Feats & abilities
3,051–3,100 of 4,473Page 62 of 90
| Feats & abilities ↓ | Description |
|---|---|
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or… | |
| Element: air Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: electricity You shoot an arc of electricity to shock a single foe. | |
| Element: air Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: electricity You shoot an arc of electricity to shock a single foe. | |
| Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, short sword, and shortbow. An eldritch scoundrel is not proficient with any armor or shields. Armor… | |
| At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal… | |
| ElderToothFeature | |
| ElderFireElementalBurnFeature | |
| Elaborate Defense | At 7th level and higher, if a duelist chooses to fight defensively in melee combat, she gains an additional +1 dodge bonus to AC for every 3 levels of duelist she has attained. |
| EkunNPCFeatureList | |
| EkunFeatureListLevel9 | |
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| EkunFeatureListLevel5 | |
| EkunFeatureListLevel4 | |
| EkunFeatureListLevel3 | |
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| EkunFeatureListLevel11 | |
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| EkunFeatureListLevel1 | |
| EkunFeatureList | |
| Effortless Dual-Wielding | The fighter treats all one-handed weapons that belong to the trained weapon group as though they were light weapons when determining his penalties on attack rolls for fighting… |
| An ecclesitheurge is proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and the favored weapon of his deity, but he's not proficient with any type of… | |
| EarthKineticBladeFeature | |
| EarthDomainSpellListFeatureDruid | |
| EarthDomainSpellListFeature | |
| EarthDomainAllowed | |
| Earth Subtype | This subtype is usually used for outsiders with a connection to the Elemental Planes of Earth. |
| Earth Mastery | An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is flying, the elemental takes a –4 penalty on… |
| You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures. Acid Dart: As a standard action, you can unleash an acid dart targeting any… | |
| Earth Class Skills | A geokineticist adds Athletics and Knowledge (World) to her list of class skills. |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or… | |
| Element: earth Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning, piercing, and slashing You shape earth into clumps or shards and send them flying at… | |
| Element: earth Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning, piercing, and slashing You shape earth into clumps or shards and send them flying at… | |
| Element: earth Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning, piercing, and slashing You shape earth into clumps or shards and send them flying at… | |
| DweomerTransmutationCreature | |
| DweomerNecromancyCreature | |
| DweomerlionImprovedNaturalAttack | |
| DweomerIllusionCreature | |
| DweomerEvocationCreature | |
| DweomerEnchantmentCreature | |
| DweomerDivinationCreature | |
| DweomerConjurationCreature | |
| DweomerAbjurationCreature | |
| When a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it can, as an immediate action, choose to teleport to a square adjacent to the spell's… | |
| Dweomer Leap | When a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it can, as an immediate action, choose to teleport to a square adjacent to the spell's… |
| DwarvenChampionFeature |
