PATHFINDER: KINGMAKER
Feats & abilities
3,001–3,050 of 3,685Page 61 of 74
| Feats & abilities ↓ | Description |
|---|---|
| Your touch infuses life and weapons with chaos, and you revel in all things anarchic. Touch of Chaos: You can imbue a target with chaos as a melee touch attack. For the next round, anytime the target rolls a d20, he must roll twice and take | |
| At 8th level, you can give a weapon touched the anarchic special weapon quality for a number of rounds equal to 1/2 your level in the class that gave you access to this domain. You can use this ability once per day at 8th level, and an addi | |
| ChannelPositiveAllowed | |
| ChannelNegativeAllowed | |
| Channel Resistance +4 | Creatures with channel resistance gain a bonus on Will saves made against channeled energy. They add their bonus to any Will saves made to halve the damage and resist the effect. |
| When a paladin reaches 4th level, she gains the supernatural ability to channel positive energy like a cleric. Using this ability consumes two uses of her lay on hands ability. This energy can be used to cause or heal damage, depending on t | |
| When a hospitaler reaches 4th level, she gains the supernatural ability to channel positive energy like a cleric. She can use this ability a number of times per day equal to 3 + her Charisma modifier. Using this ability does not expend uses | |
| A good cleric (or a neutral cleric who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. Channeling energy causes a burst that either heals all living creatures or | |
| At 9th level, your bloodline makes you a natural receptacle of divine energy. You can channel energy once per day. This energy can be used to cause or heal damage, depending on the creatures targeted. A sorcerer channels positive energy and | |
| An evil cleric (or a neutral cleric who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. Channeling energy causes a burst that either heals all undead creatures | |
| Channel Energy | Regardless of alignment, any cleric can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. This energy can be used to cause or heal damage, depending on the type of energy channeled and the cr |
| Channel Destruction | A graveknight's weapon always seethes with energy, and deals an additional 1d6 points of damage for every 4 of the graveknight's Hit Dice. |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Changestaff: This spell changes an ordinary quarters | |
| Chain Lightning | |
| CephalLorentusFeatureList | |
| A familiar is a magical pet that enhances the character's skills and senses. A centipede's master gains a +2 bonus on Will saves and a +2 bonus on Perception checks. | |
| CentaurMediumSizeWeaponFeature | |
| At 3rd level, you gain resist acid 5 and resist cold 5. At 9th level, your resistances increase to 10. | |
| At 3rd level, you gain resist acid 5 and resist cold 5. At 9th level, your resistances increase to 10. | |
| At 3rd level, you gain resist acid 5 and resist cold 5. At 9th level, your resistances increase to 10. | |
| Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5. | |
| Whenever you cast a spell of the summoning subschool, the creatures summoned gain DR/evil equal to 1/2 your sorcerer level (minimum 1). This does not stack with any DR the creature might have. | |
| Element: air Type: utility Burn: 0 You can galvanize the flow of electricity within your allies to enhance their speed. This acts as haste except it lasts for 1 round. You can accept 1 point of burn to increase the duration to 1 round per k | |
| CaydenRapierFeature | |
| Cayden Cailean, the god of alcohol, bravery, and freedom, is one of the Ascended: those mortals who achieved godhood by passing the Test of the Starstone. Because legend tells that he passed the test while intoxicated, he is also known as " | |
| When fighting defensively, your dodge bonus to AC increases by 2. | |
| Valerie gains a +2 inherent bonus to Dexterity and Reflex saving throws. | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Cause Fear: The affected creature becomes frightened | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Cause Fear: The affected creature becomes frightened | |
| A familiar is a magical pet that enhances the charater's skills and senses. A cat's master gains a +3 bonus on Stealth checks and a +2 bonus on Perception checks. | |
| CaptainMartynBonusFeatures | |
| CapeOfDivinationFeature | |
| Magi can cast a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again. | |
| Cantrips | Magi can cast a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again. |
| Cantrips | Sorcerers can cast a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again. |
| Cantrips | Sorcerers can cast a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again. |
| Cantrips | Sorcerers can cast a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again. |
| Bards can cast a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again. | |
| Cantrips | Wizards can cast a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again. |
| Eldritch scoundrels can cast a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again. | |
| CannyDefense | |
| When a character with this talent makes a Perception check, they gain a +4 bonus. | |
| When wearing light or no armor, wielding his chosen weapon, and not using a shield, a sword saint adds 1 point of Intelligence bonus (if any) per magus class level as a dodge bonus to her Armor Class. If a sword saint is caught flat-footed | |
| Canny Defense | When wearing light or no armor and not using a shield, a duelist adds 1 point of Intelligence bonus (if any) per duelist class level as a dodge bonus to her Armor Class while wielding a melee weapon. If a duelist is caught flat-footed or ot |
| A ranger of 12th level or higher can, as a move action, use the Stealth skill to hide in any of his favored terrains, even in combat. | |
| A herald caller can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can lose a prepared spell in order to cast any summon monster spell of the same level. | |
| CalistriaRapierFeature | |
| Calistria, also known as "The Savored Sting" and "The Unquenchable Fire," is the goddess of lust and revenge who takes on many faces and guises. She is held in especially high regard by elves, who often identify with her mercurial moods and | |
| C61_NyrissaQuickenedHealFeature |
