Feats & abilities

3,251–3,300 of 4,473Page 66 of 90
Feats & abilities ↓Description
Divine Weapon Bond (+4)Upon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At…
Divine Weapon Bond (+3)Upon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At…
Divine Weapon Bond (+2)Upon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At…
Divine Weapon Bond (+1)Upon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At…
Divine Weapon Bond — SpeedA paladin can add the speed property to a weapon enhanced with her divine weapon bond, but this consumes 3 points of enhancement bonus granted to this weapon. When making a full…
Divine Weapon Bond — KeenA paladin can add the keen property to a weapon enhanced with her divine weapon bond, but this consumes 1 point of enhancement bonus granted to this weapon. The keen property…
Divine Weapon Bond — HolyA paladin can add the holy property to a weapon enhanced with her divine weapon bond, but this consumes 2 points of enhancement bonus granted to this weapon. A holy weapon is…
Divine Weapon Bond — FlamingA paladin can add the flaming property to a weapon enhanced with her divine weapon bond, but this consumes 1 point of enhancement bonus granted to this weapon. A flaming weapon…
Divine Weapon Bond — DisruptionA paladin can add the disruption property to a weapon enhanced with her divine weapon bond, but this consumes 2 points of enhancement bonus granted to this weapon. A disruption…
Divine Weapon Bond — Brilliant EnergyA paladin can add the brilliant energy property to a weapon enhanced with her divine weapon bond, but this consumes 4 points of enhancement bonus granted to this weapon. A…
Divine Weapon Bond — AxiomaticA paladin can add the axiomatic property to a weapon enhanced with her divine weapon bond, but this consumes 2 points of enhancement bonus granted to this weapon. An axiomatic…
Divine Weapon Bond — Additional UseUpon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At…
Divine Weapon BondUpon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At…
Divine TrothOnce per day the divine guardian pledges her protection to a willing creature for the day.
Divine TrothOnce per day the divine guardian pledges her protection to a willing creature for the day.
Divine SpellcastingAt 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character…
Divine Hunter ProficienciesDivine hunters are proficient with all simple and martial weapons, with light and medium armor, and with shields (except tower shields).
Divine Hunter BondUpon reaching 5th level, a divine hunter forms a divine bond with her ranged weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per…
Divine Hunter BondUpon reaching 5th level, a divine hunter forms a divine bond with her ranged weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per…
Divine Hunter BondUpon reaching 5th level, a divine hunter forms a divine bond with her ranged weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per…
Divine HealthAt 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.
Divine Guardian Bonus FeatA divine guardian gains a bonus feat at 7th level, and additional bonus feats at 10th and 13th level. These bonus feats must be chosen from the following list: Combat Reflexes,…
Divine GraceAt 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.
Divine FortuneAt 8th level, you can call on your deity to give you unnatural luck. This ability functions like Bit of Luck, but it affects you and lasts for a number of rounds equal to 1/2…
Divine FortuneAt 8th level, you can call on your deity to give you unnatural luck. This ability functions like Bit of Luck, but it affects you and lasts for a number of rounds equal to 1/2…
Divine BodyguardWhen a target of the divine guardian's divine troth ability is attacked, she may use an attack of opportunity to provide her ally with a +4 bonus to AC.
Divine BodyguardWhen a target of the divine guardian's divine troth ability is attacked, she may use an attack of opportunity to provide her ally with a +4 bonus to AC.
Divine AnathemaAt 10th level, if the studied target's alignment is at least two steps away from that of the deliverer, the deliverer's attacks deal an additional 2d6 points of damage; this…
Diverse TrainingAn eldritch knight adds his level to any levels of fighter he might have for the purpose of meeting the prerequisites for feats (if he has no fighter levels, treat his eldritch…
Distant MercyAt 6th level, a divine hunter can expend two uses of her lay on hands ability to use her lay on hands ability on a target within 5 feet per paladin level. A paladin can heal the…
Distant MercyAt 6th level, a divine hunter can expend two uses of her lay on hands ability to use her lay on hands ability on a target within 5 feet per paladin level. A paladin can heal the…
Display Weapon ProwessAt 2nd level, an Aldori swordlord adds a bonus equal to half his class level on Persuasion skill checks made to intimidate. He also gains an additional +1 bonus on Persuasion…
Dispelling TouchAt 8th level, you can use a targeted dispel magic effect as a melee touch attack. You can use this ability once per day at 8th level and one additional time per day for every…
Dispelling BombsWhen the alchemist creates a bomb, he can choose to have it dispel magic effects instead of deal damage. Creatures that take a direct hit from a dispelling bomb are subject to a…
Dispelling BombCreatures that take a direct hit from a dispelling bomb are subject to a targeted dispel magic spell, using the alchemist's level as the caster level. This cannot be used to…
Dispelling AttackAn opponent that is dealt sneak attack damage by a character with this ability is affected by a targeted dispel magic affecting one of the spell effects active on the target. The…
Dispel Magic, GreaterAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Dispel Magic, GreaterAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Dispel MagicAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Dispel MagicAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Disorienting InjuryAt 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition…
DismissalAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
DiseaseA trollhound's saliva is an infectious brew of filth and contagion. Creatures bitten by a trollhound are often afflicted with bloodfire fever, a disease characterized by deep…
DiscoveryAt 2nd level, and then again every 2 levels thereafter (up to 18th level), an alchemist makes an incredible alchemical discovery. Unless otherwise noted, an alchemist cannot…
Disarming StrikeAt 6th level, when a swordlord successfully disarms an opponent using a dueling sword, the swordlord also deals normal damage to the target, but without the normal Strength bonus…
DisarmThis feat gives the character an ability to perform the disarm combat maneuver. It also grants a +2 bonus to CMB when performing this maneuver, and a +2 bonus to CMD when…
Dirty TrickThis feat gives the character an ability to perform the dirty trick combat maneuver. It also grants a +2 bonus to CMB when performing this maneuver, and a +2 bonus to CMD when…
Dirge of DoomA bard of 8th level or higher can use his performance to foster a sense of growing dread in his enemies, causing them to become shaken. To be affected, an enemy must be within 30…
Dirge of DoomA bard of 8th level or higher can use his performance to foster a sense of growing dread in his enemies, causing them to become shaken. To be affected, an enemy must be within 30…
Directed BlastAt 6th level, a grenadier can detonate a bomb so that it splashes in a 30-foot cone rather than affecting a radius. The cone starts at the alchemist and extends away from her in…