Feats & abilities
3,551–3,600 of 4,473Page 72 of 90
| Feats & abilities ↓ | Description |
|---|---|
| Combined Spells (1st Level) | A mystic theurge can prepare and cast spells from one of his spellcasting classes using the available slots from any of his other spellcasting classes. Spells prepared or cast in… |
| A character that selects this talent gains a bonus combat feat. | |
| Combat Style Feat | At 2nd level, a ranger must select one combat style to pursue. The ranger's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose… |
| Combat Style Feat | At 2nd level, a ranger must select one combat style to pursue. The ranger's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose… |
| Combat Style Feat | At 2nd level, a ranger must select one combat style to pursue. The ranger's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose… |
| You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. | |
| You can easily move through a dangerous melee. Benefit: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened… | |
| Combat Maneuver Defense | When the fighter is wielding weapons from the trained weapon group, his weapon training bonus applies to his CMD against all combat maneuvers attempted against him. |
| You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and… | |
| You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and… | |
| Combat Casting Adept: At 3rd level, you get a +2 bonus on concentration checks made to cast a spell or use a spell-like ability. At 9th level, your concentration check bonus… | |
| Combat Casting Adept: At 3rd level, you get a +2 bonus on concentration checks made to cast a spell or use a spell-like ability. At 9th level, your concentration check bonus… | |
| Combat Casting Adept: At 3rd level, you get a +2 bonus on concentration checks made to cast a spell or use a spell-like ability. At 9th level, your concentration check bonus… | |
| Combat Casting Adept: At 3rd level, you get a +2 bonus on concentration checks made to cast a spell or use a spell-like ability. At 9th level, your concentration check bonus… | |
| You are adept at spellcasting when threatened or distracted. You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability. | |
| ColdResistance30Feature | |
| ColdResistance25Feature | |
| ColdResistance15Feature | |
| ColdResistance15Feature | |
| ColdResistance10Feature | |
| ColdResistance10Feature | |
| ColdMidnightFeature | |
| ColdKineticBladeFeature | |
| Cold Subtype | A creature with the cold subtype has immunity to cold and vulnerability to fire. |
| Cold Resistance 5 | Creature ignores 5 points of cold damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Cold Resistance 30 | Creature ignores 30 points of cold damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Cold Resistance 25 | Creature ignores 25 points of cold damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Cold Resistance 20 | Creature ignores 20 points of cold damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Cold Resistance 15 | Creature ignores 15 points of cold damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Cold Resistance 10 | Creature ignores 10 points of cold damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold. | |
| At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold. | |
| On a direct hit, an arcane bomber's bomb inflicts 1d6 points of damage of the chosen energy type + additional damage equal to the arcane bomber's Intelligence modifier. The… | |
| At 1st level, the arcane bomber gains an ability nearly identical to the alchemist's bomb ability. Unlike the alchemist, at 1st level, the arcane bomber chooses one type of… | |
| Element: water Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: cold You emit a beam of utter cold to freeze a single foe. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or… | |
| Element: water Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: cold You emit a beam of utter cold to freeze a single foe. | |
| Element: water Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: cold You emit a beam of utter cold to freeze a single foe. | |
| Elements: fire or water Type: utility Burn: 0 You gain cold resistance equal to twice your current amount of burn. | |
| A cognatogen that gives the alchemist a +4 alchemical bonus to Wisdom and a +2 natural armor bonus. The alchemist takes a –2 penalty to Dexterity as long as the cognatogen… | |
| A cognatogen that gives the alchemist a +4 alchemical bonus to Intelligence and a +2 natural armor bonus. The alchemist takes a –2 penalty to Strength as long as the cognatogen… | |
| A cognatogen that gives the alchemist a +4 alchemical bonus to Charisma and a +2 natural armor bonus. The alchemist takes a –2 penalty to Constitution as long as the cognatogen… | |
| The alchemist gains the ability to create a cognatogen, a mutagen-like mixture that heightens one mental ability score at the expense of a physical ability score. If the… | |
| You take a moment to carefully aim your shots, causing them all to strike nearly the same spot. Benefit: When you use a full attack to make multiple ranged weapon attacks against… | |
| Elements: air or water Type: form infusion Level: 7 Burn: 4 Prerequisites: extended range Associated Blasts: blizzard, sandstorm, steam, thunderstorm Saving Throw: none You… | |
| Elements: air or water Type: form infusion Level: 7 Burn: 4 Prerequisites: extended range Associated Blasts: blizzard, sandstorm, steam, thunderstorm Saving Throw: none You… | |
| Elements: air or water Type: form infusion Level: 7 Burn: 4 Prerequisites: extended range Associated Blasts: blizzard, sandstorm, steam, thunderstorm Saving Throw: none You… | |
| Elements: air or water Type: form infusion Level: 7 Burn: 4 Prerequisites: extended range Associated Blasts: blizzard, sandstorm, steam, thunderstorm Saving Throw: none You… | |
| Elements: air or water Type: form infusion Level: 7 Burn: 4 Prerequisites: extended range Associated Blasts: blizzard, sandstorm, steam, thunderstorm Saving Throw: none You… |
