Feats & abilities

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Feats & abilities ↓Description
Defensive Training — GiantsDwarves and gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype.
Defensive Training — GiantsGnomes gain a +4 dodge bonus to AC against monsters of the giant subtype.
Defensive StanceWhile in a defensive stance, a stalwart defender gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she…
Defensive StanceWhile in a defensive stance, a stalwart defender gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she…
Defensive StanceAt 1st level, a stalwart defender can enter a defensive stance, a position of readiness and trance-like determination. A stalwart defender can maintain this stance for a number…
Defensive SpinThe monk spins about, confounding his foe. If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of…
Defensive SpinThe monk spins about, confounding his foe. If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of…
Defensive PowersAs a stalwart defender gains levels, he augments his defensive stance. Starting at 2nd level, the stalwart defender gains a defensive power. He gains another defensive power for…
Defensive ParryAt 3rd level, when a swordlord makes a full attack with a dueling sword, he gains a +1 bonus to AC against melee attacks until the beginning of his next turn. This bonus…
Defensive ParryAt 3rd level, an Aldori swordlord gains a +1 bonus to his AC against melee attacks when making a full attack with a dueling sword. This AC bonus increases to +2 at 7th level. If…
Defensive Combat TrainingYou excel at defending yourself from all manner of combat maneuvers. Benefit: You treat your total Hit Dice as your base attack bonus when calculating your Combat Maneuver Defense.
DefendersBulwarkShieldFeature
DefacedSisterFeature
DefacedSister_TorturousTouchFeature
Deepest FearA bogeyman is cloaked in a 30-foot aura of fear. This aura manifests as a shifting haze of images that reflect the viewer's deepest fears. The first time it ends its turn within…
Deepest FearA bogeyman is cloaked in a 30-foot aura of fear. This aura manifests as a shifting haze of images that reflect the viewer's deepest fears. The first time it ends its turn within…
Deep SlumberAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Dedicated SummonerA herald caller depends on summoned allies to overcome her foes, which affords her little experience with the martial pursuits typical of other clerics and a narrower spiritual…
Deceiver's Hat
Deceitful
Deceitful
DeceitfulYou get a +2 bonus on all Persuasion and Trickery skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Debilitating InjuryAt 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition…
DeathDomainSpellListFeatureDruid
DeathDomainSpellListFeature
DeathDomainGreaterUndead
DeathDomainGreaterLiving
DeathDomainAllowed
DeathAttackAbility
DeathAttackAbility
Death's GiftAt 3rd level, you gain resist cold 5 and DR 5/magic. At 9th level, your resistance to cold increases to 10 and your DR increases to 10/magic.
Death's EmbraceAt 8th level, you heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, you heal hit points just like undead in…
Death WardDeath ward buff from the ring.
Death ThroesA brass golem explodes when it is destroyed. All creatures within 30 feet of the golem take 12d8 points of fire damage (DC 20 Reflex for half). The save DC is Constitution-based.
Death ThroesA gold golem melts into worthless slag when destroyed, releasing a cloud of fumes that deals 1d4 points of Constitution damage to all creatures within its 10-foot radius. A…
Death From Afar
Death DomainYou can cause the living to bleed at a touch, and find comfort in the presence of the dead. Bleeding Touch: As a melee touch attack, you can cause a living creature to take 1d6…
Deadly PerformanceA bard of 20th level can use his performance to cause one enemy to die from joy or sorrow. To be affected, the target must be able to see and hear the bard perform for 1 full…
Deadly EarthElement: earth Type: form infusion Level: 6 Burn: 4 Prerequisites: extended range Associated Blasts: earth, magma, metal, mud Saving Throw: none You infuse the ground in a…
Deadly EarthElement: earth Type: form infusion Level: 6 Burn: 4 Prerequisites: extended range Associated Blasts: earth, magma, metal, mud Saving Throw: none You infuse the ground in a…
Deadly EarthElement: earth Type: form infusion Level: 6 Burn: 4 Prerequisites: extended range Associated Blasts: earth, magma, metal, mud Saving Throw: none You infuse the ground in a…
Deadly EarthElement: earth Type: form infusion Level: 6 Burn: 4 Prerequisites: extended range Associated Blasts: earth, magma, metal, mud Saving Throw: none You infuse the ground in a…
Deadly EarthElement: earth Type: form infusion Level: 6 Burn: 4 Prerequisites: extended range Associated Blasts: earth, magma, metal, mud Saving Throw: none You infuse the ground in a…
Deadly AimYou can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the…
Deadly AimYou can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the…
Deadly AccuracyIf the barbarian scores a critical threat while in the lethal stance, she applies double the lethal stance's bonus when rolling to confirm the critical. A barbarian must have the…
Dead Man's Hat
Dazzling InfusionElement: fire Type: substance infusion Level: 1 Burn: 1 Associated Blasts: blue flame, fire, plasma Saving Throw: Will negates Your kinetic blast shines brightly, making it…
Dazzling InfusionElement: fire Type: substance infusion Level: 1 Burn: 1 Associated Blasts: blue flame, fire, plasma Saving Throw: Will negates Your kinetic blast shines brightly, making it…
Dazzling DisplayYour skill with your favored weapon can frighten enemies. Benefit: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a…