | |
| At 3rd level, you gain resist 5 against fire and a +1 natural armor bonus. At 9th level, your fire resistance increases to 10 and your natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4. | |
| At 3rd level, you gain resist 5 against electricity and a +1 natural armor bonus. At 9th level, your electricity resistance increases to 10 and your natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to + | |
| At 3rd level, you gain resist 5 against fire and a +1 natural armor bonus. At 9th level, your fire resistance increases to 10 and your natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4. | |
| At 3rd level, you gain resist 5 against electricity and a +1 natural armor bonus. At 9th level, your electricity resistance increases to 10 and your natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to + | |
| At 3rd level, you gain resist 5 against electricity and a +1 natural armor bonus. At 9th level, your electricity resistance increases to 10 and your natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to + | |
| At 3rd level, you gain resist 5 against acid and a +1 natural armor bonus. At 9th level, your acid resistance increases to 10 and your natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4. | |
| At 3rd level, you gain resist 5 against electricity and a +1 natural armor bonus. At 9th level, your electricity resistance increases to 10 and your natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to + | |
| At 3rd level, you gain resist 5 against fire and a +1 natural armor bonus. At 9th level, your fire resistance increases to 10 and your natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4. | |
| At 3rd level, you gain resist 5 against cold and a +1 natural armor bonus. At 9th level, your cold resistance increases to 10 and your natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4. |
