Feats & abilities
3,301–3,350 of 4,473Page 67 of 90
| Feats & abilities ↓ | Description |
|---|---|
| At 6th level, a grenadier can detonate a bomb so that it splashes in a 30-foot cone rather than affecting a radius. The cone starts at the alchemist and extends away from her in… | |
| At 8th level, you can use this ability to teleport up to 30 feet as a move action. You can use this ability a total number of times per day equal to your wizard level. | |
| At 8th level, you can teleport up to 10 feet per level in the class that gave you access to this domain per day as a move action. This teleportation must be used in 5-foot… | |
| The magus can expend 2 points from his arcane pool as a swift action to resolve all of his melee weapon attacks until the end of his turn as melee touch attacks. | |
| The magus can expend 2 points from his arcane pool as a swift action to resolve all of his melee weapon attacks until the end of his turn as melee touch attacks. | |
| The magus can expend 2 points from his arcane pool as a swift action to resolve all of his melee weapon attacks until the end of his turn as melee touch attacks. | |
| The magus can expend 2 points from his arcane pool as a swift action to resolve all of his melee weapon attacks until the end of his turn as melee touch attacks. | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| DifficultyAdvancementBaseFeature | |
| DifficultOpponent | |
| You are especially hard to kill. When your hit point total is below 0 but you are not killed, you can fight on for 1 more round as if disabled. At the end of your next turn,… | |
| At 7th level, an Aldori swordlord does not provoke attacks of opportunity when standing up from prone. | |
| DevourerEnergyDrainFeature | |
| Devotion | An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects. |
| Whenever the magus enhances his weapon using his arcane pool, he adds the anarchic, axiomatic, holy, or unholy special abilities to the list of available options. A magus may… | |
| Whenever the magus enhances his weapon using his arcane pool, he adds the anarchic, axiomatic, holy, or unholy special abilities to the list of available options. A magus may… | |
| DevilsSashFeature | |
| DevilsBootsFeature | |
| Devil Subtype | Devils are lawful evil outsiders that hail from the plane of Hell. |
| At 19th level, as a standard action, a two-handed fighter may make a single melee attack with a two-handed weapon at a –5 penalty. If the attack hits, it is treated as a critical… | |
| Element: fire Type: form infusion Level: 4 Burn: 3 Associated Blasts: blue flame, fire Saving Throw: Reflex half Flames explode outward from your body, dealing your blast damage… | |
| Element: fire Type: form infusion Level: 4 Burn: 3 Associated Blasts: blue flame, fire Saving Throw: Reflex half Flames explode outward from your body, dealing your blast damage… | |
| Element: fire Type: form infusion Level: 4 Burn: 3 Associated Blasts: blue flame, fire Saving Throw: Reflex half Flames explode outward from your body, dealing your blast damage… | |
| Determined Zeal | At 2nd level, a deliverer shrugs off attempts by his moral opposite to control or kill him. On any round in which deliverer attacks an opponent whose alignment is at least two… |
| Detects magical auras of active spells or artifacts (or of those that were active recently). Can identify the school of magic to which the spell belongs. Used in dialogues. | |
| You gain the the supernatural ability to make a melee attack with a morale bonus on damage rolls equal to 1/2 your level in the class that gave you access to this domain (minimum… | |
| At 8th level, you can emit a 30-foot aura of destruction for a number of rounds per day equal to your level in the class that gave you access to this domain. All attacks made… | |
| At 8th level, you can emit a 30-foot aura of destruction for a number of rounds per day equal to your level in the class that gave you access to this domain. All attacks made… | |
| DestructionDomainSpellListFeatureDruid | |
| DestructionDomainSpellListFeature | |
| DestructionDomainAllowed | |
| You revel in ruin and devastation, and can deliver particularly destructive attacks. Destructive Smite: You gain the the supernatural ability to make a melee attack with a morale… | |
| Desna, also known as "The Great Dreamer," "Lady Luck," and "Mother Moon," the goddess of dreams, luck, stars, and travelers, is among the most ancient of deities. While her peers… | |
| At 15th level, you may summon a host of insects. This power acts as creeping doom, but the swarms' poison inflicts Con damage and any creature other than you sharing a space with… | |
| At 20th level, the power of the Abyss flows through you. You gain immunity to electricity and poison. You also gain resistance to acid 10, cold 10, and fire 10. | |
| At 3rd level, you gain resist electricity 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to electricity increases to 10 and your bonus on… | |
| At 3rd level, you gain resist electricity 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to electricity increases to 10 and your bonus on… | |
| At 3rd level, you gain resist electricity 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to electricity increases to 10 and your bonus on… | |
| DeliquescentGlovesFeature | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| Deity Selection | A deity, also known as a god or goddess, is a being or force of incredible power capable of granting its power to mortal beings through divine magic. A deity is strongly… |
| Deity Selection | A deity, also known as a god or goddess, is a being or force of incredible power capable of granting its power to mortal beings through divine magic. A deity is strongly… |
| An swordlord can add his Dexterity bonus (if any) to damage rolls made with a dueling sword instead of his Strength bonus. This bonus on damage rolls applies whether the… | |
| You get a +2 bonus on all Trickery and Use Magic Device skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. | |
| Deflect Arrows | At 9th level, a duelist gains the benefit of the Deflect Arrows feat when using a light or one-handed piercing weapon. The duelist does not need a free hand to use this feat. |
| You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so… |
