PATHFINDER: KINGMAKER
Feats & abilities
2,701–2,750 of 3,685Page 55 of 74
| Feats & abilities ↓ | Description |
|---|---|
| At 8th level, you can use a targeted dispel magic effect as a melee touch attack. You can use this ability once per day at 8th level and one additional time per day for every four levels in the class that gave you access to this domain beyo | |
| When the alchemist creates a bomb, he can choose to have it dispel magic effects instead of deal damage. Creatures that take a direct hit from a dispelling bomb are subject to a targeted dispel magic spell, using the alchemist's level as th | |
| An opponent that is dealt sneak attack damage by a character with this ability is affected by a targeted dispel magic affecting one of the spell effects active on the target. The caster level for this ability is equal to the character's lev | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Dispel Magic, Greater: This functions as a targeted | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Dispel Magic, Greater: This functions as a targeted | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Dispel Magic: You can use dispel magic to end one on | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Dispel Magic: One object, creature, or spell is the | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Dismissal: This spell forces an extraplanar creature | |
| Disease | A trollhound's saliva is an infectious brew of filth and contagion. Creatures bitten by a trollhound are often afflicted with bloodfire fever, a disease characterized by deep internal pains, and the feeling that one's blood is on fire. Addi |
| Discovery | At 2nd level, and then again every 2 levels thereafter (up to 18th level), an alchemist makes an incredible alchemical discovery. Unless otherwise noted, an alchemist cannot select an individual discovery more than once. Some discoveries ca |
| At 6th level, when a swordlord successfully disarms an opponent using a dueling sword, the swordlord also deals normal damage to the target, but without the normal Strength bonus to damage. | |
| This feat gives the character an ability to perform the disarm combat maneuver. It also grants a +2 bonus to CMB when performing this maneuver, and a +2 bonus to CMD when defending against it. You can attempt to disarm a foe in melee as a s | |
| This feat gives the character an ability to perform the dirty trick combat maneuver. It also grants a +2 bonus to CMB when performing this maneuver, and a +2 bonus to CMD when defending against it. You can attempt to hinder a foe in melee a | |
| A bard of 8th level or higher can use his performance to foster a sense of growing dread in his enemies, causing them to become shaken. To be affected, an enemy must be within 30 feet and able to see and hear the bard's performance. The eff | |
| At 6th level, a grenadier can detonate a bomb so that it splashes in a 30-foot cone rather than affecting a radius. The cone starts at the alchemist and extends away from her in the direction she chooses. Each creature within the cone takes | |
| At 8th level, you can use this ability to teleport up to 30 feet as a move action. You can use this ability a total number of times per day equal to your wizard level. | |
| At 8th level, you can teleport up to 10 feet per level in the class that gave you access to this domain per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity | |
| The magus can expend 2 points from his arcane pool as a swift action to resolve all of his melee weapon attacks until the end of his turn as melee touch attacks. | |
| The magus can expend 2 points from his arcane pool as a swift action to resolve all of his melee weapon attacks until the end of his turn as melee touch attacks. | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Dimension Door: You instantly transfer yourself from | |
| DifficultyAdvancementBaseFeature | |
| DifficultOpponent | |
| You are especially hard to kill. When your hit point total is below 0 but you are not killed, you can fight on for 1 more round as if disabled. At the end of your next turn, unless brought to above 0 hit points, you immediately fall unconsc | |
| At 7th level, an Aldori swordlord does not provoke attacks of opportunity when standing up from prone. | |
| DevourerEnergyDrainFeature | |
| Devotion | An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects. |
| Whenever the magus enhances his weapon using his arcane pool, he adds the anarchic, axiomatic, holy, or unholy special abilities to the list of available options. A magus may only add one of these abilities if it matches his own alignment. | |
| Whenever the magus enhances his weapon using his arcane pool, he adds the anarchic, axiomatic, holy, or unholy special abilities to the list of available options. A magus may only add one of these abilities if it matches his own alignment. | |
| DevilsSashFeature | |
| DevilsBootsFeature | |
| Devil Subtype | Devils are lawful evil outsiders that hail from the plane of Hell. |
| At 19th level, as a standard action, a two-handed fighter may make a single melee attack with a two-handed weapon at a –5 penalty. If the attack hits, it is treated as a critical threat. Special weapon abilities that activate only on a crit | |
| Element: fire Type: form infusion Level: 4 Burn: 3 Associated Blasts: blue flame, fire Saving Throw: Reflex half Flames explode outward from your body, dealing your blast damage to all creatures within a 20 foot radius. | |
| Determined Zeal | At 2nd level, a deliverer shrugs off attempts by his moral opposite to control or kill him. On any round in which deliverer attacks an opponent whose alignment is at least two steps away from his own (such as a lawful good deliverer fightin |
| Detects magical auras of active spells or artifacts (or of those that were active recently). Can identify the school of magic to which the spell belongs. Used in dialogues. | |
| At 8th level, you can emit a 30-foot aura of destruction for a number of rounds per day equal to your level in the class that gave you access to this domain. All attacks made against targets in this aura (including you) gain a morale bonus | |
| DestructionDomainSpellListFeatureDruid | |
| DestructionDomainSpellListFeature | |
| DestructionDomainAllowed | |
| You revel in ruin and devastation, and can deliver particularly destructive attacks. Destructive Smite: You gain the the supernatural ability to make a melee attack with a morale bonus on damage rolls equal to 1/2 your level in the class th | |
| Desna, also known as "The Great Dreamer," "Lady Luck," and "Mother Moon," the goddess of dreams, luck, stars, and travelers, is among the most ancient of deities. While her peers burdened themselves with the task of creating Golarion, she s | |
| At 15th level, you may summon a host of insects. This power acts as creeping doom, but the swarms' poison inflicts Con damage and any creature other than you sharing a space with a swarm is entangled. You may use this ability once per day. | |
| At 20th level, the power of the Abyss flows through you. You gain immunity to electricity and poison. You also gain resistance to acid 10, cold 10, and fire 10. | |
| At 3rd level, you gain resist electricity 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to electricity increases to 10 and your bonus on poison saving throws increases to +4. | |
| At 3rd level, you gain resist electricity 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to electricity increases to 10 and your bonus on poison saving throws increases to +4. | |
| At 3rd level, you gain resist electricity 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to electricity increases to 10 and your bonus on poison saving throws increases to +4. | |
| DeliquescentGlovesFeature | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Delay Poison: The subject becomes temporarily immune | |
| Deity Selection | A deity, also known as a god or goddess, is a being or force of incredible power capable of granting its power to mortal beings through divine magic. A deity is strongly associated with a specific alignment, several domains, and a plane. |
| Deity Selection | A deity, also known as a god or goddess, is a being or force of incredible power capable of granting its power to mortal beings through divine magic. A deity is strongly associated with a specific alignment, several domains, and a plane. |
