Feats & abilities
2,951–3,000 of 4,473Page 60 of 90
| Feats & abilities ↓ | Description |
|---|---|
| Enchanting Smile: You gain a +2 enhancement bonus on Persuasion checks and saving throws against enchantment spells. This bonus increases by +1 for every five wizard levels you… | |
| EnchantersCapeFeature | |
| The magus can cast three spell per day as if those spells were modified by the Empower Spell feat. | |
| The magus can cast three spell per day as if those spells were modified by the Empower Spell feat. | |
| This rod grants its wielder the ability to make up to three spells they cast per day empowered, as though using the Empower Spell feat. Regular rods can be used with spells of… | |
| Emotional Intensity | A psychokineticist uses his Wisdom modifier instead of his Constitution modifier to determine his damage with wild talents, the DCs of Constitution-based wild talents, the… |
| Masters of fire magic, emberkin feel the dual pull of their peri forebear as well as that of a fallen angel further down their ancestry, and wrestle with their urges to do both… | |
| Summons a pet red panda. Red Panda's Emotional Support provides +1 morale bonus to saving throws. | |
| Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven"… | |
| Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Knowledge (Arcana) skill checks made to… | |
| Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. | |
| Whoever drinks this elixir will permanently gain a +2 inherent bonus to all ability scores. | |
| This creature is freezing and takes 2d8 cold damage each turn. | |
| ElementalResistance15Feature | |
| ElementalPunisherLongbowFeature | |
| Element: universal Type: utility Burn: 0 You form a friendship with a fragment of your element. The element speaks back to you empathically, like a familiar. Pick a type of… | |
| At 8th level, once per day you can create a wall of energy. You can choose fire, cold, acid, or electricity damage. An immobile, blazing curtain of the chosen energy springs into… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| Elemental Subtype | An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water. |
| At 3rd level, you gain electricity resistance 10. At 9th level, your electricity resistance increases to 20. | |
| At 3rd level, you gain acid resistance 10. At 9th level, your acid resistance increases to 20. | |
| At 3rd level, you gain fire resistance 10. At 9th level, your fire resistance increases to 20. | |
| At 3rd level, you gain fire resistance 10. At 9th level, your fire resistance increases to 20. | |
| At 3rd level, you gain cold resistance 10. At 9th level, your cold resistance increases to 20. | |
| At 3rd level, you gain electricity resistance 10. At 9th level, your electricity resistance increases to 20. | |
| At 3rd level, you gain acid resistance 10. At 9th level, your acid resistance increases to 20. | |
| At 3rd level, you gain cold resistance 10. At 9th level, your cold resistance increases to 20. | |
| At 3rd level, you gain electricity resistance 10. At 9th level, your electricity resistance increases to 20. | |
| At 3rd level, you gain fire resistance 10. At 9th level, your fire resistance increases to 20. | |
| At 3rd level, you gain cold resistance 10. At 9th level, your cold resistance increases to 20. | |
| At 3rd level, you gain acid resistance 10. At 9th level, your acid resistance increases to 20. | |
| Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of cold damage… | |
| Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of fire damage… | |
| Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of acid damage… | |
| Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of electricity… | |
| Gain +4 size bonus to Constitution and +2 size bonus to Strength and Dexterity. | |
| Gain +4 size bonus to Strength and +2 size bonus to Dexterity and Constitution. | |
| Gain +2 size bonus to Strength and Constitution. | |
| Gain +6 size bonus to Dexterity, +4 size bonus to Constitution and +2 size bonus to Strength. | |
| Gain +2 size bonus to Dexterity and Constitution. | |
| Elemental Overflow | At 3rd level, a kineticist's body surges with energy from her chosen element whenever she accepts burn. In addition, she receives a bonus on her attack rolls with kinetic blasts… |
| Gain +6 size bonus to Constitution, +4 size bonus to Strength and +2 size bonus to Dexterity. | |
| Gain +6 size bonus to Strength, +4 size bonus to Constitution and +2 size bonus to Dexterity. | |
| Elemental Overflow | At 3rd level, a kineticist's body surges with energy from her chosen element whenever she accepts burn. In addition, she receives a bonus on her attack rolls with kinetic blasts… |
| Gain +6 size bonus to Constitution, +4 size bonus to Dexterity and +2 size bonus to Strength. |
