Feats & abilities

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Feats & abilities ↓Description
GoblinFighterFeatureListLevel1
GoblinArcherFeatureListLevel9
GoblinArcherFeatureListLevel8
GoblinArcherFeatureListLevel7
GoblinArcherFeatureListLevel6
GoblinArcherFeatureListLevel5
GoblinArcherFeatureListLevel4
GoblinArcherFeatureListLevel3
GoblinArcherFeatureListLevel2
GoblinArcherFeatureListLevel10
GoblinArcherFeatureListLevel1
GoblinAlchemistSpellListLevel7
GoblinAlchemistSpellListLevel4
GoblinAlchemistSpellListLevel1
GoblinAlchemistFeatureListLevel8
GoblinAlchemistFeatureListLevel7
GoblinAlchemistFeatureListLevel6
GoblinAlchemistFeatureListLevel5
GoblinAlchemistFeatureListLevel2
Gnome MagicGnomes add +1 to the DC of any saving throws against illusion spells that they cast.
GlovesOfTheScribeFeature
GlovesOfElvenkindFeature
GlovesOfDuelingFeature2
GlovesOfDuelingFeature
GloryDomainSpellListFeature
GloryDomainAllowed
Glory DomainYou are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the…
GiantSubtype
GiantSnakeSkinFeature
GiantCentipedePoisonFeature
Giant Frog's PoisonBite; Save: Fortitude (DC 14) Frequency: 1/round for 6 rounds Effect: 1d4 Dexterity damage Cure: 2 consecutive saves The save DC is Constitution-based.
Giant Centipede Spit
GianSlugBossAcidDefense
GhostLeatherFeature
Ghost BladeWhenever the magus enhances his weapon using his arcane pool, he adds the brilliant energy and ghost touch special abilities to the list of available options.
Ghost BladeWhenever the magus enhances his weapon using his arcane pool, he adds the brilliant energy and ghost touch special abilities to the list of available options.
Gear's Rule
Gear's Rule
Gear's Rule
GazeIn humanoid form, a ghaele's gaze attack slays evil creatures of 5 HD or less (range 60 feet, Will DC 18 negates, shaken for 2d10 rounds on a successful save). Non-evil creatures…
GazeIn humanoid form, a ghaele's gaze attack slays evil creatures of 5 HD or less (range 60 feet, Will DC 18 negates, shaken for 2d10 rounds on a successful save). Non-evil creatures…
Gather Power — MediumKineticist spends a full-round action to gather energy or elemental matter and reduce the total burn cost of a chosen blast by 2. After that, they use the chosen blast. If the…
Gather Power — LowKineticist spends a move action to gather energy or elemental matter and reduce the total burn cost of a chosen blast by 1. After that, they use the chosen blast. To use this…
Gather Power — HighKineticist spends a full-round action and a move action to gather energy or elemental matter and reduce the total burn cost of a chosen blast by 3. After that, they use the…
Gather PowerIf she has both hands free, a kineticist can gather energy or elemental matter as a move action. Gathering power in this way allows the kineticist to reduce the total burn cost…
Gather PowerIf she has both hands free, a kineticist can gather energy or elemental matter as a move action. Gathering power in this way allows the kineticist to reduce the total burn cost…
Gather PowerIf she has both hands free, a kineticist can gather energy or elemental matter as a move action. Gathering power in this way allows the kineticist to reduce the total burn cost…
GargoyleTreantFirefobia
Gardener_ShieldMetamagic
Gardener_LightningBoltMetamagic