Feats & abilities

251–300 of 4,473Page 6 of 90
Feats & abilities ↓Description
Weapon Focus (Heavy Mace)You gain a +1 bonus on all attack rolls you make using heavy maces.
Weapon Focus (Heavy Crossbow)You gain a +1 bonus on all attack rolls you make using heavy crossbows.
Weapon Focus (Handaxe)You gain a +1 bonus on all attack rolls you make using handaxes.
Weapon Focus (Greatswords)You gain a +1 bonus on all attack rolls you make using greatswords.
Weapon Focus (Greatclub)You gain a +1 bonus on all attack rolls you make using greatclubs.
Weapon Focus (Greataxe)You gain a +1 bonus on all attack rolls you make using greataxes.
Weapon Focus (Gore)You gain a +1 bonus on all attack rolls you make using gore attacks.
Weapon Focus (Falchion)You gain a +1 bonus on all attack rolls you make using falchions.
Weapon Focus (Dagger)You gain a +1 bonus on all attack rolls you make using daggers.
Weapon Focus (Club)You gain a +1 bonus on all attack rolls you make using clubs.
Weapon Focus (Claw)You gain a +1 bonus on all attack rolls you make using claw attacks.
Weapon Focus (Bomb)You gain a +1 bonus on all attack rolls you make using bombs.
Weapon Focus (Bite)You gain a +1 bonus on all attack rolls you make using bite attacks.
Weapon Focus (Bastard Sword)You gain a +1 bonus on all attack rolls you make using bastard swords.
Weapon FocusChoose one type of weapon. You can also choose unarmed strike (or, if you are a spellcaster, melee or ranged touch attack) as your weapon for the purposes of this feat. Benefit:…
Weapon FinesseWith a light weapon, elven curve blade, estoc or rapier made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack…
Weapon and ShieldAt 2nd level, the ranger can select from Shield Bash, Shield Focus, and Two-Weapon Fighting. At 6th level, he adds Improved Two-Weapon Fighting and Shield Master to the list. At…
Weapon and ShieldAt 2nd level, the ranger can select from Shield Bash, Shield Focus, and Two-Weapon Fighting. At 6th level, he adds Improved Two-Weapon Fighting and Shield Master to the list. At…
Weapon and ShieldAt 2nd level, the ranger can select from Shield Bash, Shield Focus, and Two-Weapon Fighting. At 6th level, he adds Improved Two-Weapon Fighting and Shield Master to the list. At…
WeakenedAnkouBleed
Waves of FatigueAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
WaterKineticBladeFeature
WaterDomainSpellListFeatureDruid
WaterDomainSpellListFeature
WaterDomainAllowed
Water SubtypeThis subtype is usually used for Outsiders with a connection to the Elemental Planes of Water.
Water DomainYou can manipulate water and mist and ice, conjure creatures of water, and resist cold. Icicle: As a standard action, you can fire an icicle from your finger, targeting any foe…
Water Blast — Kinetic BladeElement: water Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You slam a single foe with a stream of water.
Water Blast — Kinetic BladeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or…
Water BlastElement: water Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You slam a single foe with a stream of water.
Water BlastElement: water Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You slam a single foe with a stream of water.
Water BlastA hydrokineticist can select either cold blast or water blast as her simple blast. She gains one of them when she first selects water, and must select water again with expanded…
WatchmanFeature
WarswordFeature
Warpainted Skull of DuthicaThis helmet allows the wearer to enter a Rage as a barbarian, and summon two Barbarian spirits to help them in combat for 20 rounds once per day. The legacy of Duthica will not…
WarDomainSpellListFeature
WarDomainAllowed
Warding RuneAt 8th level, you can create a warding rune in a desired location. Any creature entering a 5-foot area around the rune must make a Will save or they will not be able to attack…
WardedHelmetFeature
Ward Against DeathAt 8th level, you can emit a 30-foot aura that wards against death for a number of rounds per day equal to your level in the class that gave you access to this domain. Living…
Ward Against DeathAt 8th level, you can emit a 30-foot aura that wards against death for a number of rounds per day equal to your level in the class that gave you access to this domain. Living…
War DomainYou are a crusader for your god, always ready and willing to fight to defend your faith. Battle Rage: You can touch a creature as a standard action to give it a bonus on melee…
War BeastAt 1st level, a mad dog gains the service of an animal companion, using the barbarian's level as her effective druid level.
Wand WielderThe magus can activate a wand or staff in place of casting a spell when using spell combat.
Wand WielderThe magus can activate a wand or staff in place of casting a spell when using spell combat.
Wand MasteryWhenever the magus uses a wand, he calculates the DC for any spell it contains using his Charisma modifier, instead of the minimum modifier needed to cast a spell of that level.
Wand MasteryWhenever the magus uses a wand, he calculates the DC for any spell it contains using his Intelligence modifier, instead of the minimum modifier needed to cast a spell of that…
WallsOfTheSanctuaryShieldFeature
Walls of the SanctuaryThis +5 Tower Shield has a +6 deflection bonus to AC and allows its wielder to make all party members except the wielder invisible as under the greater invisibility spell effect.…
WallElement: universal Type: form infusion Level: 5 Burn: 3 Associated Blasts: any Saving Throw: none You create a wall of churning elements, flensing debris, or roiling energy.…