PATHFINDER: KINGMAKER

Feats & abilities

3,1013,150 of 3,685Page 63 of 74
Feats & abilitiesDescription
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of fire damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10
Breath WeaponAt 3rd level, a dragon disciple gains the breath weapon bloodline power, even if his level does not yet grant that power. Once his level is high enough to grant this ability through the bloodline, the dragon disciple gains an additional use
Break EnchantmentAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Break Enchantment: This spell frees victims from enc
BraveryStarting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
Bramble ArmorAt 6th level, you can cause a host of wooden thorns to burst from your skin as a free action. While bramble armor is in effect, any foe striking you with a melee weapon without reach takes 1d6 points of piercing damage + 1 point per two lev
Bracers of the Ruby Phoenix Champion
Bracers of Archery
BowOfTheTrueWorldFeature
Bowling InfusionElement: earth Type: substance infusion Level: 2 Burn: 2 Associated Blasts: earth, magma, metal, mud You bowl your foes over with the sheer mass of your kinetic blast. Attempt a trip combat maneuver check against each target damaged by your
Boundless ReachA deimavigga's claws slice through reality, allowing it to make melee attacks against any creature it is aware of — typically meaning creatures within 100 feet.
Bound to the LandA thundercaller gains a bonus equal to 1/2 her level on Lore (Nature) checks.
BossWickedChanter_RageFeture
BossWickedChanter_Metamagic
BossWickedChanter_InspireCourage
BossWickedChanter_CharismaToAC
BossSlaverQuickenFeature
BossSlaverMaximizedFeature
BossGodEmperor_LuckFeature
BossGodEmperor_ArcaneStrikeFeature
BossFallenPriest_RiftOfRuinImmunity
BossFallenPriest_MetamagicFeature
BootsOfTheSwampFeatureSecond
BootsOfTheSwampFeature
BootsOfTheLightStepFeature
Boon CompanionYour bond with your animal companion is unusually close. The abilities of your animal companion are calculated as though your class were 4 levels higher, to a maximum effective level equal to your character level.
Bonus Magus FeatAt 5th level, and every six levels thereafter, a magus gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat or magic feats. He must meet the prerequisites for
Bonus Combat FeatAt 1st level, an eldritch knight may choose a bonus combat feat. This is in addition to the feats that a character of any class normally gets from advancing levels. The character must still meet any prerequisites for these bonus feats. An e
Bonus Combat FeatYou gain a bonus combat feat.
Bonus Combat FeatAt 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed
BonethreaderBootsFeature
BonemailFeature
Bonded Holy SymbolA bonded object can be used once per day to restore any one spell that the ecclesitheurge had prepared for that day.
Bombthrower's Gloves
BombIn addition to magical extracts, alchemists are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that they can hurl at their enemies. An alchemist can use a number of
BoggardRacialBonus
BogeymanFeature
Bogeyman's Robe
BlueFlameKineticBladeFeature
BlueDragonBlindsense
Blue Flame BlastElement: fire Type: composite blast Level: — Burn: 2 Prerequisites: primary element (fire), expanded element (fire) Blast Type: energy Damage: fire You unleash a concentrated blast of intense blue flame.
Blue Dragonscale Helmet
BloodmoonVilderavnBleedFeature
BloodlineUndeadGraspOfTheDeadExtraUse
BloodlineSerpentineSnakeskinFeatureAddLevel2
BloodlineSerpentineSerpentsFangBiteFeatureLevel5Wis
BloodlineSerpentineSerpentsFangBiteFeatureLevel5Str
Feats & abilities — Page 63 — Kingmaker