Feats & abilities

3,001–3,050 of 4,473Page 61 of 90
Feats & abilities ↓Description
Elemental OverflowGain +2 size bonus to Strength and Dexterity.
Elemental OverflowGain +6 size bonus to Strength, +4 size bonus to Dexterity and +2 size bonus to Constitution.
Elemental OverflowGain +4 size bonus to Dexterity and +2 size bonus to Strength and Constitution.
Elemental OverflowAt 3rd level, a kineticist's body surges with energy from her chosen element whenever she accepts burn. In addition, she receives a bonus on her attack rolls with kinetic blasts…
Elemental OverflowGain +6 size bonus to Dexterity, +4 size bonus to Strength and +2 size bonus to Constitution.
Elemental MovementAt 15th level, you gain +30 feet to your base speed.
Elemental MovementAt 15th level, you gain the burrow ability. While burrowing, you have a +8 dodge bonus to your AC and total concealment, but you can't take any actions except moving. You may use…
Elemental MovementAt 15th level, you gain immunity to combat maneuvers.
Elemental MovementAt 15th level, you become immune to to grapple, entangle, slow, and difficult terrain.
Elemental Focus — FireAdd +1 to the Difficulty Class for all saving throws against spells that deal fire damage.
Elemental Focus — ElectricityAdd +1 to the Difficulty Class for all saving throws against spells that deal electricity damage.
Elemental Focus — ColdAdd +1 to the Difficulty Class for all saving throws against spells that deal cold damage.
Elemental Focus — AcidAdd +1 to the Difficulty Class for all saving throws against spells that deal acid damage.
Elemental FocusYour spells of a certain element are more difficult to resist. Benefit: Choose one energy type (acid, cold, electricity, or fire). Add +1 to the Difficulty Class for all saving…
Elemental FocusAt 1st level, a kineticist chooses one primary element on which to focus. This element determines how she accesses the raw power of the Ethereal Plane, and grants her access to…
Elemental FocusAt 1st level, a kineticist chooses one primary element on which to focus. This element determines how she accesses the raw power of the Ethereal Plane, and grants her access to…
Elemental Body IVAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Elemental Body IIIAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Elemental Body IIAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Elemental Body IAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Elemental BodyAt 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and cold damage.
Elemental BodyAt 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and electricity damage.
Elemental BodyAt 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and acid damage.
Elemental BodyAt 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and fire damage.
Elemental Bloodline Arcana — WaterAll spells that deal energy damage that you cast will deal cold damage instead. This also changes the spell's type to a cold spell.
Elemental Bloodline Arcana — FireAll spells that deal energy damage that you cast will deal fire damage instead. This also changes the spell's type to a fire spell.
Elemental Bloodline Arcana — EarthAll spells that deal energy damage that you cast will deal acid damage instead. This also changes the spell's type to an acid spell.
Elemental Bloodline Arcana — AirAll spells that deal energy damage that you cast will deal electricity damage instead. This also changes the spell's type to an electricity spell.
Elemental BlastAt 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of acid damage per sorcerer level. Those caught in the area of…
Elemental BlastAt 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of electricity damage per sorcerer level. Those caught in the…
Elemental BlastAt 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of fire damage per sorcerer level. Those caught in the area of…
Elemental BlastAt 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of cold damage per sorcerer level. Those caught in the area of…
Elemental BladeAt 1st level, a kinetic knight gains the kinetic blade form infusion, and it costs 0 points of burn instead of 1 point. She can't use her kinetic blast without the kinetic blade…
Elemental BastionAt 1st level, the kinetic knight becomes proficient with medium and heavy armor and shields (except tower shields). A kinetic knight gains the elemental defense ability at 4th…
ElectricKineticBladeFeature
ElectricityResistance30Feature
ElectricityResistance20Feature
ElectricityResistance15Feature
ElectricityResistance10Feature
Electricity Resistance 5Creature ignores 5 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Electricity Resistance 30Creature ignores 30 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Electricity Resistance 25Creature ignores 25 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Electricity Resistance 20Creature ignores 20 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Electricity Resistance 15Creature ignores 15 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Electricity Resistance 10Creature ignores 10 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Electricity ResistanceAt 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity.
Electricity ImmunityAt 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity.
Electrical BombOn a direct hit, an arcane bomber's bomb inflicts 1d6 points of damage of the chosen energy type + additional damage equal to the arcane bomber's Intelligence modifier. The…
Electrical BombAt 1st level, the arcane bomber gains an ability nearly identical to the alchemist's bomb ability. Unlike the alchemist, at 1st level, the arcane bomber chooses one type of…
Electric Blast — Kinetic BladeElement: air Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: electricity You shoot an arc of electricity to shock a single foe.