Feats & abilities
3,001–3,050 of 4,473Page 61 of 90
| Feats & abilities ↓ | Description |
|---|---|
| Gain +2 size bonus to Strength and Dexterity. | |
| Gain +6 size bonus to Strength, +4 size bonus to Dexterity and +2 size bonus to Constitution. | |
| Gain +4 size bonus to Dexterity and +2 size bonus to Strength and Constitution. | |
| Elemental Overflow | At 3rd level, a kineticist's body surges with energy from her chosen element whenever she accepts burn. In addition, she receives a bonus on her attack rolls with kinetic blasts… |
| Gain +6 size bonus to Dexterity, +4 size bonus to Strength and +2 size bonus to Constitution. | |
| At 15th level, you gain +30 feet to your base speed. | |
| At 15th level, you gain the burrow ability. While burrowing, you have a +8 dodge bonus to your AC and total concealment, but you can't take any actions except moving. You may use… | |
| At 15th level, you gain immunity to combat maneuvers. | |
| At 15th level, you become immune to to grapple, entangle, slow, and difficult terrain. | |
| Add +1 to the Difficulty Class for all saving throws against spells that deal fire damage. | |
| Add +1 to the Difficulty Class for all saving throws against spells that deal electricity damage. | |
| Add +1 to the Difficulty Class for all saving throws against spells that deal cold damage. | |
| Add +1 to the Difficulty Class for all saving throws against spells that deal acid damage. | |
| Your spells of a certain element are more difficult to resist. Benefit: Choose one energy type (acid, cold, electricity, or fire). Add +1 to the Difficulty Class for all saving… | |
| Elemental Focus | At 1st level, a kineticist chooses one primary element on which to focus. This element determines how she accesses the raw power of the Ethereal Plane, and grants her access to… |
| Elemental Focus | At 1st level, a kineticist chooses one primary element on which to focus. This element determines how she accesses the raw power of the Ethereal Plane, and grants her access to… |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and cold damage. | |
| At 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and electricity damage. | |
| At 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and acid damage. | |
| At 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and fire damage. | |
| All spells that deal energy damage that you cast will deal cold damage instead. This also changes the spell's type to a cold spell. | |
| All spells that deal energy damage that you cast will deal fire damage instead. This also changes the spell's type to a fire spell. | |
| All spells that deal energy damage that you cast will deal acid damage instead. This also changes the spell's type to an acid spell. | |
| All spells that deal energy damage that you cast will deal electricity damage instead. This also changes the spell's type to an electricity spell. | |
| At 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of acid damage per sorcerer level. Those caught in the area of… | |
| At 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of electricity damage per sorcerer level. Those caught in the… | |
| At 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of fire damage per sorcerer level. Those caught in the area of… | |
| At 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of cold damage per sorcerer level. Those caught in the area of… | |
| Elemental Blade | At 1st level, a kinetic knight gains the kinetic blade form infusion, and it costs 0 points of burn instead of 1 point. She can't use her kinetic blast without the kinetic blade… |
| Elemental Bastion | At 1st level, the kinetic knight becomes proficient with medium and heavy armor and shields (except tower shields). A kinetic knight gains the elemental defense ability at 4th… |
| ElectricKineticBladeFeature | |
| ElectricityResistance30Feature | |
| ElectricityResistance20Feature | |
| ElectricityResistance15Feature | |
| ElectricityResistance10Feature | |
| Electricity Resistance 5 | Creature ignores 5 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Electricity Resistance 30 | Creature ignores 30 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Electricity Resistance 25 | Creature ignores 25 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Electricity Resistance 20 | Creature ignores 20 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Electricity Resistance 15 | Creature ignores 15 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Electricity Resistance 10 | Creature ignores 10 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity. | |
| At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity. | |
| On a direct hit, an arcane bomber's bomb inflicts 1d6 points of damage of the chosen energy type + additional damage equal to the arcane bomber's Intelligence modifier. The… | |
| At 1st level, the arcane bomber gains an ability nearly identical to the alchemist's bomb ability. Unlike the alchemist, at 1st level, the arcane bomber chooses one type of… | |
| Element: air Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: electricity You shoot an arc of electricity to shock a single foe. |
