Feats & abilities
251–300 of 4,473Page 6 of 90
| Feats & abilities ↓ | Description |
|---|---|
| You gain a +1 bonus on all attack rolls you make using heavy maces. | |
| You gain a +1 bonus on all attack rolls you make using heavy crossbows. | |
| You gain a +1 bonus on all attack rolls you make using handaxes. | |
| You gain a +1 bonus on all attack rolls you make using greatswords. | |
| You gain a +1 bonus on all attack rolls you make using greatclubs. | |
| You gain a +1 bonus on all attack rolls you make using greataxes. | |
| You gain a +1 bonus on all attack rolls you make using gore attacks. | |
| You gain a +1 bonus on all attack rolls you make using falchions. | |
| You gain a +1 bonus on all attack rolls you make using daggers. | |
| You gain a +1 bonus on all attack rolls you make using clubs. | |
| You gain a +1 bonus on all attack rolls you make using claw attacks. | |
| You gain a +1 bonus on all attack rolls you make using bombs. | |
| You gain a +1 bonus on all attack rolls you make using bite attacks. | |
| You gain a +1 bonus on all attack rolls you make using bastard swords. | |
| Choose one type of weapon. You can also choose unarmed strike (or, if you are a spellcaster, melee or ranged touch attack) as your weapon for the purposes of this feat. Benefit:… | |
| With a light weapon, elven curve blade, estoc or rapier made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack… | |
| Weapon and Shield | At 2nd level, the ranger can select from Shield Bash, Shield Focus, and Two-Weapon Fighting. At 6th level, he adds Improved Two-Weapon Fighting and Shield Master to the list. At… |
| Weapon and Shield | At 2nd level, the ranger can select from Shield Bash, Shield Focus, and Two-Weapon Fighting. At 6th level, he adds Improved Two-Weapon Fighting and Shield Master to the list. At… |
| Weapon and Shield | At 2nd level, the ranger can select from Shield Bash, Shield Focus, and Two-Weapon Fighting. At 6th level, he adds Improved Two-Weapon Fighting and Shield Master to the list. At… |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| WaterKineticBladeFeature | |
| WaterDomainSpellListFeatureDruid | |
| WaterDomainSpellListFeature | |
| WaterDomainAllowed | |
| Water Subtype | This subtype is usually used for Outsiders with a connection to the Elemental Planes of Water. |
| You can manipulate water and mist and ice, conjure creatures of water, and resist cold. Icicle: As a standard action, you can fire an icicle from your finger, targeting any foe… | |
| Element: water Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You slam a single foe with a stream of water. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or… | |
| Element: water Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You slam a single foe with a stream of water. | |
| Element: water Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You slam a single foe with a stream of water. | |
| Water Blast | A hydrokineticist can select either cold blast or water blast as her simple blast. She gains one of them when she first selects water, and must select water again with expanded… |
| WatchmanFeature | |
| WarswordFeature | |
| This helmet allows the wearer to enter a Rage as a barbarian, and summon two Barbarian spirits to help them in combat for 20 rounds once per day. The legacy of Duthica will not… | |
| WarDomainSpellListFeature | |
| WarDomainAllowed | |
| At 8th level, you can create a warding rune in a desired location. Any creature entering a 5-foot area around the rune must make a Will save or they will not be able to attack… | |
| WardedHelmetFeature | |
| At 8th level, you can emit a 30-foot aura that wards against death for a number of rounds per day equal to your level in the class that gave you access to this domain. Living… | |
| At 8th level, you can emit a 30-foot aura that wards against death for a number of rounds per day equal to your level in the class that gave you access to this domain. Living… | |
| You are a crusader for your god, always ready and willing to fight to defend your faith. Battle Rage: You can touch a creature as a standard action to give it a bonus on melee… | |
| At 1st level, a mad dog gains the service of an animal companion, using the barbarian's level as her effective druid level. | |
| The magus can activate a wand or staff in place of casting a spell when using spell combat. | |
| The magus can activate a wand or staff in place of casting a spell when using spell combat. | |
| Whenever the magus uses a wand, he calculates the DC for any spell it contains using his Charisma modifier, instead of the minimum modifier needed to cast a spell of that level. | |
| Whenever the magus uses a wand, he calculates the DC for any spell it contains using his Intelligence modifier, instead of the minimum modifier needed to cast a spell of that… | |
| WallsOfTheSanctuaryShieldFeature | |
| This +5 Tower Shield has a +6 deflection bonus to AC and allows its wielder to make all party members except the wielder invisible as under the greater invisibility spell effect.… | |
| Element: universal Type: form infusion Level: 5 Burn: 3 Associated Blasts: any Saving Throw: none You create a wall of churning elements, flensing debris, or roiling energy.… |
