Feats & abilities
3,251–3,300 of 4,473Page 66 of 90
| Feats & abilities ↓ | Description |
|---|---|
| Upon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At… | |
| Upon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At… | |
| Upon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At… | |
| Upon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At… | |
| A paladin can add the speed property to a weapon enhanced with her divine weapon bond, but this consumes 3 points of enhancement bonus granted to this weapon. When making a full… | |
| A paladin can add the keen property to a weapon enhanced with her divine weapon bond, but this consumes 1 point of enhancement bonus granted to this weapon. The keen property… | |
| A paladin can add the holy property to a weapon enhanced with her divine weapon bond, but this consumes 2 points of enhancement bonus granted to this weapon. A holy weapon is… | |
| A paladin can add the flaming property to a weapon enhanced with her divine weapon bond, but this consumes 1 point of enhancement bonus granted to this weapon. A flaming weapon… | |
| A paladin can add the disruption property to a weapon enhanced with her divine weapon bond, but this consumes 2 points of enhancement bonus granted to this weapon. A disruption… | |
| A paladin can add the brilliant energy property to a weapon enhanced with her divine weapon bond, but this consumes 4 points of enhancement bonus granted to this weapon. A… | |
| A paladin can add the axiomatic property to a weapon enhanced with her divine weapon bond, but this consumes 2 points of enhancement bonus granted to this weapon. An axiomatic… | |
| Upon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At… | |
| Upon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At… | |
| Once per day the divine guardian pledges her protection to a willing creature for the day. | |
| Once per day the divine guardian pledges her protection to a willing creature for the day. | |
| Divine Spellcasting | At 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character… |
| Divine Hunter Proficiencies | Divine hunters are proficient with all simple and martial weapons, with light and medium armor, and with shields (except tower shields). |
| Upon reaching 5th level, a divine hunter forms a divine bond with her ranged weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per… | |
| Upon reaching 5th level, a divine hunter forms a divine bond with her ranged weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per… | |
| Upon reaching 5th level, a divine hunter forms a divine bond with her ranged weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per… | |
| Divine Health | At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot. |
| Divine Guardian Bonus Feat | A divine guardian gains a bonus feat at 7th level, and additional bonus feats at 10th and 13th level. These bonus feats must be chosen from the following list: Combat Reflexes,… |
| Divine Grace | At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws. |
| At 8th level, you can call on your deity to give you unnatural luck. This ability functions like Bit of Luck, but it affects you and lasts for a number of rounds equal to 1/2… | |
| At 8th level, you can call on your deity to give you unnatural luck. This ability functions like Bit of Luck, but it affects you and lasts for a number of rounds equal to 1/2… | |
| When a target of the divine guardian's divine troth ability is attacked, she may use an attack of opportunity to provide her ally with a +4 bonus to AC. | |
| When a target of the divine guardian's divine troth ability is attacked, she may use an attack of opportunity to provide her ally with a +4 bonus to AC. | |
| Divine Anathema | At 10th level, if the studied target's alignment is at least two steps away from that of the deliverer, the deliverer's attacks deal an additional 2d6 points of damage; this… |
| An eldritch knight adds his level to any levels of fighter he might have for the purpose of meeting the prerequisites for feats (if he has no fighter levels, treat his eldritch… | |
| At 6th level, a divine hunter can expend two uses of her lay on hands ability to use her lay on hands ability on a target within 5 feet per paladin level. A paladin can heal the… | |
| At 6th level, a divine hunter can expend two uses of her lay on hands ability to use her lay on hands ability on a target within 5 feet per paladin level. A paladin can heal the… | |
| At 2nd level, an Aldori swordlord adds a bonus equal to half his class level on Persuasion skill checks made to intimidate. He also gains an additional +1 bonus on Persuasion… | |
| At 8th level, you can use a targeted dispel magic effect as a melee touch attack. You can use this ability once per day at 8th level and one additional time per day for every… | |
| When the alchemist creates a bomb, he can choose to have it dispel magic effects instead of deal damage. Creatures that take a direct hit from a dispelling bomb are subject to a… | |
| Creatures that take a direct hit from a dispelling bomb are subject to a targeted dispel magic spell, using the alchemist's level as the caster level. This cannot be used to… | |
| An opponent that is dealt sneak attack damage by a character with this ability is affected by a targeted dispel magic affecting one of the spell effects active on the target. The… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| Disease | A trollhound's saliva is an infectious brew of filth and contagion. Creatures bitten by a trollhound are often afflicted with bloodfire fever, a disease characterized by deep… |
| Discovery | At 2nd level, and then again every 2 levels thereafter (up to 18th level), an alchemist makes an incredible alchemical discovery. Unless otherwise noted, an alchemist cannot… |
| At 6th level, when a swordlord successfully disarms an opponent using a dueling sword, the swordlord also deals normal damage to the target, but without the normal Strength bonus… | |
| This feat gives the character an ability to perform the disarm combat maneuver. It also grants a +2 bonus to CMB when performing this maneuver, and a +2 bonus to CMD when… | |
| This feat gives the character an ability to perform the dirty trick combat maneuver. It also grants a +2 bonus to CMB when performing this maneuver, and a +2 bonus to CMD when… | |
| A bard of 8th level or higher can use his performance to foster a sense of growing dread in his enemies, causing them to become shaken. To be affected, an enemy must be within 30… | |
| A bard of 8th level or higher can use his performance to foster a sense of growing dread in his enemies, causing them to become shaken. To be affected, an enemy must be within 30… | |
| At 6th level, a grenadier can detonate a bomb so that it splashes in a 30-foot cone rather than affecting a radius. The cone starts at the alchemist and extends away from her in… |
