PATHFINDER: KINGMAKER
Feats & abilities
3,301–3,350 of 3,685Page 67 of 74
| Feats & abilities ↓ | Description |
|---|---|
| Element: universal Type: form infusion Level: 5 Burn: 3 Prerequisites: kinetic blade Associated Blasts: any Saving Throw: none You create a kinetic blade and swing it in an arc around you, making a single attack against all foes within reac | |
| At 3rd level, a knife master is so skilled in combat involving light blades that she gains a +1 dodge bonus to AC against attacks made against her with light blades. This bonus increases by +1 for every three levels, to a maximum of +6 at 1 | |
| BlackStarFeature | |
| BlackSaltFeature | |
| BlackKnightCloakFeature | |
| Black Dragonscale Helmet | |
| BigNarlmarchesGhoulFeatureListLevel | |
| BeltOfPerfectComponentsLesserFeatureExtended | |
| BeltOfPerfectComponentsLesserFeatureEmpower | |
| BeltOfPerfectComponentsGreaterFeatureExtended | |
| BeltOfPerfectComponentsGreaterFeatureEmpower | |
| BeltOfPerfectComponentsFeatureExtended | |
| BeltOfPerfectComponentsFeatureEmpower | |
| BeltofAdditionalPocketsFeature | |
| At 9th level, a defender of the true world becomes immune to the mind-affecting effects of fey. | |
| BeastKingPetFeature | |
| BeastKingFeature | |
| Beastbrood regard themselves as deserving of appreciation and opulence. Through deceit and sheer willpower, they often achieve privileged stations in society. Beastbrood have a +2 racial bonus to Dexterity and Charisma, a -2 penalty to Wisd | |
| While raging, the barbarian gains two claw attacks. These attacks are considered primary attacks and are made at the barbarian's full base attack bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian's Streng | |
| While raging, the barbarian gains the pounce special ability, allowing her to make a full attack at the end of a charge. In addition, the damage from her claws increases to 1d8 (1d6 if Small) and the claws deal ×3 damage on a critical hit. | |
| While raging, the barbarian gains a +1 natural armor bonus. This bonus increases by +1 for every four levels the barbarian has attained. Note: Totem rage powers grant powers related to a theme. A barbarian cannot select from more than one g | |
| BearMark | |
| At 14th level, a tactical leader can grant his judgment benefits to a single other ally within 30 feet who can see and hear the tactical leader as a standard action. These benefits last for 1 minute. A tactical leader can use this ability a | |
| Basic Pyrokinesis | |
| Basic Hydrokinesis | |
| Basic Geokinesis | |
| Basic Aerokinesis | |
| You follow a powerful blow from your weapon with an opportunistic bash from your shield. Benefit: Whenever you score a critical hit with a melee weapon, you can make a shield bash attack against the same target using the same bonus as a fre | |
| At 13th level, a bard can start a bardic performance as a swift action. | |
| At 7th level, a bard can start a bardic performance as a move action instead of a standard action. | |
| Bardic Performance | |
| Bardic Performance | |
| A bard adds half his class level (minimum 1) to all Knowledge and Lore skill checks and may make all Knowledge and Lore skill checks untrained. | |
| Linzi gains a +2 inherent bonus to Charisma, and can use bardic performance for 8 additional rounds per day. | |
| Bard Talent | As a bard gains experience, she learns a number of talents that aid her and confound her foes. At 2nd level, a bard gains a rogue talent, as the rogue class feature of the same name. At 6th level and every 4 levels thereafter, the bard gain |
| As a bard gains experience, she learns a number of talents that aid her and confound her foes. At 2nd level, a bard gains a rogue talent, as the rogue class feature of the same name. At 6th level and every 4 levels thereafter, the bard gain | |
| A bard is proficient with all simple weapons, plus the longsword, rapier, short sword and shortbow. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and usi | |
| Barbarian Proficiencies | A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Banishment: This spell is a more powerful version of | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Banishment: This spell is a more powerful version of | |
| Whenever the magus enhances his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to add the bane special ability to the weapon. | |
| Whenever the magus enhances his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to add the bane special ability to the weapon. | |
| At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. A bane weapon excels against certain foes. Against a designated foe, the weapon's enhancement bonus is +2 better than its actua | |
| BanditWarriorRangedFeatureListLevel4 | |
| BanditWarriorRangedFeatureListLevel3 | |
| BanditWarriorRangedFeatureListLevel2 | |
| BanditWarriorRangedFeatureListLevel1 | |
| BanditWarriorMeleeFeatureListLevel4 | |
| BanditWarriorMeleeFeatureListLevel3 | |
| BanditWarriorMeleeFeatureListLevel2 |
