Feats & abilities
3,201–3,250 of 4,473Page 65 of 90
| Feats & abilities ↓ | Description |
|---|---|
| The scaled fist can expend 1 point from her ki pool as a swift action to imbue her natural attacks with acid, causing them to deal an extra 1d6 points of acid damage for a number… | |
| At 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of fire damage per monk… | |
| At 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of cold damage per monk… | |
| At 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of acid damage per monk… | |
| At 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of electricity damage… | |
| At 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of cold damage per monk… | |
| At 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of fire damage per monk… | |
| At 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of fire damage per monk… | |
| At 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of acid damage per monk… | |
| At 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of cold damage per monk… | |
| At 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of electricity damage… | |
| At 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of fire damage per monk… | |
| At 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of electricity damage… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of cold damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a… | |
| At 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of acid damage per monk… | |
| At 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of fire damage per monk… | |
| At 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of cold damage per monk… | |
| At 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of acid damage per monk… | |
| At 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of acid damage per monk… | |
| At 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of electricity damage… | |
| At 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of fire damage per monk… | |
| At 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of acid damage per monk… | |
| Whenever you cast a spell with cold damage, that spell deals +1 point of damage per die rolled. | |
| Whenever you cast a spell with cold damage, that spell deals +1 point of damage per die rolled. | |
| Whenever you cast a spell with fire damage, that spell deals +1 point of damage per die rolled. | |
| Whenever you cast a spell with acid damage, that spell deals +1 point of damage per die rolled. | |
| Whenever you cast a spell with fire damage, that spell deals +1 point of damage per die rolled. | |
| Whenever you cast a spell with acid damage, that spell deals +1 point of damage per die rolled. | |
| Whenever you cast a spell with electricity damage, that spell deals +1 point of damage per die rolled. | |
| Whenever you cast a spell with fire damage, that spell deals +1 point of damage per die rolled. | |
| Whenever you cast a spell with electricity damage, that spell deals +1 point of damage per die rolled. | |
| Whenever you cast a spell with acid damage, that spell deals +1 point of damage per die rolled. | |
| DR15 | |
| Your off-hand weapon while dual-wielding strikes with greater power. Benefit: Add your Strength bonus to damage rolls made with your off-hand weapon. Normal: You normally add… | |
| Whenever the character inflicts a penalty against a target using the debilitating injury class feature, they can select two penalties to inflict. The target can never be subject… | |
| DoombringingCreaturePoisonous | |
| DoombringingCreatureCruel | |
| A divine caster's deity influences their alignment, what magic they can perform, their values, and how others see them. The character chooses domains (in quantity depending on… | |
| A divine caster's deity influences their alignment, what magic they can perform, their values, and how others see them. The character chooses domains (in quantity depending on… | |
| At 1st level, when an ecclesitheurge chooses his cleric domains, he designates one as his primary domain and the other as his secondary domain. An ecclesitheurge can use his… | |
| Their close tie to the natural world grants the druid one of the following cleric domains: Air, Animal, Earth, Fire, Plant, Water, or Weather. When determining the powers and… | |
| A familiar is a magical pet that enhances the character's skills and senses. A dog's master gains a +3 bonus on Lore (Nature) checks and a +2 bonus on Perception checks. | |
| A familiar is a magical pet that enhances the character's skills and senses. A dog's master gains a +3 bonus on Lore (Nature) checks and a +2 bonus on Perception checks. | |
| You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat. | |
| DLC3_TrapActorFeature | |
| DLC2_BossCultist_Autometamagic | |
| Upon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At… | |
| Upon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At… |
